Search found 63 matches

by scorlight
Mon Dec 31, 2018 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 196

Re: Update patch for played game?

In Belgerum's cookbook recipe, he or she actually does add new content (eileen_kiss.png, lucy_happy.png, lucy_mad.png, punch.wav, track2.ogg, patch script.rpy, patch script.rpyc)? Just check the source file in that thread: Yeah, there are new contents, but "planned ahead" new content. In Belgerum's...
by scorlight
Mon Dec 31, 2018 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 196

Re: Update patch for played game?

This is just guesswork, but I think it may be possible to use the web updater method, and supply an expected local folder instead of a web address. Maybe include an "update" folder in your game. Get your players to put the files in said folder, and then run the game and the update function. You mig...
by scorlight
Mon Dec 31, 2018 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 196

Update patch for played game?

Hello, this mightttt be a stupid question, but I'd like to know if players can update a game through downloading patch instead of downloading the whole game or automatically web update? I found this page: https://www.renpy.org/doc/html/updater.html# but it is for web update. It requires a server and...
by scorlight
Mon Nov 26, 2018 3:05 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding scrollbar to screen based on iterative size
Replies: 3
Views: 319

Re: [Solved] Adding scrollbar to screen based on iterative size

OMG THANK YOU SO MUCH!!! I was desperate with my codes until I found this magic!!! Thank you!
by scorlight
Thu Nov 02, 2017 5:47 am
Forum: Ren'Py Cookbook
Topic: How to display percentage of your game completed/read
Replies: 2
Views: 2974

Re: How to display percentage of your game completed/read

I only wrote this before start init: default seen = renpy.count_seen_dialogue_blocks() default dialogue = renpy.count_dialogue_blocks() default result = seen * 100 / dialogue then in screen.rpy, in the screen main_menu I added this vbox: xpos 0.02 ypos 0.98 xanchor 0.0 yanchor 1.0 $ percent = "Finis...
by scorlight
Fri Oct 20, 2017 9:05 am
Forum: Completed Games
Topic: Culina: Hands in the Kitchen - Now Available [BxG/BxB]
Replies: 13
Views: 5883

Re: Culina: Hands in the Kitchen - Now Available [BxG/BxB]

I've played through this game a few times now and I seem to keep getting stuck on Dante's route, just two levels short of maxing out his relationship. Is there another event with one of the other characters that I have to do first? Or a specific amount of days I have to wait to be able to check on ...
by scorlight
Fri May 12, 2017 7:12 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 1085

Re: Hide screen imagemap

renpic wrote:Ok then, let's recap it. I made some small changes so I hope this is exactly what you're looking for :)
IT WORKS LIKE MAGIC!!!!!! TTTATTT) Oh thank you sooo much sweet friend!!! You really saved me there (つ´∀`)つ
by scorlight
Tue May 09, 2017 6:14 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 1085

Re: Hide screen imagemap

I think you need to direct the user interaction to the seashell screen (perhaps by using modal or other method?) at some point, otherwise the game will just ignore your screen as the player can click anywhere else to continue the game... That's what I want XD To let the players continue the game no...
by scorlight
Sun May 07, 2017 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 1085

Re: Hide screen imagemap

Try to define the seashell image like this: image seashell = ConditionSwitch( "gotshell == True", "images/shell.png", "True", "images/empty.png" ) Et voilà! :smile: The seashell image should then work with either scene or show , and it will change as soon as your code changes the variable gotshell ...
by scorlight
Sun Apr 23, 2017 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 1085

Hide screen imagemap

Hello, I'm making a game where there is a additional object on the background and the player have to click on that object to obtain it. Kinda like a hidden object game but the sprite and the story of the game still continue normally. #This is the screen code screen seashell: imagemap: ground "shellg...
by scorlight
Sat Apr 22, 2017 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Adding SFX for all butons
Replies: 2
Views: 289

Re: [solved] Adding SFX for all butons

OMG!!! THANK YOU SO MUCH!!!!! IT WORKED
by scorlight
Mon Feb 27, 2017 11:30 am
Forum: Works in Progress
Topic: Tales of Saleana [Otome] [Fantasy]
Replies: 6
Views: 2505

Re: Tales of Saleana [Otome] [Fantasy]

This game is wonderful!!! ^^) 2) Yeah, there are some grammar mistakes in the game, I suggest asking an editor to help with this part 3) THE ART IS AWESOME!!!! 4) The quick menu should exist cuz some players prefer it more than the quick keyboard. Also, the setting screen as well as the history scre...
by scorlight
Tue Feb 14, 2017 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Name not defined (if statement error)
Replies: 8
Views: 2367

Re: [SOLVED] Name not defined (if statement error)

Me too!!! Love you guys!!!!! TTvTT)
by scorlight
Tue Feb 14, 2017 9:13 am
Forum: Creator Discussion
Topic: Word Count!
Replies: 41
Views: 6687

Re: Word Count!

PassiveChicken wrote:Let's see...uhh, I guess my current project is sitting pretty at 70,000, but it's not done. It'll be closer to 100k when it's complete.
Amazing, that's one huge project you are doing fren @@ Is it commercial?
by scorlight
Sun Feb 12, 2017 6:12 am
Forum: Creator Discussion
Topic: Word Count!
Replies: 41
Views: 6687

Re: Word Count!

Me too, my project currently has 20k words and I'm not even done half of the script yet! X'D So, I think it's gonna be around 50k words when it's finished ỤvỤ)

Ps: My game is a zodiac kind of game with 10 routes... Don't follow my path, it's hell..... OTL