All right, I can see robust and flexible.
Good luck with your project.
Search found 28 matches
- Tue Mar 09, 2010 7:53 pm
- Forum: Old Threads (– September 2014)
- Topic: Hiring a programmer for a commercial game (in Ren'py/python)
- Replies: 3
- Views: 991
- Tue Mar 09, 2010 7:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Predefined text positions
- Replies: 6
- Views: 1055
Re: Predefined text positions
Beware, untested code. Have you tried something like this?: $ mypos1 = Position(xpos=0.1, xanchor=0.1, ypos=0.1, yanchor=0.1) $ mypos2 = Position(xpos=0.2, xanchor=0.2, ypos=0.2, yanchor=0.2) python: def textat(text, pos): ui.at(pos) ui.text(text) $ textat("Hello", mypos1) $ textat("W...
- Tue Mar 09, 2010 7:03 pm
- Forum: Old Threads (– September 2014)
- Topic: Hiring a programmer for a commercial game (in Ren'py/python)
- Replies: 3
- Views: 991
Re: Hiring a programmer for a commercial game
TBH that doesn't sound like it requires college-level programming experience. The prices you quoted are probably about right, though.
- Tue Mar 09, 2010 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Opposite of 'behind'
- Replies: 4
- Views: 894
Re: Opposite of 'behind'
I think I would use "behind" when showing the second character, so that when it comes time to slide the first, the layering is right.
- Tue Mar 09, 2010 6:52 pm
- Forum: General Discussion
- Topic: Best Ren'py games?
- Replies: 26
- Views: 15495
Re: Best Ren'py games?
Do you think it would be less controversial to have a public rating system like the IF community has at the IFDB (which looks terrifically difficult to implement)? I think that's probably the best of all possible approaches. If the IFDB people can't be persuaded to share their server code, I would ...
- Tue Mar 09, 2010 12:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a Test Game?
- Replies: 3
- Views: 680
Re: Releasing a Test Game?
Where are you looking for a download icon?
In addition to Mediafire &c., you can upload your game here to have it listed on renai.us and/or games.renpy.org. You may also wish to consider using an open bittorrent tracker to host your game in the swarm.
In addition to Mediafire &c., you can upload your game here to have it listed on renai.us and/or games.renpy.org. You may also wish to consider using an open bittorrent tracker to host your game in the swarm.
- Mon Mar 08, 2010 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Key Input?
- Replies: 9
- Views: 1978
Re: Key Input?
I think you want 'K_SPACE'.
- Mon Mar 08, 2010 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Placement [question resolved]
- Replies: 4
- Views: 879
Re: Imagemap Placement
I don't know if the main menu is a special case (though my gut instinct is that you don't want an imagemap, because there are separate tools for customizing the interactive parts of the main menu), but I've had some luck with full-screen-sized imagemaps that are transparent in the areas where I don'...
- Sun Mar 07, 2010 11:38 pm
- Forum: Anime, Games, and Japan
- Topic: Valthirian Arc
- Replies: 15
- Views: 3955
Re: Valthirian Arc
I wonder if this is acceptable in lemma's standards. I mean it is a management SIM... I... hmm. It isn't made in Ren'Py, and it doesn't obviously belong to the visual novel / dating sim supergenre. Is there a major romantic subplot? Is it in canon with a Ren'Py or ren'ai game (e.g., sharing charact...
- Sun Mar 07, 2010 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to only view background with right click?
- Replies: 10
- Views: 1548
Re: How to only view background with right click?
I have a question about the keymap too. I want to make it so that clicking on an imagemap hotspot responds on mousedown_1 rather than mouseup_1. ( Because I'm crazy, I'm trying to use Ren'Py to create a Myst-style point-and-click adventure game. The conventions of that genre dictate that clicking sh...
- Sun Mar 07, 2010 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3457
Re: custom preference screen
Unlike a simple imagemap , which only requires a "ground" image and a "hover" image, a preferences imagemap takes five images to toggle between. In order of appearance, the five images are: nonhotspot or disabled hotspot, unselected unhovered, unselected hovered, selected unhover...
- Sun Mar 07, 2010 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to only view background with right click?
- Replies: 10
- Views: 1548
Re: How to only view background with right click?
I don't know about the background and right-click screen. As for saving during the splashscreen, the splashscreen is what the player sees when the program first starts up -- that is, before they get to the main menu . Saving involves the use of the right-click screen, which contains a "go to ma...
- Sat Mar 06, 2010 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems qith the scene and bottom
- Replies: 19
- Views: 1816
Re: Problems qith the scene and bottom
Yeah, I see. Putting it all together, I think you want: label start: scene school $ player_name = renpy.input("What is my name, already?") $ player_name = player_name.strip() $ p = Character(player_name, color="#FFFFFF") " Ah, yeah, I remembered now, my name's %(player_name)...
- Sat Mar 06, 2010 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems qith the scene and bottom
- Replies: 19
- Views: 1816
Re: Problems qith the scene and bottom
Just take out the line:I put that in there because I didn't feel like writing code to get the player's name... :/
I assume you do have code already that gets the player's name? Or are you asking how to do it?
Code: Select all
$ player_name = tester
I assume you do have code already that gets the player's name? Or are you asking how to do it?
- Sat Mar 06, 2010 4:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems qith the scene and bottom
- Replies: 19
- Views: 1816
Re: Problems qith the scene and bottom
The name string in dialogue is interpreted literally; you can't put substitutions into it directly. The following seems to do what I think you want: label start: $ player_name = "tester" $ p = Character(player_name, color="#FFFFFF") k1 "Geez, %(player_name)s answer me !"...