The NVL format follow industry standards, so it's up to the coder to fit whatever text in the window.
You can reduce the size of the NVL window, but your extra text will be lost anyway just beyond it.
So, the easier solution: write less text (or reduce it in size by a tag for that sentence).
Search found 835 matches
- Fri Feb 16, 2024 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: limit nvl window to top half of the screen?
- Replies: 1
- Views: 140
- Fri Feb 16, 2024 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Parameter 'old_widget' is not known by ATL Transform. | Problem with fade transition?
- Replies: 2
- Views: 180
Re: Parameter 'old_widget' is not known by ATL Transform. | Problem with fade transition?
As above. To correctly read the error log, read the full traceback backward. Renpy report the exception, then what operation was trying to complete, then the context, from bottom to top. In both examples, it halted while processing a 'with fade' statement (due how the code is executed, sometime the ...
- Fri Feb 16, 2024 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Utilizing the MultipleTransition properly
- Replies: 1
- Views: 230
Re: Utilizing the MultipleTransition properly
You're messing up tags a bit, so the entire thing look too complex for such an easy task. show char mark animated neutral serious show char mark animated neutral smirk As this part repeat quite often, abstract it. show mark serious show mark smirk Now, with a simple 'hide mark' you hide whatever. Th...
- Fri Feb 16, 2024 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Submenu based on object array
- Replies: 1
- Views: 135
Re: Submenu based on object array
Write a screen on purpose. All your issues will be gone. Menu are made for standard VNL branching, and quite limited. Pseudocode: screen whatever(): vbox: for x in listEnemies: $ name = x.name textbutton "[name]" action Return(x) In your script call screen whatever $ goon = _return now &qu...
- Wed Feb 17, 2021 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling the label on all screens
- Replies: 2
- Views: 397
Re: Calling the label on all screens
I have a variable label, basically these variables control some aspects within my game. I have a loop that performs an event check, and before the loop I execute the calling of these variables, however during the game, I need to create new variables and find that I have to restart the whole game so...
- Wed Feb 17, 2021 2:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blur shader is anarchist and don't collaborate
- Replies: 0
- Views: 530
Blur shader is anarchist and don't collaborate
Ok, my attempt was to replicate an AERO interface, using the blur shader to create the glass effect. The thing is made by blurring an area and then draw on an upper layer the semi-transparent window. This. damned_shaders.jpg The blur effect is quite requited to make the text readable on top of the &...
- Wed Feb 17, 2021 2:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Getting hover_color from a style
- Replies: 6
- Views: 496
Re: Getting hover_color from a style
It SHOULD be style.mybutton.hover_text.color
As mybutton is the father of the style chain "mybutton_whatever".
It's hard to explain.
Not sure, but once it was that way.
As mybutton is the father of the style chain "mybutton_whatever".
It's hard to explain.
Not sure, but once it was that way.
- Tue Feb 16, 2021 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Two methods of rendering custom displayables
- Replies: 4
- Views: 599
Re: Two methods of rendering custom displayables
I've seen a lot of references to "UDD" but can't find a definition. Is it the same thing as "Creator-Defined Displayable"? ("User-Defined"?) I dunno why, but is the same thing that changed name thru time. Probably as by "user" someone meant the one playing th...
- Tue Feb 16, 2021 9:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is an "interaction"?
- Replies: 13
- Views: 1902
Re: What is an "interaction"?
Hello! To be exactly precise, but just for academic as probably nothing change at your level, the INTERACTION is the time renpy spend to elaborate something between an user input and the next request of an user input. Is not the user interaction, is the Renpy one (so, probably "reaction" c...
- Tue Feb 16, 2021 3:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crop text to fit size of button
- Replies: 3
- Views: 436
Re: Crop text to fit size of button
The core for textbutton is just a default button, then a text child on top of it. The text layer don't have any binded parameter on size. All style parameters are in fact sent to the button-father, and you have to specifically use a text_ parameter to intervene to the child. And such damned child do...
- Tue Feb 16, 2021 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text scrolling/ dialogue sounds, per word
- Replies: 31
- Views: 7600
Re: Text scrolling/ dialogue sounds, per word
You did nothing wrong, but since 2016 stuff changed a lot - now text is tied to voicing and auto-voicing tags and not speaking you can now create your own tags... This code will never work anymore.
- Tue Feb 16, 2021 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two methods of rendering custom displayables
- Replies: 4
- Views: 599
Re: Two methods of rendering custom displayables
The subject is debatable as we must understand the code logic applied by the core designer. To my understanding of the thing, the second was implemented to open for users the chance of having both a generic Displayable that control the behaviour of the object, and a child of it (the rendered image),...
- Tue Feb 16, 2021 1:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton generators, for whatsapp emulator
- Replies: 5
- Views: 838
Re: imagebutton generators, for whatsapp emulator
yeah, one of the things that crossed my mind is using classes but i dont have much experience with objects i have used them before but i always get stuck sooner or later, i just prefer avoiding them, ill try with what you said and see what comes up Good luck. Once you get a grasp on the concept, yo...
- Tue Feb 16, 2021 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton generators, for whatsapp emulator
- Replies: 5
- Views: 838
Re: imagebutton generators, for whatsapp emulator
You must take a breath, take a tea, take a nap, look at Buddha for one hour, look at a cat two hours and then realize the drama. You must use Classes. You don't know how they work? Time to study. They are usefull whatever engine/language you'll ever use. Create all the relative objects and add them ...
- Mon Feb 15, 2021 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Attribute Error: 'tuple' object has no attribute 'img' [Solved]
- Replies: 2
- Views: 499
Re: Attribute Error: 'tuple' object has no attribute 'img'
Is the way you're creating the object that doesn't work. Create the object and then add it to the list. The way you're doing you're not appending an object, but a tuple made of such values (that obviously don't have parameters). default milkshake = giftItem(**params) $ giftList.append(milkshake) Ple...