Search found 106 matches

by lovebby
Tue Sep 15, 2020 1:29 am
Forum: Asset Creation: Art
Topic: Does this sprite look okay?
Replies: 7
Views: 8412

Re: Does this sprite look okay?

It's really cute! One thing tho is that is ne of the worlds smallest bandaids, it feels like it would be more of a sticker, whic is cute too haha. The legs are also extremely long, I'm curious how much of the sprite is going to be shown in the vn? and what other expressions this character'll be havi...
by lovebby
Tue May 05, 2020 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Unbound method in class
Replies: 5
Views: 415

Re: Unbound method in class

Yeah I've tried a python class but it's been a while and I kind of struggled am trying to pick it up again haha.

I'm not sure if themethod you posted worked fully because it just changed the text that shows. Maybe I should try a different approach but I'm not sure where?
by lovebby
Tue May 05, 2020 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Unbound method in class
Replies: 5
Views: 415

Unbound method in class

So I'm trying to define a map here with this class: class MAP(object): def __init__ (self, a_a, a_b,): self.a_a = [1,1] self.a_b = [1,2] def pos(self): self.pos = current_pos And this is the test code I'm trying: $current_pos = [1,2] "I'm at [MAP.pos]" $current_pos = [2,2] "Now we're ...
by lovebby
Sun May 03, 2020 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: ignoring classes?
Replies: 2
Views: 211

Re: ignoring classes?

Ah silly me! Thanks so much its working again!
by lovebby
Sun May 03, 2020 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: ignoring classes?
Replies: 2
Views: 211

ignoring classes?

I feel really silly not being able to understand what's happening, but I can't get renpy to recognize my class? init python: class Human(object): def __init__(self, name, village, strength, charisma, endurance,knowledge): self.name = name self.village = village self.Strength = strength self.charisma...
by lovebby
Sun Apr 26, 2020 1:36 am
Forum: Ren'Py Questions and Announcements
Topic: defining with textbutton
Replies: 1
Views: 267

defining with textbutton

hey guys im trying to define whether the choice in a text button is False or True, but the way I set it up has me stumped. $trivia_question_list = ["Where's my dog","Where's my mom?"] if trivia_question == "Where's my dog?": $trivia_choice_1, trivia_choice_2, trivia_cho...
by lovebby
Fri Apr 24, 2020 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: if list is empty [solved]
Replies: 4
Views: 419

Re: if list is empty

Thank you everyone It got it now! And thanks imperfect for that link, there's lots ofinformation thats gonna help me out there haha.
by lovebby
Tue Apr 21, 2020 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: if list is empty [solved]
Replies: 4
Views: 419

if list is empty [solved]

So I'm essentially trying to get this code working. $ list = ['apples','oranges'] "I'm gonna making apple sauce and orange juice." $list.remove("apples") $list.remove("oranges") "The list is empty." if list == []: "I need to buy apples and oranges." ...
by lovebby
Tue Jun 27, 2017 3:33 am
Forum: Ren'Py Questions and Announcements
Topic: importing python into renpy
Replies: 2
Views: 488

importing python into renpy

Hello! So I've started working with a group f developers where most of them do not know renpy, but python. I do not have an experience porting things over from python, and am having a little trouble understanding how to do it. I'm trying to understand before we start working on any serious code. Is ...
by lovebby
Sat Jun 03, 2017 3:49 am
Forum: Creator Discussion
Topic: Help me with Worldbuilding?
Replies: 0
Views: 502

Help me with Worldbuilding?

Hey guys! A few days ago I made a form for helping my worldbuild the universe I want for my original characters, and was hoping you guys could help me by filling out a form of random "NPC" type characters I drew up! **UPDATE** So I'm created a site(still a WIP, but accessible!) that has a ...
by lovebby
Sat May 06, 2017 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: generating randomly created word issues!
Replies: 4
Views: 657

Re: generating randomly created word issues!

@philat How would I use .join()? I'm guessing throwing the con and vow in there with commas separating them? Sorry I'm pretty bad with python stuff! @imperf3kt Ah yes, I always forget about using the higher value first, haha. Thanks! And the spaces never seemed to matter or bring up an error on thos...
by lovebby
Tue May 02, 2017 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: generating randomly created word issues!
Replies: 4
Views: 657

generating randomly created word issues!

So this code has suddenly acted up, $ num = renpy.random.randint(1, 5) if num == 1: $w1 = vow, con1, con2, con3 if num >= 3: $w1 = con1, vow, con2, con3 if num >=5: $w1 = con1, con2, vow, con3 What I'm trying to do is make the game create a random short word, and when I last check it it gave out 'u'...
by lovebby
Thu Sep 22, 2016 11:52 pm
Forum: Asset Creation: Art
Topic: Offering criticism! (CLOSED, thank you!)
Replies: 20
Views: 3326

Re: Offering criticism!

Ohhh goodness I'd love some critque, as much and as tough as you see fit! *U*!! http://lovebby.deviantart.com/ I haven't been drawing much lately and I know a little puch like a critque can help pop me back into drawing! q uq!! And I also get that shyness about my artwork too! It gets on my nerves o...
by lovebby
Sat Aug 13, 2016 4:39 am
Forum: We are a Free Project looking for Partners
Topic: Searching for GUI, Coders, Sound and More!
Replies: 1
Views: 544

Re: Searching for GUI, Coders, Sound and More!

Still searching for all positions!
by lovebby
Sat Aug 06, 2016 5:45 am
Forum: We are a Free Project looking for Partners
Topic: Searching for GUI, Coders, Sound and More!
Replies: 1
Views: 544

Searching for GUI, Coders, Sound and More!

Hello everyone! I've always tried tackling projects in the past by myself with occasional help form the forums, but this time I'm looking for a supporting team! The storyline is almost done, and I'm moving onto the script! I'm going to be working on mockups and descriptions for the things I need hel...