Search found 14 matches
- Fri May 29, 2015 4:00 am
- Forum: Works in Progress
- Topic: Project Mitadake [Mystery][Suspense/Horror]
- Replies: 3
- Views: 1824
Re: Project Mitadake [Mystery][Suspense/Horror]
I didn't update this thread for my last tumblr post, oops. I have been working though, just not showing much of it off. Most of what I've gotten done lately is script work and art studies. I’ll probably end up redrawing all these sprites over again before the project is complete, I can already see t...
- Tue Apr 14, 2015 10:07 pm
- Forum: Works in Progress
- Topic: Project Mitadake [Mystery][Suspense/Horror]
- Replies: 3
- Views: 1824
Re: Project Mitadake [Mystery][Suspense/Horror]
Thank you! I'm happy that somebody knew it. If it's any consolation, your grammar seems far better than a lot of the native english speakers people who used to play. Since you're interested, I'll oblige. I hope I meet your expectations. http://40.media.tumblr.com/a3330f75d2dfa5a901b21fd93cf4360b/tum...
- Wed Apr 08, 2015 2:30 pm
- Forum: Works in Progress
- Topic: Project Mitadake [Mystery][Suspense/Horror]
- Replies: 3
- Views: 1824
Project Mitadake [Mystery][Suspense/Horror]
http://i.imgur.com/lFmbFjE.png Name and logo are placeholders for now, shh Project Mitadake is a kinetic visual novel based on the byond survival RP game Mitadake High . The basic premise for said game is simple: A teacher is murdered within Mitadake High School, triggering the security system and ...
- Wed Mar 18, 2015 6:53 am
- Forum: Asset Creation: Art
- Topic: Animating an appealing lip flap
- Replies: 7
- Views: 3194
Re: Animating an appealing lip flap
The thing with your mouth is that it placed in the wrong place. In your .gif she looks like she's doing duck-face kind of thing. Like this: If you'll move the mouth a little bit right It'll look better, I think. Also, in that tiny picture, her mouth looks all pink like this: As if she's sticking ou...
- Wed Mar 11, 2015 9:31 pm
- Forum: Asset Creation: Art
- Topic: Animating an appealing lip flap
- Replies: 7
- Views: 3194
Animating an appealing lip flap
So, one of the things I wanted to do in my VN is lip flaps during character speech. Alternating between the open and closed states doesn't look very good though so I tried adding a third frame, but found difficulties in making a nice looking animation using a mouth that was smiling. Instead of makin...
- Tue Feb 24, 2015 7:52 am
- Forum: Asset Creation: Art
- Topic: Implementing animated characters
- Replies: 5
- Views: 4424
Re: Implementing animated characters
Yes, with ATL you're essentially defining the animation once and then you can call it up at any time. This includes within other ATL animations, which is what you're looking for. First you want to define your lip sync animation, so for example; image character lip sync: "mouth open.png" pa...
- Wed Sep 17, 2014 12:24 pm
- Forum: Asset Creation: Writing
- Topic: Word overuse
- Replies: 8
- Views: 1615
Re: Word overuse
Hmm, a sample passage would be difficult because I generally find a way to solve it and I don't know if I have something on hand to demonstrate with. I suppose as an example, describing somebody running. There's a lot of words to describe the different ways someone can run and a lot of those are for...
- Wed Sep 17, 2014 6:14 am
- Forum: Asset Creation: Writing
- Topic: Word overuse
- Replies: 8
- Views: 1615
Word overuse
Is there a good rule of thumb when it comes to how often a word is used? Basic words don't really have much of a limit, I'm sure, but when it comes to more specific descriptors it would definitely feel wrong to re-use it so soon after the previous use. I tend to ctrl+F through my script from time to...
- Sat Jun 28, 2014 10:24 pm
- Forum: Asset Creation: Writing
- Topic: Writing the "In-between Scenes" AKA Bridging Scenes
- Replies: 4
- Views: 1030
Re: Writing the "In-between Scenes" AKA Bridging Scenes
I struggle with transitions way too much. Getting characters from point A to point B is one of the more difficult things for me and things often become one long continuous stream of scenes that blur into each other. I try to flavor the transitions with character building where I can, but it's probab...
- Sat Mar 15, 2014 1:55 pm
- Forum: Completed Games
- Topic: Win The Game [Battle Royale Sim]
- Replies: 63
- Views: 25423
Re: Win The Game [Battle Royale Sim]
I absolutely adore battle royale and survival games in general so I basically love you for making this, especially as these sorts of stories are sadly absent from the EVN scene. I just finished playing and really enjoyed it; the overall presentation and format was great and unique, and I can't imagi...
- Sun Mar 02, 2014 11:30 pm
- Forum: WiP: NaNoRenO
- Topic: Sly Crossing [2014] [Mystery] [on hold indefinitely]
- Replies: 32
- Views: 7083
Re: Sly Crossing [2014] [Mystery Sim] [Reality Game Show] [
I think you're hitting upon one of my favorite genres here and I like the visual style you're going with.
As for who the Crosser is, it's totally Holden. Maybe. I'm better at guessing these things when I've had the characters properly introduced :V
I wanna see where this goes though, good luck!
As for who the Crosser is, it's totally Holden. Maybe. I'm better at guessing these things when I've had the characters properly introduced :V
I wanna see where this goes though, good luck!
- Sun Feb 09, 2014 1:04 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1080737
Re: Art Dumpage! Show your art ^^
I took a break from working on my VN for a few months after uni started, but I went back to it recently and I hated the sprites I did so I set about editing them. I ended up being a lot happier with the results than I expected to be, so I feel a lot better about the workload I still have and am a lo...
- Sun Sep 22, 2013 2:55 pm
- Forum: Creator Discussion
- Topic: Dealing with burnout?
- Replies: 13
- Views: 2130
Re: Dealing with burnout?
If I don't feel like working, there's not much I can do about it. I can force myself to do some work but the quality will suffer and it's not worth it. What I usually do is just roll with it and relax for the day, basically just do something comfy (Minecraft while listening to podcasts tends to be m...
Re: Guestbook
Name: Just "Frosty" works Location: UK Website: No website. Comments about Lemma Soft: It seems like a nice place that's definitely good for motivation and inspiration, from the few weeks I've spent lurking. I'm working by myself (mostly) on a private project that probably won't see any fl...