This helped a lot.
I wasn't really focused on the inventory I was just asking if I could find somewhere that I could learn more advanced ways to go about it, the inventory I have in the game works fine already.
My question was more focused on an item library and modifiers.
Search found 10 matches
- Mon Sep 23, 2013 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Closed} Inventory and items with modifiers
- Replies: 6
- Views: 1157
- Fri Sep 20, 2013 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Init properties for characters
- Replies: 2
- Views: 485
Re: Init properties for characters aren't doing anything.
Thanks man, it worked.
- Fri Sep 20, 2013 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Init properties for characters
- Replies: 2
- Views: 485
{Solved} Init properties for characters
I'm pretty sure this should be working. I've tried moving the position of the nvl text into a certain area for a scene and it won't budge. init: $ narrator = Character(None, kind=nvl, xpos=0.5, ypos=1, xanchor=1.0, yanchor=1.0) So I tried just setting its color : init: $ narrator = Character(None, k...
- Wed Sep 18, 2013 1:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: {Closed} Inventory and items with modifiers
- Replies: 6
- Views: 1157
{Closed} Inventory and items with modifiers
I'm trying to work on an inventory and I haven't been able to figure it out. I get how the inventory from the cookbook works but I want something a little more advanced; I want items which apply modifiers to the character when they have it equipped. As an example : if you're wearing this certain nec...
- Sun Sep 15, 2013 7:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Clock loop isn't working, anyone know why?
- Replies: 2
- Views: 374
Re: Clock loop isn't working, anyone know why?
Thanks a ton. It's working now. Still a bit new with python and it's taking me a bit to get use to this.
- Sun Sep 15, 2013 6:22 pm
- Forum: Asset Creation: Writing
- Topic: On detailing surroundings
- Replies: 10
- Views: 2638
Re: On detailing surroundings
Time is tricky, because you need to know when to stop and when to keep going and that's a lot more difficult than it sounds. Sometimes you'll get into it and realize you've just spent an entire chapter's worth of words describing onions or some nonsense. Nobody wants to read an entire chapter about ...
- Sun Sep 15, 2013 6:13 pm
- Forum: Creator Discussion
- Topic: Could an English VN do well in Japan?
- Replies: 35
- Views: 6385
Re: Could an English VN do well in Japan?
While it is possible I have noticed a trend of people taking quite the shit about western VNs. Some people won't even touch them, with previously said Katawa Shoujo being an exception. Japanese audiences can be considered fairly picky when compared to other culture's ease to please, but I guess it'd...
- Sun Sep 15, 2013 6:01 pm
- Forum: Creator Discussion
- Topic: How do you go about paying your team?
- Replies: 14
- Views: 2313
Re: How do you go about paying your team?
I don't assemble a team unless they're close friends or friends of close friends who would want to do the work for free just to have a chance to work on it for the practice and experience. I've gained a decent amount of connections and good close friend bonding has allowed me to get away with this. ...
- Sun Sep 15, 2013 5:57 pm
- Forum: General Discussion
- Topic: How do you deal with depression and art block?
- Replies: 21
- Views: 3116
Re: How do you deal with depression and art block?
I get long periods of borderline suicidal depression but I usually pick up and become extremely motivated afterwards, and knowing that'll happen turns it into kind of a pseudo-apathy? I don't know. With writers block I just go ask one of my co-writers what they would do here and look over the ideas ...
- Sun Sep 15, 2013 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Clock loop isn't working, anyone know why?
- Replies: 2
- Views: 374
{Solved} Clock loop isn't working, anyone know why?
I'm sorry, but an uncaught exception occurred. While running game code: File "game/Local1.rpy", line 552, in script (<- This was the script that was calling for the stat to be shown.) File "game/Stats.rpy", line 795, in python KeyError: 'clock' if minutes > 1380: $ minutes = 0 e...