Search found 40 matches

by Clef
Tue Jul 27, 2021 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.7 Released
Replies: 11
Views: 6637

Re: Ren'Py 7.4.7 Released

The changelog stops at 7.4.6.
by Clef
Tue Jun 01, 2021 4:41 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.5 Released
Replies: 4
Views: 5664

Re: Ren'Py 7.4.5 Released

3D stage sounds like an incredibly cool feature.
I am already hoping tha someone will make a dungeon crawler tool out of it.
Hoping that it won't be too hard on the performance.
by Clef
Fri Nov 08, 2019 8:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Viewport that automatically scrolls to bottom
Replies: 3
Views: 6188

Re: [SOLVED] Viewport that automatically scrolls to bottom

I knwo that this is a very old question. But I found it and it was useful so I wanted to add some improvement for anyone that should need it in the future. My comments are those with five ##### ############################################################################## # Nvl # # Screen used for n...
by Clef
Sun Nov 03, 2019 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Having two "input" in one screen: I can't switch between them
Replies: 6
Views: 767

Re: [SOLVED] Having two "input" in one screen: I can't switch between them

Great! Instead of background I simply used a transparent color + some other minor tweaks. It works great. screen connect_screen: default inputSelectedUsername = True key "K_RETURN" action Return() vbox: xalign .5 yalign .5 spacing 10 hbox: xsize 500 text "Username: " yalign .5 fr...
by Clef
Sun Nov 03, 2019 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Having two "input" in one screen: I can't switch between them
Replies: 6
Views: 767

Re: having two "input" in one screen: I can't switch between them

That was a nice idea. I have changed it a bit using button instead of mousearea. I also added dome key inputs to make it more userfriendly. TNX PS: someone knows how to hide the password when writing it? screen connect_screen: default inputSelectedUsername = True key "K_RETURN" action Retu...
by Clef
Sun Nov 03, 2019 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Having two "input" in one screen: I can't switch between them
Replies: 6
Views: 767

Re: having two "input" in one screen: I can't switch between them

creating a two identical screens and switching between may be a workaround. Sure it is better than asking separately for username and then password (my "if everything else fail solution"). At least the users will have both info in front of them.
Still if someone knows how to switch focus...
by Clef
Sun Nov 03, 2019 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Having two "input" in one screen: I can't switch between them
Replies: 6
Views: 767

[SOLVED] Having two "input" in one screen: I can't switch between them

Hello, I have a screen with two Inputs. By default the first is the active/focused one. But I cannot find a way to switch to second. That means I can never change the value on the second input. Someone can give me a hand? I have tried with some Disable() method, but maybe I am using that in a wrong ...
by Clef
Sat Nov 02, 2019 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is there a way to insert a "signal" into a dialogue of a label?
Replies: 3
Views: 662

Re: [SOLVED] Is there a way to insert a "signal" into a dialogue of a label?

My head hurts a bit, but probably what you want to do is: screen my_screen: modal True add "my_bg" textbutton "A to D" action [Jump("a"), Hide("my_screen")] This will hide the menu. A couple of notes: The "label a" should be before "scene a"...
by Clef
Mon May 29, 2017 12:52 pm
Forum: Ren'Py Cookbook
Topic: Feautre and Character Help
Replies: 4
Views: 1581

Re: Feautre and Character Help

lol
by Clef
Mon May 15, 2017 3:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [BUG] renpy.call() skip python block when returning
Replies: 1
Views: 1037

[BUG] renpy.call() skip python block when returning

I have noticed that when I use renpy.call() inside a python block it returns to the end of the block skipping all the commands after the call. define e = Character("Eileen") label start: e "hello world" $ renpy.call("test1") e "can I see the line after test1?"...
by Clef
Sat Apr 22, 2017 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Title Screen Image?
Replies: 3
Views: 1363

Re: Title Screen Image?

gui.rpy now most of the GUI information are stored there. You should look for these two lines: define gui.main_menu_background = "gui/main_menu.png" define gui.game_menu_background = "gui/game_menu.png" or you can add these two line wherever you want. Or you can delete/overwrite ...
by Clef
Sun Apr 02, 2017 6:15 pm
Forum: Ren'Py Cookbook
Topic: Event Editor (ver. 2.2)
Replies: 19
Views: 15340

Re: Event Editor (ver. 2.2)

Also I should probably point that PyTom is working on something very similar here: viewtopic.php?f=8&t=43023

He just released it but it seems very interesting and promising.
by Clef
Sun Sep 11, 2016 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL auto hide at the end of the transition
Replies: 6
Views: 3250

Re: ATL auto hide at the end of the transition

Thank you, that's perfect! I didn't notice, but you are right: I just wanted a customized notify function. I thought about placing the Hide function directly into the screen but didn't know how to delay it. Timer function. Perfect. EDIT: I still think that a "hide" statement inside the ATL...
by Clef
Sun Sep 11, 2016 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL auto hide at the end of the transition
Replies: 6
Views: 3250

Re: ATL auto hide at the end of the transition

yes but how? I already tried like this init python: def myhidefunction(trans, st, at): renpy.hide_screen(<screen_name>) return transform move_and_hide: xpos 0.0 linear 1.0 xpos 1.0 function myhidefunction This way <screen_name> is fixed, but this is not a problem in this case (still a more flexible ...