Search found 24 matches

by ocimpean
Thu Aug 23, 2018 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a clicker game?
Replies: 5
Views: 1322

Re: How to make a clicker game?

I wonder how to have an animation that cycle itself instead of static files that change only when 'points >= number'?
***Edit: I figure it out.***
by ocimpean
Mon Aug 13, 2018 6:49 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 68
Views: 14084

Re: Encyclopaedia / Bestiary Framework

You are, of course, 100% right. Now that you mention it, I got hit by a flash of recollection, the project was started in 6.9, and it gave errors. So instead of making a new one in 7.0, probably next I just open the old one in 7.
Thank you for helping me figure it out.
by ocimpean
Sun Aug 12, 2018 12:16 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 68
Views: 14084

Re: Encyclopaedia / Bestiary Framework

I archived whole project here as you requested.
by ocimpean
Sat Aug 11, 2018 6:45 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 68
Views: 14084

Re: Encyclopaedia / Bestiary Framework

Here It is right from the start. ............................................... I'm sorry, but an uncaught exception occurred. While running game code: File "game/encyclopaedia_screens.rpy", line 313, in script style encyclopaedia_scrollbar is scrollbar: File "game/encyclopaedia_screens.rpy", line ...
by ocimpean
Fri Aug 10, 2018 9:32 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 68
Views: 14084

Re: Encyclopaedia / Bestiary Framework

No, I have not made any customization of gui.rpy, I started a brand new project in v.6.99.14 and import files. It gave me errors so I started a new project in v.7.01 and imported the files just to test it and got same errors. Probably is something I am doing wrong, but I can not figure it out.
by ocimpean
Thu Aug 09, 2018 1:06 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 68
Views: 14084

Re: Encyclopaedia / Bestiary Framework

I have the same error like the one above:
File "game/encyclopaedia_screens.rpy", line 313, in script
style encyclopaedia_scrollbar is scrollbar:
File "game/encyclopaedia_screens.rpy", line 314, in <module>

Brand new project, Renpy 6.9.14 & 7.0. just imported the files.
by ocimpean
Mon Jul 30, 2018 11:22 pm
Forum: Completed Games
Topic: Cardinal Cross [sci-fi][STEAM][Commercial]
Replies: 14
Views: 3320

Re: Cardinal Cross [sci-fi][STEAM][Commercial]

Congratulation for the release. I love SF, and this VN looks beautiful. I Tried the demo, and Cardinal Cross should be the next VN to buy for SF fans ;)

I would like to ask, what font did you use for the info/ blue message screen? Works perfectly with the subject.
by ocimpean
Mon Jul 30, 2018 8:50 am
Forum: Ren'Py Cookbook
Topic: Artificial Intelligence (AI) & Ren'Py
Replies: 16
Views: 7336

Re: Artificial Intelligence (AI) & Ren'Py

Editing the standard.brn file works, in certain conditions. The only way I managed to change stadared.brn and see the changes reflected in the game, was by carefully choosing a disposable string and replacing it with another, having the EXACT same length. That means you have to replace both the Ques...
by ocimpean
Mon Jul 09, 2018 9:18 am
Forum: Ren'Py Cookbook
Topic: Artificial Intelligence (AI) & Ren'Py
Replies: 16
Views: 7336

Re: Artificial Intelligence (AI) & Ren'Py

'standard.brn' is in binary format. Don't try to open or change it, it won't work. Unfortunately, I had no luck making this thing work as it should, after editing the AIML files. So I went back and edited the "standard.brn" in notepad++. I discovered that you can replace a string of characters with...
by ocimpean
Mon Jun 25, 2018 8:51 am
Forum: Ren'Py Cookbook
Topic: Artificial Intelligence (AI) & Ren'Py
Replies: 16
Views: 7336

Re: Artificial Intelligence (AI) & Ren'Py

Sorry to bother you trying to revive the issue after so many years, for me this is new and very exciting ;) The generated standard.brn file is 3.9 kb as opposes to 4.49 Mb original. I edited the path as suggested, (<learn>standard/std-65percent.aiml</learn> etc.)and removed Game/standard.brn. At nex...
by ocimpean
Sat Jun 23, 2018 9:02 pm
Forum: Ren'Py Cookbook
Topic: Artificial Intelligence (AI) & Ren'Py
Replies: 16
Views: 7336

Re: Artificial Intelligence (AI) & Ren'Py

Thanks for the tip Karl_C. I understand now why changes made to the .aiml files would not reflect in the game. I will try to delete the standard.brn and see the result. Regarding your game example you were mentioning, is there something about changing your Ai's personality on the fly at runtime, lik...
by ocimpean
Sat Jun 23, 2018 1:24 am
Forum: Ren'Py Cookbook
Topic: Artificial Intelligence (AI) & Ren'Py
Replies: 16
Views: 7336

Re: Artificial Intelligence (AI) & Ren'Py

@Karl_C: Thank you for posting that demo. Very interesting possibilities. I did look at the AIML files with Simple AIML Editor, but maybe I missed something as I thought 'standard.brn' file is the one with the answers... Opening it with the Notepad is a mess, but is the only way I manage to do it, t...
by ocimpean
Fri Jun 08, 2018 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: How to get rid of some kind of transition at game start?
Replies: 4
Views: 321

Re: How to get rid of some kind of transition at game start?

@IrinaLazareva: This seems to solve my problem. Thank you for your help.
by ocimpean
Thu Jun 07, 2018 5:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How to get rid of some kind of transition at game start?
Replies: 4
Views: 321

Re: How to get rid of some kind of transition at game start?

I believe I have a similar problem but I can not see the gif posted by the original poster. On each new scene, say 'Scene black', the textbox blinks in and out of existence, when it should not be there. I don't understand what is causing it, but everything started when I created a custom textbox. Wh...