Search found 33 matches
- Tue Sep 10, 2019 2:01 pm
- Forum: Creative Commons
- Topic: I made a website full of creative commons resources
- Replies: 24
- Views: 3971
Re: I made a website full of creative commons resources
It’s looks nice! It’s so kind of you to be spending your time doing this. Love the list of links to the different licenses as reminders of what each entails.
- Sat Aug 24, 2019 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the x/y position of the file slots button
- Replies: 2
- Views: 495
Re: Getting the x/y position of the file slots button
can you try placing this hover variable within the for loop for the slots? Unfortunately doing so means the screen never shows regardless of the value of the variable. Using the console I can see the variable updates correctly if I’m hovering the slot button or not, but the image never shows. It lo...
- Fri Aug 23, 2019 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the x/y position of the file slots button
- Replies: 2
- Views: 495
Getting the x/y position of the file slots button
Sorry to bother, but I feel like I’ve hit a bit of a wall. So I had my save screen set up so that when you hovered over the save button a new screen would appear with additional information. Something like: button: action FileAction(slot) hovered Show(“extra_info”,i=slot,empty=file_time) unhovered H...
- Fri Jul 31, 2015 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a "Lock Save" action
- Replies: 4
- Views: 997
Re: Making a "Lock Save" action
I did something like that with a persistent list variable (persistent.locked). I had an imagebutton that called one of two functions based on whether the save was locked or unlocked (unlockSave or lockSave) that either appended or removed the filename to persistent.locked. Then under the button acti...
- Sun Jan 18, 2015 4:11 am
- Forum: Personal Art Threads
- Topic: My first protag design! How does it look?
- Replies: 5
- Views: 1358
Re: My first protag design! How does it look?
Looks really good. My only suggestion is that the nose looks a little weird when it's a flat oval. A pointed shadow suggests the tip of the nose better. edited_vitala.png But that's just a little anatomical thing and if it's a stylization choice feel free to ignore it. But other than that your anato...
- Tue Jul 08, 2014 8:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Event maybe? Help!!!
- Replies: 7
- Views: 842
Re: Event maybe? Help!!!
Not really anything to do with your question, but you may want to look into the prefix/suffix for characters so you don't have to keep doing "\"Dialogue~\"" and can just do "Dialogue~" You just add it to your character definitions define f = Character("Name", ...
- Thu May 15, 2014 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can You Make The Namebox Below the Textbox?
- Replies: 9
- Views: 1175
Re: Can You Make The Namebox Below the Textbox?
You could do custom textboxes for the characters that have their names in the image so you wouldn't need a namebox. define tito = Character("", window_background="textbox_tito.png", BLAH BLAH OTHER PROPERTIES) I copied this from an old version project so the coding might have cha...
- Fri Apr 25, 2014 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Re: Preference bar step value
Yeah, that's what I was thinking when I changed the step and it didn't change anything that I could see but in the end it's just a nice effect I liked so I'll probably put seeing if I can do it to the back of the list.
- Fri Apr 25, 2014 3:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Re: Preference bar step value
Here, this is what I did basically. You see what I mean about the increments?
I'll definitely try what you just posted, though.
I'll definitely try what you just posted, though.
- Fri Apr 25, 2014 2:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Re: Preference bar step value
I promise it did. It was a height slider, and it would only go up by inches so whenever the player played around with the bar it would go up by set amounts until it hit the cap. The only difference I can see between the two other than one being VariableValue is that one had an offset for the minimum...
- Fri Apr 25, 2014 12:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Re: Preference bar step value
It's only going in set increments when you use the arrow keys, not the mouse. I've done a slider before where I used VariableValue although it was for an in-game variable, not a preference or anything important, and got that effect with both mouse and keys which is why I'm trying for that effect.
- Fri Apr 25, 2014 12:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Re: Preference bar step value
While it certainly works, it doesn't replicate the effect I wanted where it only shows whole blocks when it's adjusted by mouse. I think I might just wait a while and see if I can live with users being able to put 3.5 blocks for music, but it's weird because I remember making a slider for something ...
- Thu Apr 24, 2014 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preference bar step value
- Replies: 10
- Views: 2321
Preference bar step value
I was wondering if there was a way to use the step value you use with a variable or field bar, but with the music/sound/autoplay preference bars. I have a hotbar for my preference screen imagemap that looks similar to this remotecenter-6-big.jpg but with thicker "blocks." Rather than the p...
- Thu Apr 03, 2014 4:38 am
- Forum: Personal Art Threads
- Topic: How is the anatomy in this picture?
- Replies: 2
- Views: 771
Re: How is the anatomy in this picture?
From what I can see, the main issue is probably that he's a bit 2D. It looks like you didn't spend enough time on the skeleton/body part of the drawing before hurrying to do the clothes. Here's some of the big things from the get go: example.jpg Try to do the pose yourself with your leg tucked under...
- Sun Mar 30, 2014 4:22 pm
- Forum: Personal Art Threads
- Topic: Kone's Stuff and Tests [bgs, gui, sprites, ect?]
- Replies: 7
- Views: 1475
Re: Kone's Stuff and Tests [bgs, gui, sprites, ect?]
The sprite is very cute. As for the main menu, maybe something like these? example.jpg I agree that the way you have it now for the main menu is odd. Plus having all the options far apart isn't very user friendly, usually options should be grouped close together so there's less movement on the playe...