Search found 7 matches
- Sun Aug 11, 2013 10:56 am
- Forum: Asset Creation: Writing
- Topic: Psychotic Characterization
- Replies: 15
- Views: 2446
Re: Psychotic Characterization
Naturally it's all about execution. It's easy to screw it up though (again, Heavy Rain). Also "researching" definitely doesn't mean "get a Master's degree in it". A quick Google search will get you a long way . If the character must be a psycho, sure. Just don't use that as a thr...
- Sun Aug 11, 2013 4:46 am
- Forum: Asset Creation: Writing
- Topic: Psychotic Characterization
- Replies: 15
- Views: 2446
Re: Psychotic Characterization
This is one of those tropes that people tend to fall back on more often than they should. People trying to portray mental instability without any prior experience in the field of psychology or without the proper research will create a character which makes people roll their eyes. If your character c...
- Sat Aug 10, 2013 7:26 am
- Forum: General Discussion
- Topic: Adding a Signature?
- Replies: 24
- Views: 5472
Re: Adding a Signature?
Aha, that explains why I couldn't find jack shit either.felipe wrote: It's important to add that the signature feature only "unlocks" after the user has a certain number of posts. Before that the link to edit signature simply isn't there (my current situation).
Thanks for clearing that up!
- Fri Aug 09, 2013 5:39 pm
- Forum: Creator Discussion
- Topic: Selling securely?
- Replies: 13
- Views: 2287
Re: Selling securely?
I sincerely doubt DRM is "worth it" for individual designers or indie developers. I think the most effective approach might be a disclaimer in the game saying: "Thanks for purchasing this product! If you have acquired this game in any other way, please keep in mind that blood, sweat a...
- Fri Aug 09, 2013 5:03 pm
- Forum: Creator Discussion
- Topic: How do you achieve motivation?
- Replies: 14
- Views: 1566
Re: How do you achieve motivation?
During the projects I've been responsible for overviewing the production and worked as a producer I've come to learn to work with different people and every person is an individual. It sounds easy to remember, but it's an art to communicate. Proper communication will solve a lot of issues and it's u...
Re: Guestbook
I think you meant "latter", not "former". I doubt anyone's praising the crappy dating sims of the 90s. Have you played 999? It's the prequel to VLR. Anyway, VNs are a medium, not a genre - and, like any medium, it's 90% crap. There are some excellent ones, though. Hah! Indeed I ...
Re: Guestbook
Hello! I'm Papa Whiskey and I'm actually not a huge fan of visual novel games, but I'm fascinated by the genre and I'm currently working on a different take on the concept. A simple Google-search later and I found this forum and figured that I might pick something up that'll be useful for the game I...