Search found 292 matches
- Sun Apr 10, 2016 2:51 pm
- Forum: Completed Games
- Topic: Fairy: Shopping Day [NaNoRenO 2016]
- Replies: 3
- Views: 3782
Re: Fairy: Shopping Day [NaNoRenO 2016]
This really is a cute KN! =^_^= Thanks for the nice review! I'm glad you liked it. (: Also thanks for pointing out the problems. I'll try to fix them for next story in the series, whenever that will be. The writing style is probably here to stay as I like it that way, but I'll try to show how Raen ...
- Sat Apr 02, 2016 12:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I include python files in Android distributions?
- Replies: 3
- Views: 777
Re: How do I include python files in Android distributions?
Thanks a lot, I got it working now. (:
- Fri Apr 01, 2016 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I include python files in Android distributions?
- Replies: 3
- Views: 777
How do I include python files in Android distributions?
I have some python files in game/tools directory. In normal (Windows, Linux, Mac) distributions, they are correctly included. But when I try to build for Android, the files are skipped and the game doesn't work. I tried to include them using: build.classify("**.py", "all") in opt...
- Sun Mar 20, 2016 12:53 pm
- Forum: Completed Games
- Topic: Fairy: Shopping Day [NaNoRenO 2016]
- Replies: 3
- Views: 3782
Fairy: Shopping Day [NaNoRenO 2016]
Yesterday you met a fairy named Illea and become friends. Today you will spend your first day together in the city you moved to. Fairy: Shopping Day is a short, kinetic (no choices, one ending), slice-of-life visual novel I made for NaNoRenO 2016 as a sequel to the first Fairy story. Hope you like ...
- Fri Apr 03, 2015 2:31 am
- Forum: Completed Games
- Topic: Aurora Fall
- Replies: 10
- Views: 6503
Re: Aurora Fall
I love how you guys broke out of the "text inside of a box/frame" and just had it floating away over a period of time, right in the middle of things. I don't know if this was intentional, but it felt like a stream of consciousness and that, to me, was fascinating. I felt like I had crawle...
- Tue Mar 31, 2015 4:57 pm
- Forum: Completed Games
- Topic: Fairy [NaNoRenO 2015]
- Replies: 4
- Views: 4546
Re: Fairy [NaNoRenO 2015]
Thanks for your reply. I'm glad you liked it. (:Alte wrote:The story's tone is simple and relaxing. : D
Thanks for sharing!
- Tue Mar 31, 2015 12:15 pm
- Forum: Completed Games
- Topic: Fairy [NaNoRenO 2015]
- Replies: 4
- Views: 4546
Fairy [NaNoRenO 2015]
Fairy New job and new place, it feels like a habit. It's a bit tiring and makes it hard to make friends. But you get to see new places and despite the sudden cold you enjoy discovering this new city and maybe this time will be different from the usual. Fairy is a short, kinetic (no choices, one endi...
- Thu Jul 07, 2011 3:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Flyout Menus [SOLVED]
- Replies: 6
- Views: 1152
Re: Buttons and Flyout Menus [Solved, probably]
When I run my game, I get an error that "textbutton() takes at least 1 non-keyword argument (0 given). I can't figure out what it's talking about. :? In this case it means you got the name of the first parameter wrong and because the parameter is mandatory you get error message about missing p...
- Tue Jun 28, 2011 4:07 am
- Forum: Development of Ren'Py
- Topic: 6.12.x: Translation Support
- Replies: 12
- Views: 3660
Re: 6.12.x: Translation Support
I never did any translation for my games so far, but if I was doing it I would: 1. dump all the game dialogue strings using dump_text.rpy you wrote a time ago (don't know if it's somewhere in Renpy website/cookbook but I still have it if needed), leaving an empty line after each say statement. This...
- Sat May 28, 2011 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: conditionally show a menu item?
- Replies: 2
- Views: 1787
Re: conditionally show a menu item?
Yes, there is way to show menu choices conditionally, it's nicely documented in the old wiki: http://www.renpy.org/wiki/renpy/doc/reference/The_Ren%27Py_Language#Menu_Statement Example from the wiki: menu what_to_do: "Go to the beach." if have_swimsuits: "We went to the beach together...
- Fri Apr 08, 2011 8:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: PUTTING AN IMAGE BACKGROUND AS A MAIN MENU WINDOW(pls help!)
- Replies: 3
- Views: 892
Re: PUTTING AN IMAGE BACKGROUND AS A MAIN MENU WINDOW(pls he
My guess would be that you are missing $ on the beginning of the line:
Better way to change the background would be probably just to change the mm_root="#..." line in options.rpy file.
Code: Select all
$ style.mm_root_window.background = Image("BLACK HAWKmmw.jpg")
- Fri Apr 08, 2011 7:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Listing the contents of inventories/message inboxes
- Replies: 3
- Views: 1143
Re: Listing the contents of inventories/message inboxes
Thank you so much! So what exactly is going on with that bit of code? I understand everything except (for) "message" - does Python allow you to use a variable like that to signify an index without having to first declare/define it? Yes, Python creates the variable first time you assign so...
- Fri Apr 08, 2011 2:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Listing the contents of inventories/message inboxes
- Replies: 3
- Views: 1143
Re: Listing the contents of inventories/message inboxes
Just add this code into class Inbox: and then you can just use inbox.show_messages() to show the textbuttons. You probably will want to wrap the textbuttons into ui.vbox() or something. Also you will need to modify the clicked action. class Inbox: def show_messages(self): for message in self.message...
- Wed Jan 19, 2011 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sizing a side image? Help!
- Replies: 2
- Views: 971
Re: Sizing a side image? Help!
Use im.FactorScale instead of Image to load the side image. Here width is how much smaller you want the image (0.5 is half, 0.25 would be quarter the size and so on). $ NMS = Character('Nanami', color="#5CB3FF", window_left_padding=160, show_side_image=im.FactorScale ("Nanamismile.gif...
- Tue Jul 27, 2010 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Prevent access to quick saves
- Replies: 2
- Views: 830
Re: Prevent access to quick saves
If you want to completely prevent accessing auto-save, then you can completely disable it as well, by putting this somewhere in init section: $ config.has_autosave = False If you still need auto-save for some reason, then you probably have to build your own save/load screen using: http://renpy.org/w...