Search found 28 matches
- Fri Mar 05, 2010 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ui alignment
- Replies: 5
- Views: 821
Re: Ui alignment
Also, if you're using text long enough to get wrapped, you'll probably want to use left_padding or xpadding rather than spaces in the item name.
- Fri Mar 05, 2010 6:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ui alignment
- Replies: 5
- Views: 821
Re: Ui alignment
Try setting xmaximum as well, like this: ui.window (xmargin=.1, ymargin=.9, xalign=.5, yalign=.5) ui.vbox () ui.hbox () ui.textbutton ("BUY", clicked=None) ui.text("$400", style=style.centered_text, color="#fffc00") ui.frame (background = "#00ff1e", xminimum=3...
- Fri Mar 05, 2010 1:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stats question [SOLVED]
- Replies: 7
- Views: 609
Re: Stats question
You probably want something along the lines of:
(Edit: Fixed. Thanks TFO.)
Code: Select all
label endgame:
if lovealice > 9000:
jump alicegoodending
elif lovebob > 9000:
jump bobgoodending
else:
jump badending
- Thu Mar 04, 2010 3:26 pm
- Forum: Completed Games
- Topic: The Creation: A Bite For Mankind *updated version
- Replies: 6
- Views: 2766
Re: The Creation: A Bite For Mankind
Hmm. I feel like the ending didn't really address the key choice at all. You get a "and they were punished" or not, but I don't really feel that, well, anything happened. What I would do is to show a picture of a less-lush area (outside the Garden), and use persistent data (link) to make t...
- Thu Mar 04, 2010 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cursor appearance control
- Replies: 3
- Views: 608
Re: Cursor appearance control
Ah, oh well. Thanks.
- Thu Mar 04, 2010 1:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cursor appearance control
- Replies: 3
- Views: 608
Re: Cursor appearance control
I've attached the "tech demo" thing I've been playing with to try to make things work. I have absolutely no idea if it'll work outside of Linux; I don't understand what people do to create the various platform files. (Are they just the same thing zipped with different compression formats?)...
- Wed Mar 03, 2010 10:09 pm
- Forum: Completed Games
- Topic: Digital: A Love Story
- Replies: 95
- Views: 43476
Re: Digital: A Love Story
It might be cool if there were another system upgrade to have a shortcut program for dialing... especially with all the long distance calls and c0dez @_@ OTOH, that's kind of part of the retro experience. I would like, however, to be able to open the notepad during the dialing process, so that if I...
- Wed Mar 03, 2010 6:16 pm
- Forum: Completed Games
- Topic: Digital: A Love Story
- Replies: 95
- Views: 43476
Re: Digital: A Love Story
(Shhh.)risingdreams wrote:...How do I find Paris, exactly?
There are other leads where the name Paris came from. Follow them, talk to people, and Paris will eventually come up.
- Tue Mar 02, 2010 2:16 pm
- Forum: Completed Games
- Topic: Digital: A Love Story
- Replies: 95
- Views: 43476
Re: Digital: A Love Story
But I'm a bit confused about the so-called "blinded" animation. Didn't actually see anything. I just read the 'You're blinded go away' message but then I simply re-entered the Library and downloaded everything so I could read without getting kicked out all the time. I didn't notice anythi...
- Tue Mar 02, 2010 12:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random label from list
- Replies: 2
- Views: 526
Re: Random label from list
Try something like this: In your init block, put: $ import random and then in the main script where you want it to happen: $ surprise = int(random()*5) # There are 5 choices. if surprise == 0: jump forest elif surprise == 1: jump town elif surprise == 2: jump mountain elif surprise == 3: jump swamp ...
- Mon Mar 01, 2010 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music Room after finishing the game
- Replies: 6
- Views: 913
Re: Music Room after finishing the game
The simple way would be to just make the music room the last scene of the game. But presumably you want it to be accessible immediately on replaying, in which case you probably want to look at persistent data . Depending on how linear your game is so far, you may also need to read up on the if state...
- Mon Mar 01, 2010 3:07 pm
- Forum: Completed Games
- Topic: Digital: A Love Story
- Replies: 95
- Views: 43476
Re: Digital: A Love Story
Just finished it.
Wow.
This is my single favorite Ren'Py game ever, by a broad margin.
Well done.
Wow.
This is my single favorite Ren'Py game ever, by a broad margin.
Well done.
- Sun Feb 28, 2010 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cursor appearance control
- Replies: 3
- Views: 608
Cursor appearance control
Is it possible to change the appearance of the user's cursor in Ren'Py, such as changing to a hand when hovering over an imagemap hotspot? Edit: I discovered config.mouse and played with it a bit, but I don't see how to do what I want, which is to change the cursor if it's hovering over a button or ...