Search found 292 matches

by denzil
Sun Apr 10, 2016 2:51 pm
Forum: Completed Games
Topic: Fairy: Shopping Day [NaNoRenO 2016]
Replies: 3
Views: 2846

Re: Fairy: Shopping Day [NaNoRenO 2016]

This really is a cute KN! =^_^= Thanks for the nice review! I'm glad you liked it. (: Also thanks for pointing out the problems. I'll try to fix them for next story in the series, whenever that will be. The writing style is probably here to stay as I like it that way, but I'll try to show how Raen ...
by denzil
Fri Apr 01, 2016 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I include python files in Android distributions?
Replies: 3
Views: 275

How do I include python files in Android distributions?

I have some python files in game/tools directory. In normal (Windows, Linux, Mac) distributions, they are correctly included. But when I try to build for Android, the files are skipped and the game doesn't work. I tried to include them using: build.classify("**.py", "all") in options.rpy (and few va...
by denzil
Sun Mar 20, 2016 12:53 pm
Forum: Completed Games
Topic: Fairy: Shopping Day [NaNoRenO 2016]
Replies: 3
Views: 2846

Fairy: Shopping Day [NaNoRenO 2016]

Yesterday you met a fairy named Illea and become friends. Today you will spend your first day together in the city you moved to. Fairy: Shopping Day is a short, kinetic (no choices, one ending), slice-of-life visual novel I made for NaNoRenO 2016 as a sequel to the first Fairy story. Hope you like ...
by denzil
Fri Apr 03, 2015 2:31 am
Forum: Completed Games
Topic: Aurora Fall
Replies: 10
Views: 5124

Re: Aurora Fall

I love how you guys broke out of the "text inside of a box/frame" and just had it floating away over a period of time, right in the middle of things. I don't know if this was intentional, but it felt like a stream of consciousness and that, to me, was fascinating. I felt like I had crawled inside o...
by denzil
Tue Mar 31, 2015 4:57 pm
Forum: Completed Games
Topic: Fairy [NaNoRenO 2015]
Replies: 4
Views: 3506

Re: Fairy [NaNoRenO 2015]

Alte wrote:The story's tone is simple and relaxing. : D
Thanks for sharing!
Thanks for your reply. I'm glad you liked it. (:
by denzil
Tue Mar 31, 2015 12:15 pm
Forum: Completed Games
Topic: Fairy [NaNoRenO 2015]
Replies: 4
Views: 3506

Fairy [NaNoRenO 2015]

Fairy New job and new place, it feels like a habit. It's a bit tiring and makes it hard to make friends. But you get to see new places and despite the sudden cold you enjoy discovering this new city and maybe this time will be different from the usual. Fairy is a short, kinetic (no choices, one endi...
by denzil
Thu Jul 07, 2011 3:45 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons and Flyout Menus [SOLVED]
Replies: 6
Views: 651

Re: Buttons and Flyout Menus [Solved, probably]

When I run my game, I get an error that "textbutton() takes at least 1 non-keyword argument (0 given). I can't figure out what it's talking about. :? In this case it means you got the name of the first parameter wrong and because the parameter is mandatory you get error message about missing parame...
by denzil
Tue Jun 28, 2011 4:07 am
Forum: Development of Ren'Py
Topic: 6.12.x: Translation Support
Replies: 12
Views: 1684

Re: 6.12.x: Translation Support

I never did any translation for my games so far, but if I was doing it I would: 1. dump all the game dialogue strings using dump_text.rpy you wrote a time ago (don't know if it's somewhere in Renpy website/cookbook but I still have it if needed), leaving an empty line after each say statement. This...
by denzil
Sat May 28, 2011 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: conditionally show a menu item?
Replies: 2
Views: 512

Re: conditionally show a menu item?

Yes, there is way to show menu choices conditionally, it's nicely documented in the old wiki: http://www.renpy.org/wiki/renpy/doc/reference/The_Ren%27Py_Language#Menu_Statement Example from the wiki: menu what_to_do: "Go to the beach." if have_swimsuits: "We went to the beach together. I got to see ...
by denzil
Fri Apr 08, 2011 8:03 am
Forum: Ren'Py Questions and Announcements
Topic: PUTTING AN IMAGE BACKGROUND AS A MAIN MENU WINDOW(pls help!)
Replies: 3
Views: 480

Re: PUTTING AN IMAGE BACKGROUND AS A MAIN MENU WINDOW(pls he

My guess would be that you are missing $ on the beginning of the line:

Code: Select all

$ style.mm_root_window.background = Image("BLACK HAWKmmw.jpg")
Better way to change the background would be probably just to change the mm_root="#..." line in options.rpy file.
by denzil
Fri Apr 08, 2011 7:56 am
Forum: Ren'Py Questions and Announcements
Topic: Listing the contents of inventories/message inboxes
Replies: 3
Views: 493

Re: Listing the contents of inventories/message inboxes

Thank you so much! So what exactly is going on with that bit of code? I understand everything except (for) "message" - does Python allow you to use a variable like that to signify an index without having to first declare/define it? Yes, Python creates the variable first time you assign something to...
by denzil
Fri Apr 08, 2011 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: Listing the contents of inventories/message inboxes
Replies: 3
Views: 493

Re: Listing the contents of inventories/message inboxes

Just add this code into class Inbox: and then you can just use inbox.show_messages() to show the textbuttons. You probably will want to wrap the textbuttons into ui.vbox() or something. Also you will need to modify the clicked action. class Inbox: def show_messages(self): for message in self.message...
by denzil
Wed Jan 19, 2011 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: Sizing a side image? Help!
Replies: 2
Views: 464

Re: Sizing a side image? Help!

Use im.FactorScale instead of Image to load the side image. Here width is how much smaller you want the image (0.5 is half, 0.25 would be quarter the size and so on). $ NMS = Character('Nanami', color="#5CB3FF", window_left_padding=160, show_side_image=im.FactorScale ("Nanamismile.gif", width=0.5, x...
by denzil
Tue Jul 27, 2010 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent access to quick saves
Replies: 2
Views: 351

Re: Prevent access to quick saves

If you want to completely prevent accessing auto-save, then you can completely disable it as well, by putting this somewhere in init section: $ config.has_autosave = False If you still need auto-save for some reason, then you probably have to build your own save/load screen using: http://renpy.org/w...