Search found 130 matches
- Sun May 31, 2020 6:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how can I adjust the ypos for a saveslot thumbnail?
- Replies: 4
- Views: 364
Re: how can I adjust the ypos for a saveslot thumbnail?
I've found a work around. I adjusted the borders to get the desired result. ## The save slot button in gui.rpy. define gui.slot_button_borders = Borders(10, 18, 10, 18) screenshot_saves_fixed.png I think this might be a little simpler than trying to adjust the screen.rpy itself but It forces the ima...
- Sun May 31, 2020 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how can I adjust the ypos for a saveslot thumbnail?
- Replies: 4
- Views: 364
Re: how can I adjust the ypos for a saveslot thumbnail?
Here is the entire screen file_slots(title) from screens.rpy, scroll to the bottom where I added ypos 10 however it seems not to work. The game runs and everything works but the code seems not to do anything even with a large number like 10 pixels. I'm I placing this in the wrong location? screen fi...
- Sat May 30, 2020 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how can I adjust the ypos for a saveslot thumbnail?
- Replies: 4
- Views: 364
[SOLVED] how can I adjust the ypos for a saveslot thumbnail?
Hi guys, Its been a while and I'm getting back into Renpy and even working on another visual novel, anyway I was going through the GUI customization in the documentation and I am at Save_Slot buttons. I am trying to just slightly move the thumbnails (screenshot images) down a little so they can fit ...
- Thu Mar 29, 2018 6:57 am
- Forum: Asset Creation: Art
- Topic: Character/expression sheet
- Replies: 2
- Views: 1424
Re: Character/expression sheet
Work with whichever is faster, I think its best to edit expressions digitally than drawing the full figure over and over again.
Color consistency can be hard to attain especially shading, its best to draw a template like you said with a blank face and keep editing the line work for faces digitally.
Color consistency can be hard to attain especially shading, its best to draw a template like you said with a blank face and keep editing the line work for faces digitally.
- Mon Mar 19, 2018 10:34 am
- Forum: Ideas
- Topic: Plot Ideas
- Replies: 10
- Views: 2984
Re: Plot Ideas
Thanks. I might mix a few or change some. The plot twist for the fourth was that the moon landing was hoaxed but the real footage of the moon shows evidence of an alien civilization that existed a long time ago. I'm sort of biased towards sci-fi plots but I'm thinking for a VN there needs to be some...
- Wed Feb 28, 2018 7:03 am
- Forum: Ideas
- Topic: Plot Ideas
- Replies: 10
- Views: 2984
Plot Ideas
Hi I’m working up some plot ideas, which one do you think is most interesting? Feel free to use these ideas if you want or share some of your own ideas. 1) A secret society of Aliens hybrids exists on earth. They are the ruling elite and govern most human societies. One of the Aliens falls in love w...
- Fri Apr 22, 2016 2:51 am
- Forum: Asset Creation: Art
- Topic: Need Advice On Face Portraits
- Replies: 6
- Views: 1144
Re: Need Advice On Face Portraits
I'll give it a shot. I've been messing around with layers before and I noticed that without heavy lines the art in general tends to look a lot more realistic. I can always add lines around the edge of the image to keep it in perspective from the background, but you're right. I should abandon lines a...
- Tue Apr 19, 2016 2:35 am
- Forum: Asset Creation: Art
- Topic: Need Advice On Face Portraits
- Replies: 6
- Views: 1144
Re: Need Advice On Face Portraits
Nice avatar, I learned a lot from your sketches... LateWhiteRabbit's Creation of an Avatar You flipped the sketch the fifth time and cleaned up the line art. Also you apply flats first to everything and then shade later. And lastly some of the lines in the hair is done with shade not solid black. I'...
- Mon Apr 18, 2016 2:54 pm
- Forum: Asset Creation: Art
- Topic: Need Advice On Face Portraits
- Replies: 6
- Views: 1144
Re: Need Advice On Face Portraits
I'll be sure to use "hot" and "cold" colors from now on. I had no idea shade could also affect color at the same time. Thanks LateWhiteRabbit. So cartoon shading NOT dodge and burn... Any tips with layer settings like Multiply, Additive e.t.c for "hot cold colors"? I'm ...
- Mon Apr 18, 2016 1:49 pm
- Forum: Asset Creation: Art
- Topic: Need Advice On Face Portraits
- Replies: 6
- Views: 1144
Need Advice On Face Portraits
So I'm now learning how to draw more realistic for a "mature" visual novel. (no more paper cut outs lol) face2.png face1.png I need some advice, I tried shading the second face with dodge and burn and no heavy tones and the first face I used cartoon shading. I'm not sure which shading styl...
- Thu Mar 24, 2016 10:00 am
- Forum: Completed Games
- Topic: Paper Guitar [Childhood-Nostalgia VN] [Indie/Free-Love]
- Replies: 15
- Views: 13728
Re: Paper Guitar [Childhood-Nostalgia VN] [Indie/Free-Love]
Wow, thanks so much. This is great motivation.
- Wed Mar 16, 2016 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] dynamically scoped vs lexically scoped
- Replies: 2
- Views: 548
Re: dynamically scoped vs lexically scoped
O.K I get this sort of like closure in Lua, every function looks up to an up-value, so if you have a value that's declared in the function (like the call example where var=5) then it gets that var and forgets the global var. Its like the var is independent for that function. If nothing is declared t...
- Mon Mar 14, 2016 5:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is Ren'Py suitable or would Unreal Engine be better...
- Replies: 5
- Views: 1591
Re: Is Ren'Py suitable or would Unreal Engine be better...
In Unreal Engine 4 you could easily pull of 3D dice with physics. That's cool but its not at all necessary. In Renpy, you could leave out the fancy effects and just make a regular princess maker with dice but pre-animated in 2d, then you could use ATL to bring it all together. Renpy is a lot more ea...
- Mon Mar 14, 2016 5:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] dynamically scoped vs lexically scoped
- Replies: 2
- Views: 548
[solved] dynamically scoped vs lexically scoped
So in the documentation it says something about variables being dynamically scoped for labels and calls. Labes and Control Flow Wikipedia says this about dynamically scoped and lexically scoped variables. Dynamically Scoped A fundamental distinction in scoping is what "part of a program" m...
- Mon Mar 14, 2016 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Pygame and Renpy? Some Begginer Questions.
- Replies: 3
- Views: 1235
Re: Pygame and Renpy? Some Begginer Questions.
O.K I'll assume since its sdl2 that means python 2.
What about renpy in general? What version of python works with renpy code?
What about renpy in general? What version of python works with renpy code?