Search found 106 matches

by lovebby
Fri Jun 20, 2014 12:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed screens? / solved
Replies: 2
Views: 475

Timed screens? / solved

So is it possible to have a timed screen? Nothing too fancy just it jumping to a label after so many seconds.
by lovebby
Fri Jun 20, 2014 12:55 pm
Forum: Works in Progress
Topic: Copper Rush [RPG]
Replies: 4
Views: 1233

Copper Rush [RPG]

Hey everyone, this is for my entry to the Indie Game Maker Contest where you create a game in 30 days. I'm a little nervous about making a thread but I figure it's about time! http://fc06.deviantart.net/fs70/f/2014/171/a/e/logothing_by_lovebby-d7n6nce.png World: It's around the medieval period, with...
by lovebby
Mon Jun 09, 2014 1:59 am
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 57198

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

I think the best way is to change up how the crafting screen is toggled and divorce crafting from item.act completely, and then for your apple just reference a function that adds hp and drops the item. This would resolve your second issue as well, because I can just set up a variable like crafting_...
by lovebby
Sun Jun 08, 2014 3:23 pm
Forum: Ren'Py Cookbook
Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
Replies: 75
Views: 57198

Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre

I'm just curious here, how would you add in a consumable action? It would get rid of the item and heal the player, but also be able to use in crafting. Like an apple could heal 10HP and still be baked into an apple pie? And also, is it possible to have an crafting item at a set place or destination?...
by lovebby
Sat Jun 07, 2014 3:55 pm
Forum: General Discussion
Topic: Nar8 Jam: A Game Jam for the Modern Storyteller
Replies: 3
Views: 1039

Re: Nar8 Jam: A Game Jam for the Modern Storyteller

Oh how fun! I'm working on another game jam that ends around the same time, but maybe I'll have some spare time :D
by lovebby
Fri Jun 06, 2014 10:33 pm
Forum: General Discussion
Topic: 2014 Indie Game Maker Contest
Replies: 3
Views: 1010

Re: 2014 Indie Game Maker Contest

Morhighan @Aw, I had a hard time thinking of what to do too, but it me soon enough aha. Hyraculon Oooh good luck! I haven't actually really tried RPG Maker yet, but I want to when i don't have a time limit really aha. Hrm, I usually like to go all out on making new graphics and what not, so I ought ...
by lovebby
Tue Jun 03, 2014 3:49 pm
Forum: General Discussion
Topic: 2014 Indie Game Maker Contest
Replies: 3
Views: 1010

2014 Indie Game Maker Contest

Hey everyone, I was just wondering, anyone trying out for this contest?
I started a day late but still hope to get a decent enough game in.
I never got a chance to do NaNoRenO so this is my first time working on a schedule and I have to admit I've learned a lot :D
by lovebby
Mon Jun 02, 2014 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Inventory and RandomInt// solved
Replies: 2
Views: 345

Re: Inventory and RandomInt

Ah, thank you so much! It's working perfectly now!
by lovebby
Mon Jun 02, 2014 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Inventory and RandomInt// solved
Replies: 2
Views: 345

Inventory and RandomInt// solved

So I'm using the inventory code Here and it's working wonderfully. The only thing is before I used randomint, here's an example: $ fishamount = renpy.random.randint(4, 7) $ fish += fishamount and with this code, things are added with $ you_inv.take(fish) and I'm not sure how to work with that?
by lovebby
Thu May 29, 2014 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input Question!
Replies: 2
Views: 364

Re: Text Input Question!

Oh awesome, thanks so much for the code Alex!
For the translation though, adding the new word didn't work?
And is it possible for it to translate whole sentences at once?
by lovebby
Fri May 23, 2014 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Input Question!
Replies: 2
Views: 364

Text Input Question!

So two questions I have going on with the text input! "What is your name?{nw}" $ you = renpy.input("What is your name?") $ you = you.strip() # The .strip() instruction removes any extra spaces the player may have typed by accident. # If the player can't be bothered to choose a na...
by lovebby
Mon Apr 14, 2014 8:43 pm
Forum: Ren'Py Questions and Announcements
Topic: random choice issues! //solved
Replies: 4
Views: 536

Re: random choice issues!

Oh god, that was it aha. I just wasn't thinking with that layout, thank you so much!
by lovebby
Mon Apr 14, 2014 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: random choice issues! //solved
Replies: 4
Views: 536

Re: random choice issues!

How odd, I was pretty sure I tried that code before, but it didn't go right. Thanks! It works now, but it's still getting the higher numbers. I never even used anything above 5 when testing either, and I've deleted persistent data and all.
by lovebby
Mon Apr 14, 2014 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: random choice issues! //solved
Replies: 4
Views: 536

random choice issues! //solved

Okay so I've been working on this battle system thing, and I've just kept running into one problem after another. I've got it working alright now, but I can't seem to figure this part out. label playerhit: if player == "akreena": $ normal= renpy.random.choice (['2', '3']) if normal == 2: $...
by lovebby
Thu Jan 09, 2014 8:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Compostite Question [done]
Replies: 4
Views: 482

Re: Live Compostite Question

Yeah, I was aiming to be out of the general on this one I suppose, but I guess I'll rethink it.
Well thanks guys~.