Search found 67 matches

by scorlight
Fri Apr 10, 2020 4:31 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] In-game choice screen position and scrollbar viewport
Replies: 2
Views: 365

Re: In-game choice screen position and scrollbar viewport

screen choice(items): if len(items) > 7: style_prefix "choice" viewport: area (240, 100, 843, 500) # scrollable area scrollbars "vertical" mousewheel True draggable True vbox: spacing 20 for i in items: textbutton i.caption action i.action else: window: style "menu_window&q...
by scorlight
Thu Apr 09, 2020 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] In-game choice screen position and scrollbar viewport
Replies: 2
Views: 365

[Solved] In-game choice screen position and scrollbar viewport

Hello all, this has driven me crazy these days, I have no idea how to fix it :cry: :cry: :cry: I have a menu with lots of choices in my game and I want to add a scrollbar using https://www.renpy.org/dev-doc/html/screens.html#viewport screen choice(items): style_prefix "choice" viewport: ar...
by scorlight
Wed Apr 08, 2020 10:08 am
Forum: Ren'Py Questions and Announcements
Topic: Scrollbar In-Game Menu Coding?
Replies: 9
Views: 5346

Re: Scrollbar In-Game Menu Coding?

I know it's late but in case someone still need it, this is the code I use screen choice(items): window: style_prefix "choice" area (240, 112, 843, 400) viewport: if len(items) >= 6: scrollbars "vertical" mousewheel True draggable True vbox: spacing 20 for i in items: textbutton ...
by scorlight
Tue Apr 07, 2020 10:29 pm
Forum: General Discussion
Topic: Free Google Play Publishing/Android Builds for your game!
Replies: 38
Views: 10406

Re: Free Google Play Publishing/Android Builds for your game!

That's amazing friend, so wonderful!!! It's just that my game is a fangame, the characters aren't mine though I got permission to make the game, so it's still a no-no? ;;;-;;; I guarantee the game is not an amateur playing stuff.
by scorlight
Mon Dec 31, 2018 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 728

Re: Update patch for played game?

In Belgerum's cookbook recipe, he or she actually does add new content (eileen_kiss.png, lucy_happy.png, lucy_mad.png, punch.wav, track2.ogg, patch script.rpy, patch script.rpyc)? Just check the source file in that thread: Yeah, there are new contents, but "planned ahead" new content. In ...
by scorlight
Mon Dec 31, 2018 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 728

Re: Update patch for played game?

This is just guesswork, but I think it may be possible to use the web updater method, and supply an expected local folder instead of a web address. Maybe include an "update" folder in your game. Get your players to put the files in said folder, and then run the game and the update functio...
by scorlight
Mon Dec 31, 2018 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: Update patch for played game?
Replies: 6
Views: 728

Update patch for played game?

Hello, this mightttt be a stupid question, but I'd like to know if players can update a game through downloading patch instead of downloading the whole game or automatically web update? I found this page: https://www.renpy.org/doc/html/updater.html# but it is for web update. It requires a server and...
by scorlight
Mon Nov 26, 2018 3:05 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding scrollbar to screen based on iterative size
Replies: 3
Views: 1075

Re: [Solved] Adding scrollbar to screen based on iterative size

OMG THANK YOU SO MUCH!!! I was desperate with my codes until I found this magic!!! Thank you!
by scorlight
Thu Nov 02, 2017 5:47 am
Forum: Ren'Py Cookbook
Topic: How to display percentage of your game completed/read
Replies: 2
Views: 6059

Re: How to display percentage of your game completed/read

I only wrote this before start init: default seen = renpy.count_seen_dialogue_blocks() default dialogue = renpy.count_dialogue_blocks() default result = seen * 100 / dialogue then in screen.rpy, in the screen main_menu I added this vbox: xpos 0.02 ypos 0.98 xanchor 0.0 yanchor 1.0 $ percent = "...
by scorlight
Fri Oct 20, 2017 9:05 am
Forum: Completed Games
Topic: Culina: Hands in the Kitchen - Now Available [BxG/BxB]
Replies: 13
Views: 7416

Re: Culina: Hands in the Kitchen - Now Available [BxG/BxB]

I've played through this game a few times now and I seem to keep getting stuck on Dante's route, just two levels short of maxing out his relationship. Is there another event with one of the other characters that I have to do first? Or a specific amount of days I have to wait to be able to check on ...
by scorlight
Fri May 12, 2017 7:12 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2787

Re: Hide screen imagemap

renpic wrote:Ok then, let's recap it. I made some small changes so I hope this is exactly what you're looking for :)
IT WORKS LIKE MAGIC!!!!!! TTTATTT) Oh thank you sooo much sweet friend!!! You really saved me there (つ´∀`)つ
by scorlight
Tue May 09, 2017 6:14 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2787

Re: Hide screen imagemap

I think you need to direct the user interaction to the seashell screen (perhaps by using modal or other method?) at some point, otherwise the game will just ignore your screen as the player can click anywhere else to continue the game... That's what I want XD To let the players continue the game no...
by scorlight
Sun May 07, 2017 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2787

Re: Hide screen imagemap

Try to define the seashell image like this: image seashell = ConditionSwitch( "gotshell == True", "images/shell.png", "True", "images/empty.png" ) Et voilà! :smile: The seashell image should then work with either scene or show , and it will change as soon as ...
by scorlight
Sun Apr 23, 2017 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2787

Hide screen imagemap

Hello, I'm making a game where there is a additional object on the background and the player have to click on that object to obtain it. Kinda like a hidden object game but the sprite and the story of the game still continue normally. #This is the screen code screen seashell: imagemap: ground "s...
by scorlight
Sat Apr 22, 2017 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Adding SFX for all butons
Replies: 2
Views: 584

Re: [solved] Adding SFX for all butons

OMG!!! THANK YOU SO MUCH!!!!! IT WORKED