Search found 18 matches

by Chieftac
Sat Mar 17, 2018 8:40 am
Forum: Ren'Py Questions and Announcements
Topic: Turn off game auto-scaling
Replies: 2
Views: 706

Re: Turn off game auto-scaling

This isn't really the right solution. "define config.adjust_view_size = None" and "define config.gl_enable = False", both basicly only disable the fullscreen button. But I still want to go to fullscreen and that the rest of my computer screen outside of the game goes black (with ...
by Chieftac
Fri Mar 16, 2018 9:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Turn off game auto-scaling
Replies: 2
Views: 706

Turn off game auto-scaling

I wonder if it is possible to turn off auto-scaling in Ren'Py. I want to use some pixel-art in my game but it looks really ugly when it is scaled in combination with anti-aliasing. I want my game to always be the same resolution (no scaling to other resolutions). So when you go fullscreen the rest o...
by Chieftac
Wed Aug 10, 2016 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: Shrinking/Scaling a character sprite while it is moving
Replies: 3
Views: 929

Shrinking/Scaling a character sprite while it is moving

I have a character sprite on the left side of my screen in my game. Now i want this character sprite to shrink to half of it's height while it is moving to the center of the screen. I tried multiple options of scaling and animations but the character sprite also needs to stay at the bottom of the sc...
by Chieftac
Sat Nov 15, 2014 10:59 am
Forum: Ren'Py Questions and Announcements
Topic: Android screen in the Ren'Py Launcher?
Replies: 2
Views: 776

Re: Android screen in the Ren'Py Launcher?

Thanks! I did make a update within the Ren'Py software recently but it didn't updated all the way to the latest version of Ren'Py with Android Support. Then I decided to download the newest version of Ren'Py from the website and now i can see all the Android functionality on the Android page.
by Chieftac
Tue Nov 11, 2014 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: Android screen in the Ren'Py Launcher?
Replies: 2
Views: 776

Android screen in the Ren'Py Launcher?

I really like the windows version of Ren'Py but with my new Android tablet i also wanted to try to make a Android version of my game. I tried to follow the tutorial on the following page: http://www.renpy.org/doc/html/android.html In this tutorial they talk about a Android screen in the Ren'Py Launc...
by Chieftac
Fri Jan 31, 2014 6:03 pm
Forum: Asset Creation: Writing
Topic: A story without speaking characters (no dialog)
Replies: 6
Views: 1086

A story without speaking characters (no dialog)

I challenged myself to make a story in which the characters aren't speaking with dialog. I know that if the characters aren't speaking with dialog but things are still happening, that you need to describe every single detail from what is going on so that the reader still knows what's happening in th...
by Chieftac
Thu Jan 30, 2014 2:24 pm
Forum: Asset Creation: Writing
Topic: Help with a Title?
Replies: 8
Views: 968

Re: Help with a Title?

I see that the main story not only involves a magic mirror but also it set around the magic shop. I don't know if the store is the main location in the story or if the main character travel across the lands. If you change the story a little bit to make the store also the main location which you must...
by Chieftac
Tue Jan 14, 2014 12:15 pm
Forum: Asset Creation: Writing
Topic: Naming things and World creation
Replies: 8
Views: 2117

Re: Naming things and World creation

For the world creation part i want to know it you only want to write about the world itself or also make it a visible world for the players to see? If you want to make your world visible then you could ask another question about that in the art section of the forum. But my tip is to first draw a ske...
by Chieftac
Mon Jan 13, 2014 2:57 am
Forum: Asset Creation: Writing
Topic: Starting the story with getting the magical object?
Replies: 9
Views: 1788

Re: Starting the story with getting the magical object?

There would really have to be more of an outline to your story before anyone could tell you if it was "original". Just because the beginning is cliche doesn't mean the story is UNoriginal. And if the rest of your story was known maybe the beginning could link to it/foreshadow it. I don't ...
by Chieftac
Sun Jan 12, 2014 6:50 pm
Forum: Asset Creation: Writing
Topic: Naming things and World creation
Replies: 8
Views: 2117

Re: Naming things and World creation

If i want to name something or someone i first always look what kind of character it is and what the role of the character in the story is. Then i also search on different websites which name fits the character the best if it was a normal human (most of the time i write sci-fi). Then i change the no...
by Chieftac
Sun Jan 12, 2014 1:55 am
Forum: Asset Creation: Writing
Topic: Starting the story with getting the magical object?
Replies: 9
Views: 1788

Starting the story with getting the magical object?

Many of you probably know the story of how Frodo got the one ring from his uncle Bilbo by a heritage of some sort. I also want to write a story which is mainly based around an magical object. In my story it would be a small magical stone (A Ruby diamond) which has many different powers. But now i'm ...
by Chieftac
Fri Oct 11, 2013 10:45 am
Forum: Personal Art Threads
Topic: Character Art Style Feedback
Replies: 7
Views: 1767

Re: Character Art Style Feedback

In almost every visual novel is see that the characters are only visible above the whaist/hips and that the legs are behind the textbox for most of the time or not visible at all. Why is it done this way? Is it not good when the full character is visible? I have small character sprites of fully visi...
by Chieftac
Fri Oct 11, 2013 7:45 am
Forum: Asset Creation: Writing
Topic: A story with characters VS. characters with a story
Replies: 6
Views: 3796

Re: A story with characters VS. characters with a story

Thanks for all the tips. After some searching yesterday on the internet i also found two simular websites with good information on how to start a visual novel. It has two pretty easy to understand tutorials. Making a blue-print for the story is still pretty difficult if you never done it before but ...
by Chieftac
Sat Oct 05, 2013 8:25 am
Forum: Asset Creation: Writing
Topic: A story with characters VS. characters with a story
Replies: 6
Views: 3796

A story with characters VS. characters with a story

Normally when i write a story i come up with new characters during the writing when i need them in the story. But now i have the opposite. Now i already have some characters and want to write a story about these characters. I don't know what the best way is to start with this because I couldn't find...