Search found 711 matches

by gas
Tue Jun 16, 2020 2:13 pm
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 1385

Re: [POLL!] What tutorial for this forum?

OK, POLL CLOSED!

The winner is A!
So VERY SOON the first post about will be out!
by gas
Thu Jun 04, 2020 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated background stops animating upon loading a save game
Replies: 3
Views: 243

Re: Animated background stops animating upon loading a save game

Try to use 'show' instead of 'scene', but I dunno, just guess. In the docs it never quote the use as a scene and older releases can't at all.
by gas
Thu Jun 04, 2020 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Animate main menu items when transitioning to actual game screen?
Replies: 3
Views: 234

Re: Animate main menu items when transitioning to actual game screen?

The main menu context wait for the next interaction to come and THE FIRST thing he does is exit this main menu context. So there's no way to have something happen "while the context is changing" (it's too late, there's no "inbetween" time from a context to another). The actual solution to all of thi...
by gas
Thu Jun 04, 2020 8:27 pm
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 1385

Re: [POLL!] What tutorial for this forum?

Imperf3kt wrote:
Thu Jun 04, 2020 7:52 pm
Regarding D, I was hoping to do a comprehensive tutorial one day myself, so just put my vote down for only A instead.
As you wish sir! Updating in no time!
by gas
Thu Jun 04, 2020 5:30 pm
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 1385

Re: [POLL!] What tutorial for this forum?

As a number of you are giving mixed opinions, I'll try to decipher your intentions by splitting 4 points by user statement. Catecholamine : C (4 points) Zankizuna: A (3 points); C(1 points) Korova: C(4 points) Elsa Kisiel: A(4 points) IsobelleSophia: B(4 points) Imperf3kt: A(4 points) So far... A: 1...
by gas
Wed Jun 03, 2020 8:50 am
Forum: Ren'Py Questions and Announcements
Topic: [OBSOLETE] Turn-Based QTE Combat System. How to?
Replies: 3
Views: 278

Re: [DEVELOPMENT] Turn-Based QTE Combat System. How to?

I meant... There's a RECRUITMENT section on the forum where you can hire coders. That's not a simple snippet that can be solved in 2 hours (it lack a number of essential data that probably you'll change on the run). And some thing must be developed with a dialogue between you and the coder (buttons ...
by gas
Wed Jun 03, 2020 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: [OBSOLETE] Turn-Based QTE Combat System. How to?
Replies: 3
Views: 278

Re: [DEVELOPMENT] Turn-Based QTE Combat System. How to?

This sound more like recruiting a coder than having some hint.
In fact you're asking for someone to code your entire combat system (and some of your ideas are debatable).
That's something that usually require a strict collaboration.
by gas
Mon Jun 01, 2020 7:54 pm
Forum: Asset Creation: Writing
Topic: No narration?
Replies: 8
Views: 1420

Re: No narration?

Look at my avatar...
You know that game?
Not even a single line of narration.
Worldwide success.
So...
by gas
Mon Jun 01, 2020 7:27 pm
Forum: Asset Creation: Writing
Topic: [LONG] Layered Narration Exposed
Replies: 1
Views: 995

[LONG] Layered Narration Exposed

Hello! I wasn't sure to write this piece as I'm not a native english and probably this totally mess up the complex concepts I'm trying to explain. Also, sorry for the assertive tone, it does come from my language too, so if you read "things are this way" you should read it as "let's debate if things...
by gas
Mon Jun 01, 2020 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 298

Re: Multiple Dialog with Side Images

Thank you for your reply! Unfortunately, it doesn't look like this works. I made a bare bones working example to show. I made a new project and put all the relevant code into script.py define e = Character("Eileen", image='eileen') define l = Character("Lucy", image='lucy') style block1_multiple2_s...
by gas
Mon Jun 01, 2020 6:29 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple Dialog with Side Images
Replies: 5
Views: 298

Re: Multiple Dialog with Side Images

You should... A: remove reference of the position for the side images add SideImage() # xalign 0.0 yalign 1.0 <- remove that x y things B: define side images with positions image side eileen: "side_eileen.png" xalign 0.0 yalign 1.0 image side lucy: "side_lucy.png" xalign 1.0 yalign 1.0 C: include it...
by gas
Mon Jun 01, 2020 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: codes involving easter eggs?
Replies: 4
Views: 242

Re: codes involving easter eggs?

Well, you can do it, but since "that game" came out a lot of people abused of that idea. To me sound like a mistake, for example it doesn't work on MAC, if you play in WINE and if your OS prevent external files writing (like in many Linux OS). My experience with DDLC was an alert telling me the app ...
by gas
Mon Jun 01, 2020 5:36 am
Forum: Ren'Py Questions and Announcements
Topic: "NoneType" object has no attribute to "constant"
Replies: 1
Views: 199

Re: "NoneType" object has no attribute to "constant"

A variable called 'constant' should be defined somewhere.
Probably when you create the log itself. At a given point you're called to create that log (I suppose) passing a constant parameter.
by gas
Mon Jun 01, 2020 5:23 am
Forum: Ren'Py Questions and Announcements
Topic: codes involving easter eggs?
Replies: 4
Views: 242

Re: codes involving easter eggs?

For the menu part you should use a variable prepended by the persistent. word, it's a variable that get stored in renpy not related to any game (so it's kepts bewteen games). label menu: "Continue": pass "Going home": if persistent.easter == None: $ persistent.easter = 0 $ persistent.easter +=1 if p...
by gas
Sat May 30, 2020 7:58 am
Forum: Ren'Py Questions and Announcements
Topic: How to show both AnimatedValue AND the value that's changing?
Replies: 7
Views: 321

Re: How to show both AnimatedValue AND the value that's changing?

re: division by zero: use floats, not integers ( integer division in python 2.7 would result in 0 ). Mmmm.... no, floats can be prone to division by 0 errors too. It throw an error even by using floats in some circumstance (like passing from value 50 to value 100). It's how the core function comput...