Search found 67 matches
- Fri Apr 10, 2020 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] In-game choice screen position and scrollbar viewport
- Replies: 2
- Views: 374
Re: In-game choice screen position and scrollbar viewport
screen choice(items): if len(items) > 7: style_prefix "choice" viewport: area (240, 100, 843, 500) # scrollable area scrollbars "vertical" mousewheel True draggable True vbox: spacing 20 for i in items: textbutton i.caption action i.action else: window: style "menu_window&q...
- Thu Apr 09, 2020 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] In-game choice screen position and scrollbar viewport
- Replies: 2
- Views: 374
[Solved] In-game choice screen position and scrollbar viewport
Hello all, this has driven me crazy these days, I have no idea how to fix it :cry: :cry: :cry: I have a menu with lots of choices in my game and I want to add a scrollbar using https://www.renpy.org/dev-doc/html/screens.html#viewport screen choice(items): style_prefix "choice" viewport: ar...
- Wed Apr 08, 2020 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbar In-Game Menu Coding?
- Replies: 9
- Views: 5438
Re: Scrollbar In-Game Menu Coding?
I know it's late but in case someone still need it, this is the code I use screen choice(items): window: style_prefix "choice" area (240, 112, 843, 400) viewport: if len(items) >= 6: scrollbars "vertical" mousewheel True draggable True vbox: spacing 20 for i in items: textbutton ...
- Tue Apr 07, 2020 10:29 pm
- Forum: General Discussion
- Topic: Free Google Play Publishing/Android Builds for your game!
- Replies: 38
- Views: 10557
Re: Free Google Play Publishing/Android Builds for your game!
That's amazing friend, so wonderful!!! It's just that my game is a fangame, the characters aren't mine though I got permission to make the game, so it's still a no-no? ;;;-;;; I guarantee the game is not an amateur playing stuff.
- Mon Dec 31, 2018 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Update patch for played game?
- Replies: 6
- Views: 745
Re: Update patch for played game?
In Belgerum's cookbook recipe, he or she actually does add new content (eileen_kiss.png, lucy_happy.png, lucy_mad.png, punch.wav, track2.ogg, patch script.rpy, patch script.rpyc)? Just check the source file in that thread: Yeah, there are new contents, but "planned ahead" new content. In ...
- Mon Dec 31, 2018 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Update patch for played game?
- Replies: 6
- Views: 745
Re: Update patch for played game?
This is just guesswork, but I think it may be possible to use the web updater method, and supply an expected local folder instead of a web address. Maybe include an "update" folder in your game. Get your players to put the files in said folder, and then run the game and the update functio...
- Mon Dec 31, 2018 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Update patch for played game?
- Replies: 6
- Views: 745
Update patch for played game?
Hello, this mightttt be a stupid question, but I'd like to know if players can update a game through downloading patch instead of downloading the whole game or automatically web update? I found this page: https://www.renpy.org/doc/html/updater.html# but it is for web update. It requires a server and...
- Mon Nov 26, 2018 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding scrollbar to screen based on iterative size
- Replies: 3
- Views: 1097
Re: [Solved] Adding scrollbar to screen based on iterative size
OMG THANK YOU SO MUCH!!! I was desperate with my codes until I found this magic!!! Thank you!
- Thu Nov 02, 2017 5:47 am
- Forum: Ren'Py Cookbook
- Topic: How to display percentage of your game completed/read
- Replies: 2
- Views: 6150
Re: How to display percentage of your game completed/read
I only wrote this before start init: default seen = renpy.count_seen_dialogue_blocks() default dialogue = renpy.count_dialogue_blocks() default result = seen * 100 / dialogue then in screen.rpy, in the screen main_menu I added this vbox: xpos 0.02 ypos 0.98 xanchor 0.0 yanchor 1.0 $ percent = "...
- Fri Oct 20, 2017 9:05 am
- Forum: Completed Games
- Topic: Culina: Hands in the Kitchen - Now Available [BxG/BxB]
- Replies: 13
- Views: 7542
Re: Culina: Hands in the Kitchen - Now Available [BxG/BxB]
I've played through this game a few times now and I seem to keep getting stuck on Dante's route, just two levels short of maxing out his relationship. Is there another event with one of the other characters that I have to do first? Or a specific amount of days I have to wait to be able to check on ...
- Fri May 12, 2017 7:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide screen imagemap
- Replies: 8
- Views: 2843
Re: Hide screen imagemap
IT WORKS LIKE MAGIC!!!!!! TTTATTT) Oh thank you sooo much sweet friend!!! You really saved me there (つ´∀`)つrenpic wrote:Ok then, let's recap it. I made some small changes so I hope this is exactly what you're looking for
- Tue May 09, 2017 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide screen imagemap
- Replies: 8
- Views: 2843
Re: Hide screen imagemap
I think you need to direct the user interaction to the seashell screen (perhaps by using modal or other method?) at some point, otherwise the game will just ignore your screen as the player can click anywhere else to continue the game... That's what I want XD To let the players continue the game no...
- Sun May 07, 2017 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide screen imagemap
- Replies: 8
- Views: 2843
Re: Hide screen imagemap
Try to define the seashell image like this: image seashell = ConditionSwitch( "gotshell == True", "images/shell.png", "True", "images/empty.png" ) Et voilà! :smile: The seashell image should then work with either scene or show , and it will change as soon as ...
- Sun Apr 23, 2017 3:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide screen imagemap
- Replies: 8
- Views: 2843
Hide screen imagemap
Hello, I'm making a game where there is a additional object on the background and the player have to click on that object to obtain it. Kinda like a hidden object game but the sprite and the story of the game still continue normally. #This is the screen code screen seashell: imagemap: ground "s...
- Sat Apr 22, 2017 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Adding SFX for all butons
- Replies: 2
- Views: 598
Re: [solved] Adding SFX for all butons
OMG!!! THANK YOU SO MUCH!!!!! IT WORKED