Search found 106 matches
- Fri Jun 20, 2014 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timed screens? / solved
- Replies: 2
- Views: 475
Timed screens? / solved
So is it possible to have a timed screen? Nothing too fancy just it jumping to a label after so many seconds.
- Fri Jun 20, 2014 12:55 pm
- Forum: Works in Progress
- Topic: Copper Rush [RPG]
- Replies: 4
- Views: 1233
Copper Rush [RPG]
Hey everyone, this is for my entry to the Indie Game Maker Contest where you create a game in 30 days. I'm a little nervous about making a thread but I figure it's about time! http://fc06.deviantart.net/fs70/f/2014/171/a/e/logothing_by_lovebby-d7n6nce.png World: It's around the medieval period, with...
- Mon Jun 09, 2014 1:59 am
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 57198
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
I think the best way is to change up how the crafting screen is toggled and divorce crafting from item.act completely, and then for your apple just reference a function that adds hp and drops the item. This would resolve your second issue as well, because I can just set up a variable like crafting_...
- Sun Jun 08, 2014 3:23 pm
- Forum: Ren'Py Cookbook
- Topic: Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5
- Replies: 75
- Views: 57198
Re: Infinite, Stackable Inventory, Crafting, and Vendor Scre
I'm just curious here, how would you add in a consumable action? It would get rid of the item and heal the player, but also be able to use in crafting. Like an apple could heal 10HP and still be baked into an apple pie? And also, is it possible to have an crafting item at a set place or destination?...
- Sat Jun 07, 2014 3:55 pm
- Forum: General Discussion
- Topic: Nar8 Jam: A Game Jam for the Modern Storyteller
- Replies: 3
- Views: 1039
Re: Nar8 Jam: A Game Jam for the Modern Storyteller
Oh how fun! I'm working on another game jam that ends around the same time, but maybe I'll have some spare time
- Fri Jun 06, 2014 10:33 pm
- Forum: General Discussion
- Topic: 2014 Indie Game Maker Contest
- Replies: 3
- Views: 1010
Re: 2014 Indie Game Maker Contest
Morhighan @Aw, I had a hard time thinking of what to do too, but it me soon enough aha. Hyraculon Oooh good luck! I haven't actually really tried RPG Maker yet, but I want to when i don't have a time limit really aha. Hrm, I usually like to go all out on making new graphics and what not, so I ought ...
- Tue Jun 03, 2014 3:49 pm
- Forum: General Discussion
- Topic: 2014 Indie Game Maker Contest
- Replies: 3
- Views: 1010
2014 Indie Game Maker Contest
Hey everyone, I was just wondering, anyone trying out for this contest?
I started a day late but still hope to get a decent enough game in.
I never got a chance to do NaNoRenO so this is my first time working on a schedule and I have to admit I've learned a lot
I started a day late but still hope to get a decent enough game in.
I never got a chance to do NaNoRenO so this is my first time working on a schedule and I have to admit I've learned a lot
- Mon Jun 02, 2014 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory and RandomInt// solved
- Replies: 2
- Views: 345
Re: Inventory and RandomInt
Ah, thank you so much! It's working perfectly now!
- Mon Jun 02, 2014 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory and RandomInt// solved
- Replies: 2
- Views: 345
Inventory and RandomInt// solved
So I'm using the inventory code Here and it's working wonderfully. The only thing is before I used randomint, here's an example: $ fishamount = renpy.random.randint(4, 7) $ fish += fishamount and with this code, things are added with $ you_inv.take(fish) and I'm not sure how to work with that?
- Thu May 29, 2014 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Input Question!
- Replies: 2
- Views: 364
Re: Text Input Question!
Oh awesome, thanks so much for the code Alex!
For the translation though, adding the new word didn't work?
And is it possible for it to translate whole sentences at once?
For the translation though, adding the new word didn't work?
And is it possible for it to translate whole sentences at once?
- Fri May 23, 2014 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Input Question!
- Replies: 2
- Views: 364
Text Input Question!
So two questions I have going on with the text input! "What is your name?{nw}" $ you = renpy.input("What is your name?") $ you = you.strip() # The .strip() instruction removes any extra spaces the player may have typed by accident. # If the player can't be bothered to choose a na...
- Mon Apr 14, 2014 8:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: random choice issues! //solved
- Replies: 4
- Views: 536
Re: random choice issues!
Oh god, that was it aha. I just wasn't thinking with that layout, thank you so much!
- Mon Apr 14, 2014 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: random choice issues! //solved
- Replies: 4
- Views: 536
Re: random choice issues!
How odd, I was pretty sure I tried that code before, but it didn't go right. Thanks! It works now, but it's still getting the higher numbers. I never even used anything above 5 when testing either, and I've deleted persistent data and all.
- Mon Apr 14, 2014 2:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: random choice issues! //solved
- Replies: 4
- Views: 536
random choice issues! //solved
Okay so I've been working on this battle system thing, and I've just kept running into one problem after another. I've got it working alright now, but I can't seem to figure this part out. label playerhit: if player == "akreena": $ normal= renpy.random.choice (['2', '3']) if normal == 2: $...
- Thu Jan 09, 2014 8:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Live Compostite Question [done]
- Replies: 4
- Views: 482
Re: Live Compostite Question
Yeah, I was aiming to be out of the general on this one I suppose, but I guess I'll rethink it.
Well thanks guys~.
Well thanks guys~.