Search found 22 matches
- Fri Nov 07, 2014 3:54 am
- Forum: Creator Discussion
- Topic: Protecting a Game in Progress: How?
- Replies: 11
- Views: 2018
Re: Protecting a Game in Progress: How?
How much information can you leak out about your game during production without worrying about your basic game story/characters/ideas being stolen? I'm sure every ones' criticism would be helpful, so I've been considering announcing my game in lemma soft forums in the near future, but... you know. ...
- Tue Nov 04, 2014 5:26 am
- Forum: Development of Ren'Py
- Topic: [Feature Request] Setup python block within screen
- Replies: 3
- Views: 1095
Re: [Feature Request] Setup python block within screen
A default block would also be fine - actually, this is what I tried intuitively without looking in the documentation :D For me this feature would enable a bunch of new possibilities and isn't used by the standard user anyway. For me none of the things to implement my (trivial) example is convenient ...
- Mon Nov 03, 2014 3:34 am
- Forum: Development of Ren'Py
- Topic: [Feature Request] Setup python block within screen
- Replies: 3
- Views: 1095
[Feature Request] Setup python block within screen
Hi there, sometimes I would like to have some code to run before a screen is shown. Consider the following example: screen foo: $ text-color = renpy.random.choice(['FFFFFF','000000']) text "Foobar" color text-color align(0.5,0.5) ... As the $ lines is computed when the screen is already shown, this ...
- Thu Jan 09, 2014 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Access variable declaired within script from class
- Replies: 6
- Views: 2675
Re: Access variable declaired within script from class
In Python you normally speak of "global" variables in an scope of variable accessible throughout the whole application (see http://docs.python.org/release/2.4/ref/global.html). The following snippet illustrates what I mean with "global" - just to check you're with me: def foo(): global x # without t...
- Thu Jan 09, 2014 7:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Access variable declaired within script from class
- Replies: 6
- Views: 2675
Re: Access variable declaired within script from class
Thanks for your answer :) This was just a quick'n'dirty example, so I didn't have a look at when the class is instanced. In fact I really need it outside the init block for some reason, but that's just coincidence as I haven't had a look at this detail when typing the example :D :D My problem is tha...
- Thu Jan 09, 2014 5:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Access variable declaired within script from class
- Replies: 6
- Views: 2675
Access variable declaired within script from class
Hey guys, I've got an exotic question. Is it possible to have a variable-based communication between some class and a certain game? Sounds crazy, I know...an example will make it more clear what I'm trying to do: python: MyClass(object): do_something(self): return ":-)" if <foo_is_declaired_within_g...
- Fri Sep 06, 2013 6:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drawing Skys with RenPy
- Replies: 6
- Views: 717
Re: Drawing Skys with RenPy
>It would save a lot of space No it wouldn't. Nice to have such an extensive answer :D It highly depends on your software as well as your image format of course but since such a mixing of colors is often not supported all pixels have to be saved separately. Due to the slightly variations of such co...
- Fri Sep 06, 2013 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drawing Skys with RenPy
- Replies: 6
- Views: 717
Drawing Skys with RenPy
I just read the documentation and had an idea. Why don't we try to draw the sky with RenPy build-in functions? It would save a lot of space as we don't need to save all those pixels within images all the time (a lot of images actually do contain sky of some kind). Look at this picture for example: h...
- Tue Sep 03, 2013 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: classes, images, init and userland variables
- Replies: 7
- Views: 1118
Re: classes, images, init and userland variables
This is interesting. I got a similar code in my game which work fine, which is why I thought it would not be a problem. After I tried out your code (did you typed it out just on the fly instead of copying from the editor? it has quite a number of errors), the problem does exist. Have to go through ...
- Tue Sep 03, 2013 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: classes, images, init and userland variables
- Replies: 7
- Views: 1118
Re: classes, images, init and userland variables
Whenever you quit to the Main Menu (assuming that you don't do anything weird), Ren'Py will invoke renpy.full_restart(). Everything would be reset, including variables in init block. In fact, all variables would be deleted, and the init block is run again. It is not called full_restart for no reaso...
- Tue Sep 03, 2013 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: classes, images, init and userland variables
- Replies: 7
- Views: 1118
Re: classes, images, init and userland variables
Just a side note: the game will invoke renpy.full_restart() when you go back to main menu, so if somebody start a new game, everything would be reset, so this is not a problem you will face. Well, if you're trying the code fragment you'll see that images (due to their declaration before the game st...
- Mon Sep 02, 2013 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (solved) LiveComposite in class environments + Refreshing
- Replies: 10
- Views: 1300
Re: (solved) LiveComposite in class environments + Refreshin
First, is there a reason you need to force an interaction in the first place? No not really but I dislike polling as it's the most static variant of how to implement such a behavior. It may be fine for just a few objects or within microcontrollers as there is no need to have a look at resources, bu...
- Mon Sep 02, 2013 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Clarify something about save/rollback...
- Replies: 16
- Views: 2115
Re: Clarify something about save/rollback...
This is exactly the problem I ran into... See: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=23050 All currently available systems to dress a character are rather simple - there are static and not at all dynamic since you'd have to define every outfit prior to the start of the game. Given the...
- Mon Sep 02, 2013 5:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: classes, images, init and userland variables
- Replies: 7
- Views: 1118
classes, images, init and userland variables
Hi guys, I ran into another problem with my classes. Now it's related to the problem that images must be defined before the game starts. Imagine you'd have a code fragment like this one: init -2 python: class Foo(object): def __init__(self): self.isCool = True def drawMe(self, st, at): if self.isCoo...
- Mon Sep 02, 2013 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (solved) LiveComposite in class environments + Refreshing
- Replies: 10
- Views: 1300
Re: (solved) LiveComposite in class environments + Refreshin
It get's quite tricky when it comes to advanced programming in RenPy I guess :D The problem is that my class should not need to know which image refers to it. But due to the "always refresh when something changed"- feature it's okay to have a high refreshing time. The image will refreshed at every c...