Search found 30 matches

by 15nick
Fri Jul 31, 2015 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a "Lock Save" action
Replies: 4
Views: 453

Re: Making a "Lock Save" action

I did something like that with a persistent list variable (persistent.locked). I had an imagebutton that called one of two functions based on whether the save was locked or unlocked (unlockSave or lockSave) that either appended or removed the filename to persistent.locked. Then under the button acti...
by 15nick
Sun Jan 18, 2015 4:11 am
Forum: Personal Art Threads
Topic: My first protag design! How does it look?
Replies: 5
Views: 981

Re: My first protag design! How does it look?

Looks really good. My only suggestion is that the nose looks a little weird when it's a flat oval. A pointed shadow suggests the tip of the nose better. edited_vitala.png But that's just a little anatomical thing and if it's a stylization choice feel free to ignore it. But other than that your anato...
by 15nick
Tue Jul 08, 2014 8:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Event maybe? Help!!!
Replies: 7
Views: 566

Re: Event maybe? Help!!!

Not really anything to do with your question, but you may want to look into the prefix/suffix for characters so you don't have to keep doing "\"Dialogue~\"" and can just do "Dialogue~" You just add it to your character definitions define f = Character("Name", what_suffix = "\" ", what_prefix = " \""...
by 15nick
Thu May 15, 2014 9:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Can You Make The Namebox Below the Textbox?
Replies: 9
Views: 741

Re: Can You Make The Namebox Below the Textbox?

You could do custom textboxes for the characters that have their names in the image so you wouldn't need a namebox. define tito = Character("", window_background="textbox_tito.png", BLAH BLAH OTHER PROPERTIES) I copied this from an old version project so the coding might have changed since then, but...
by 15nick
Fri Apr 25, 2014 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Re: Preference bar step value

Yeah, that's what I was thinking when I changed the step and it didn't change anything that I could see but in the end it's just a nice effect I liked so I'll probably put seeing if I can do it to the back of the list.
by 15nick
Fri Apr 25, 2014 3:57 am
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Re: Preference bar step value

Here, this is what I did basically. You see what I mean about the increments?
I'll definitely try what you just posted, though.
by 15nick
Fri Apr 25, 2014 2:34 am
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Re: Preference bar step value

I promise it did. It was a height slider, and it would only go up by inches so whenever the player played around with the bar it would go up by set amounts until it hit the cap. The only difference I can see between the two other than one being VariableValue is that one had an offset for the minimum...
by 15nick
Fri Apr 25, 2014 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Re: Preference bar step value

It's only going in set increments when you use the arrow keys, not the mouse. I've done a slider before where I used VariableValue although it was for an in-game variable, not a preference or anything important, and got that effect with both mouse and keys which is why I'm trying for that effect.
by 15nick
Fri Apr 25, 2014 12:03 am
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Re: Preference bar step value

While it certainly works, it doesn't replicate the effect I wanted where it only shows whole blocks when it's adjusted by mouse. I think I might just wait a while and see if I can live with users being able to put 3.5 blocks for music, but it's weird because I remember making a slider for something ...
by 15nick
Thu Apr 24, 2014 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Preference bar step value
Replies: 10
Views: 865

Preference bar step value

I was wondering if there was a way to use the step value you use with a variable or field bar, but with the music/sound/autoplay preference bars. I have a hotbar for my preference screen imagemap that looks similar to this remotecenter-6-big.jpg but with thicker "blocks." Rather than the player bein...
by 15nick
Thu Apr 03, 2014 4:38 am
Forum: Personal Art Threads
Topic: How is the anatomy in this picture?
Replies: 2
Views: 576

Re: How is the anatomy in this picture?

From what I can see, the main issue is probably that he's a bit 2D. It looks like you didn't spend enough time on the skeleton/body part of the drawing before hurrying to do the clothes. Here's some of the big things from the get go: example.jpg Try to do the pose yourself with your leg tucked under...
by 15nick
Sun Mar 30, 2014 4:22 pm
Forum: Personal Art Threads
Topic: Kone's Stuff and Tests [bgs, gui, sprites, ect?]
Replies: 7
Views: 1009

Re: Kone's Stuff and Tests [bgs, gui, sprites, ect?]

The sprite is very cute. As for the main menu, maybe something like these? example.jpg I agree that the way you have it now for the main menu is odd. Plus having all the options far apart isn't very user friendly, usually options should be grouped close together so there's less movement on the playe...
by 15nick
Tue Mar 04, 2014 6:06 am
Forum: Creator Discussion
Topic: When to end a dating sim game?
Replies: 22
Views: 1840

Re: When to end a dating sim game?

If you're hesitating on a reason to end it at 2 years story-wise, maybe there could be a big event like a dance or party or Valentine's Day date where the main character and their love interest agree to go steady or be an official couple? Then just cover the rest of the time with an epilogue summary...
by 15nick
Mon Mar 03, 2014 3:47 am
Forum: Ren'Py Questions and Announcements
Topic: Visible attraction points in dating game?
Replies: 14
Views: 1792

Re: Visible attraction points in dating game?

I had a previous game that used what you mentioned (the Harvest Moon heart thing) and the code's kind of disgusting to look at, but it might help as a springboard. I did a Button in the corner (Mine was an imagebutton but I'll just use Textbutton for simplicity) screen love_button: textbutton _("Rel...
by 15nick
Sat Mar 01, 2014 9:22 pm
Forum: Ren'Py Cookbook
Topic: Alternate Menu (using Python/Class code)
Replies: 4
Views: 3912

Re: Alternate Menu (using Python/Class code)

Wow, this is really nice. I tried this out for both adv style and nvl mode though, and I had a question. For nvl it cleared the screen for the menu and I was wondering what I'd have to change in the display screen to change that. Also I was wondering if it was feasible to have the adv style (and nvl...