I wonder how to have an animation that cycle itself instead of static files that change only when 'points >= number'?
***Edit: I figure it out.***
Search found 24 matches
- Thu Aug 23, 2018 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a clicker game?
- Replies: 5
- Views: 5442
- Mon Aug 13, 2018 6:49 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55852
Re: Encyclopaedia / Bestiary Framework
You are, of course, 100% right. Now that you mention it, I got hit by a flash of recollection, the project was started in 6.9, and it gave errors. So instead of making a new one in 7.0, probably next I just open the old one in 7.
Thank you for helping me figure it out.
Thank you for helping me figure it out.
- Sun Aug 12, 2018 12:16 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55852
Re: Encyclopaedia / Bestiary Framework
I archived whole project here as you requested.
- Sat Aug 11, 2018 6:45 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55852
Re: Encyclopaedia / Bestiary Framework
Here It is right from the start. ............................................... I'm sorry, but an uncaught exception occurred. While running game code: File "game/encyclopaedia_screens.rpy", line 313, in script style encyclopaedia_scrollbar is scrollbar: File "game/encyclopaedia_scre...
- Fri Aug 10, 2018 9:32 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55852
Re: Encyclopaedia / Bestiary Framework
No, I have not made any customization of gui.rpy, I started a brand new project in v.6.99.14 and import files. It gave me errors so I started a new project in v.7.01 and imported the files just to test it and got same errors. Probably is something I am doing wrong, but I can not figure it out.
- Thu Aug 09, 2018 1:06 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55852
Re: Encyclopaedia / Bestiary Framework
I have the same error like the one above: File "game/encyclopaedia_screens.rpy", line 313, in script style encyclopaedia_scrollbar is scrollbar: File "game/encyclopaedia_screens.rpy", line 314, in <module> Brand new project, Renpy 6.9.14 & 7.0. just imported the files.
- Mon Jul 30, 2018 11:22 pm
- Forum: Completed Games
- Topic: Cardinal Cross [sci-fi][STEAM][Commercial]
- Replies: 14
- Views: 5376
Re: Cardinal Cross [sci-fi][STEAM][Commercial]
Congratulation for the release. I love SF, and this VN looks beautiful. I Tried the demo, and Cardinal Cross should be the next VN to buy for SF fans
I would like to ask, what font did you use for the info/ blue message screen? Works perfectly with the subject.
I would like to ask, what font did you use for the info/ blue message screen? Works perfectly with the subject.
- Mon Jul 30, 2018 8:50 am
- Forum: Ren'Py Cookbook
- Topic: Artificial Intelligence (AI) & Ren'Py
- Replies: 20
- Views: 46060
Re: Artificial Intelligence (AI) & Ren'Py
Editing the standard.brn file works, in certain conditions. The only way I managed to change stadared.brn and see the changes reflected in the game, was by carefully choosing a disposable string and replacing it with another, having the EXACT same length. That means you have to replace both the Ques...
- Mon Jul 09, 2018 9:18 am
- Forum: Ren'Py Cookbook
- Topic: Artificial Intelligence (AI) & Ren'Py
- Replies: 20
- Views: 46060
Re: Artificial Intelligence (AI) & Ren'Py
'standard.brn' is in binary format. Don't try to open or change it, it won't work. Unfortunately, I had no luck making this thing work as it should, after editing the AIML files. So I went back and edited the "standard.brn" in notepad++. I discovered that you can replace a string of chara...
- Mon Jun 25, 2018 8:51 am
- Forum: Ren'Py Cookbook
- Topic: Artificial Intelligence (AI) & Ren'Py
- Replies: 20
- Views: 46060
Re: Artificial Intelligence (AI) & Ren'Py
Sorry to bother you trying to revive the issue after so many years, for me this is new and very exciting ;) The generated standard.brn file is 3.9 kb as opposes to 4.49 Mb original. I edited the path as suggested, (<learn>standard/std-65percent.aiml</learn> etc.)and removed Game/standard.brn. At nex...
- Sat Jun 23, 2018 9:02 pm
- Forum: Ren'Py Cookbook
- Topic: Artificial Intelligence (AI) & Ren'Py
- Replies: 20
- Views: 46060
Re: Artificial Intelligence (AI) & Ren'Py
Thanks for the tip Karl_C. I understand now why changes made to the .aiml files would not reflect in the game. I will try to delete the standard.brn and see the result. Regarding your game example you were mentioning, is there something about changing your Ai's personality on the fly at runtime, lik...
- Sat Jun 23, 2018 1:24 am
- Forum: Ren'Py Cookbook
- Topic: Artificial Intelligence (AI) & Ren'Py
- Replies: 20
- Views: 46060
Re: Artificial Intelligence (AI) & Ren'Py
@Karl_C: Thank you for posting that demo. Very interesting possibilities. I did look at the AIML files with Simple AIML Editor, but maybe I missed something as I thought 'standard.brn' file is the one with the answers... Opening it with the Notepad is a mess, but is the only way I manage to do it, t...
- Fri Jun 08, 2018 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to get rid of some kind of transition at game start?
- Replies: 4
- Views: 824
Re: How to get rid of some kind of transition at game start?
@IrinaLazareva: This seems to solve my problem. Thank you for your help.
- Thu Jun 07, 2018 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to get rid of some kind of transition at game start?
- Replies: 4
- Views: 824
Re: How to get rid of some kind of transition at game start?
I believe I have a similar problem but I can not see the gif posted by the original poster. On each new scene, say 'Scene black', the textbox blinks in and out of existence, when it should not be there. I don't understand what is causing it, but everything started when I created a custom textbox. Wh...
- Tue May 15, 2018 4:31 pm
- Forum: Other Visual Novel Engines
- Topic: Any interest in creating visual novels using Unreal 4?
- Replies: 5
- Views: 4502
Re: Any interest in creating visual novels using Unreal 4?
Very interesting, thank you.