Search found 10 matches

by Verstehen
Mon Sep 23, 2013 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: {Closed} Inventory and items with modifiers
Replies: 6
Views: 762

Re: Inventory and items with modifiers

This helped a lot.
I wasn't really focused on the inventory I was just asking if I could find somewhere that I could learn more advanced ways to go about it, the inventory I have in the game works fine already.
My question was more focused on an item library and modifiers.
by Verstehen
Fri Sep 20, 2013 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved} Init properties for characters
Replies: 2
Views: 350

{Solved} Init properties for characters

I'm pretty sure this should be working. I've tried moving the position of the nvl text into a certain area for a scene and it won't budge. init: $ narrator = Character(None, kind=nvl, xpos=0.5, ypos=1, xanchor=1.0, yanchor=1.0) So I tried just setting its color : init: $ narrator = Character(None, k...
by Verstehen
Wed Sep 18, 2013 1:36 am
Forum: Ren'Py Questions and Announcements
Topic: {Closed} Inventory and items with modifiers
Replies: 6
Views: 762

{Closed} Inventory and items with modifiers

I'm trying to work on an inventory and I haven't been able to figure it out. I get how the inventory from the cookbook works but I want something a little more advanced; I want items which apply modifiers to the character when they have it equipped. As an example : if you're wearing this certain nec...
by Verstehen
Sun Sep 15, 2013 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved} Clock loop isn't working, anyone know why?
Replies: 2
Views: 262

Re: Clock loop isn't working, anyone know why?

Thanks a ton. It's working now. Still a bit new with python and it's taking me a bit to get use to this.
by Verstehen
Sun Sep 15, 2013 6:22 pm
Forum: Asset Creation: Writing
Topic: On detailing surroundings
Replies: 10
Views: 2176

Re: On detailing surroundings

Time is tricky, because you need to know when to stop and when to keep going and that's a lot more difficult than it sounds. Sometimes you'll get into it and realize you've just spent an entire chapter's worth of words describing onions or some nonsense. Nobody wants to read an entire chapter about ...
by Verstehen
Sun Sep 15, 2013 6:13 pm
Forum: Creator Discussion
Topic: Could an English VN do well in Japan?
Replies: 35
Views: 4268

Re: Could an English VN do well in Japan?

While it is possible I have noticed a trend of people taking quite the shit about western VNs. Some people won't even touch them, with previously said Katawa Shoujo being an exception. Japanese audiences can be considered fairly picky when compared to other culture's ease to please, but I guess it'd...
by Verstehen
Sun Sep 15, 2013 6:01 pm
Forum: Creator Discussion
Topic: How do you go about paying your team?
Replies: 14
Views: 1751

Re: How do you go about paying your team?

I don't assemble a team unless they're close friends or friends of close friends who would want to do the work for free just to have a chance to work on it for the practice and experience. I've gained a decent amount of connections and good close friend bonding has allowed me to get away with this. ...
by Verstehen
Sun Sep 15, 2013 5:57 pm
Forum: General Discussion
Topic: How do you deal with depression and art block?
Replies: 21
Views: 2368

Re: How do you deal with depression and art block?

I get long periods of borderline suicidal depression but I usually pick up and become extremely motivated afterwards, and knowing that'll happen turns it into kind of a pseudo-apathy? I don't know. With writers block I just go ask one of my co-writers what they would do here and look over the ideas ...
by Verstehen
Sun Sep 15, 2013 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved} Clock loop isn't working, anyone know why?
Replies: 2
Views: 262

{Solved} Clock loop isn't working, anyone know why?

I'm sorry, but an uncaught exception occurred. While running game code: File "game/Local1.rpy", line 552, in script (<- This was the script that was calling for the stat to be shown.) File "game/Stats.rpy", line 795, in python KeyError: 'clock' if minutes > 1380: $ minutes = 0 elif minutes == 0: $ ...