Search found 19 matches
- Tue Jul 22, 2014 7:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Workaround] Prevent 'show' from stopping previous animation
- Replies: 4
- Views: 805
Re: Prevent 'show' from stopping previous animation block
That would make it take another 100 seconds to finish. But you could start a timer when the first transformation starts and call the second linear statement with the remaining time. Yeah, that's the problem, but Jellyfishe gave me an idea. init python: def slowly_fade_in(trans, st, at): trans.alpha...
- Mon Jul 21, 2014 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Workaround] Prevent 'show' from stopping previous animation
- Replies: 4
- Views: 805
[Workaround] Prevent 'show' from stopping previous animation
Let's say I've got a character who's slowly fading in for the duration of a scene. show IsharaComix: alpha 0.0 linear 100.0 alpha 1.0 As the player goes through the dialogue, the character starts fading in. However, if I start another show, the previous animation block stops, and the alpha remains w...
- Mon Feb 07, 2011 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Language - Filling Free Space [SOLVED]
- Replies: 3
- Views: 664
Re: Screen Language - Filling Free Space
*sigh* I had my suspicions... thanks for confirming them. Time to abandon all sense of ethics and use hardcoded positioning. Yuck.
- Sun Feb 06, 2011 11:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Language - Filling Free Space [SOLVED]
- Replies: 3
- Views: 664
Screen Language - Filling Free Space [SOLVED]
Once again, I'm trying to do something in Screen Language and I'm running into some snags. Can anyone give me a push in the right direction? As you probably know, the following code will produce something like what you see in Figure 1 of my attachment. The first two frames are drawn, and frame 3 fil...
- Wed Feb 02, 2011 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Truncated Images in Screen Language [SOLVED]
- Replies: 4
- Views: 820
Re: Truncated Images in Screen Language
Since I've posted this report, I had a few of my friends run the code too, and they didn't get any flickering either. I'm not really worried about it (I bring this upon myself by using outdated drivers), but I'll be happy to run any diagnostics you need to narrow down the problem. Of course, you've ...
- Mon Jan 31, 2011 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Truncated Images in Screen Language [SOLVED]
- Replies: 4
- Views: 820
Re: Truncated Images in Screen Language
Here's the source code for a project where the truncation and flickering glitches occur, if you run it on 6.12, remember to force software rendering: http://isharacomix.com/STUFF/bugreport_demo.tar
If there's anything else I can do to help, just let me know, either here or on IRC.
If there's anything else I can do to help, just let me know, either here or on IRC.
- Mon Jan 31, 2011 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Truncated Images in Screen Language [SOLVED]
- Replies: 4
- Views: 820
Truncated Images in Screen Language [SOLVED]
I'm practicing with Screen Language, and I'm hitting a bit of a bump in the road. Rather than trying to explain my problem, here are two short videos showing what's going wrong. Here's what happens in Ren'Py 6.11.2: http://isharacomix.com/STUFF/bugreport.ogv Here's what happens in Ren'Py 6.12b: http...
- Thu Jan 13, 2011 3:58 pm
- Forum: General Discussion
- Topic: "Anime" Made in RenPy
- Replies: 13
- Views: 2774
Re: "Anime" Made in RenPy
You *almost* tricked me into believing this was some doujin short on youtube. Not quite in terms of chibi style, but the use of animation. I... uh... don't really know what you mean by that. What makes the Camelia Girls project very interesting is the whole collaboration among lovers of open source...
- Thu Jan 13, 2011 8:51 am
- Forum: General Discussion
- Topic: "Anime" Made in RenPy
- Replies: 13
- Views: 2774
Re: "Anime" Made in RenPy
@MugenJohncel: *dances* Thanks for the fanart! I showed it to the project lead and he loved it. Please consider posting it to your dA account so we can add it to the fanart collection! -- Those are some very interesting ideas. I suppose I'm not quite as enterprising as you folks. :D One thing I've a...
- Wed Jan 12, 2011 11:33 pm
- Forum: General Discussion
- Topic: "Anime" Made in RenPy
- Replies: 13
- Views: 2774
Re: "Anime" Made in RenPy
I haven't touched Ren'Py for nearly two years, and I recently signed on as a technical assistant for the @CameliaGirls project, so I needed to shake the dust off and try out this newfangled ATL thingy. The project developer is using ATL to create the game's OP sequence, so this also served as an opp...
- Wed Jan 12, 2011 9:17 am
- Forum: General Discussion
- Topic: "Anime" Made in RenPy
- Replies: 13
- Views: 2774
"Anime" Made in RenPy
According to MugenJohncel's classy and tasteful parody, The *mumbles* Question, there are people who find Ren'Py so versatile that they believe it can be used to replace presentation software like OpenOffice Impress, or Powerpoint. So I experimented with it to see if I could use it to try to put tog...
- Thu Jan 06, 2011 4:26 pm
- Forum: General Discussion
- Topic: RenPy Group on DeviantArt
- Replies: 46
- Views: 4938
Re: RenPy Group on DeviantArt
Her account was deactivated using her profile, so she (or someone using her account) clicked the "deactivate this account" button. So she could start a new one with a different username if there was any "hacking" involved. Observation: her LSF account is also "inactive due t...
- Thu Jan 06, 2011 11:08 am
- Forum: General Discussion
- Topic: RenPy Group on DeviantArt
- Replies: 46
- Views: 4938
Re: RenPy Group on DeviantArt
Chizurinomi's dA account has been deactivated... this is a shame. The dA group has a lot of potential for community connectivity, and I'd hate to see it fall apart because of lack of leadership (PyTom's not much of a dAer, it seems). Is anyone else going to try to become a group administrator to hel...
- Tue Jan 04, 2011 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Games hang when transitions are interrupted
- Replies: 1
- Views: 539
Games hang when transitions are interrupted
When you press Escape during a scene transition and then return to the game, the game hangs and refuses to move to the next part of the script. You can still rollback and do it again, but you can't click through. To reproduce, create a new project in the launcher, and use this as script.rpy: init: i...
- Tue Jan 04, 2011 5:28 pm
- Forum: Development of Ren'Py
- Topic: Multiple Language Support, and Code/Data Separation Issues
- Replies: 7
- Views: 1371
Re: Multiple Language Support, and Code/Data Separation Issu
I think this is probably more trouble than it's worth. If you are rewriting your script, no matter what translation tool, scheme, or syntax you're using, maintaining it will be unpleasant. If you do a translation file (as per PyTom's idea) and change any string in the original, you have to change it...