Search found 432 matches

by gas
Thu Jul 19, 2018 9:18 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 479

Re: Start a new game from completed game?

Use a json callback to store a variable tied to the status of the game.
The persistent discriminate between slots based on the content of the json.
Need code?
by gas
Wed Jul 18, 2018 8:26 am
Forum: Ren'Py Questions and Announcements
Topic: Lint Errors for Say with Image Attribute and LayeredImage
Replies: 1
Views: 94

Re: Lint Errors for Say with Image Attribute and LayeredImage

Lint can't predict the image 'cause it's computed at runtime, just that. It's not even a bug.
by gas
Tue Jul 17, 2018 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Sticking to Main Menu
Replies: 1
Views: 101

Re: Screen Sticking to Main Menu

Remove tag menu from cg screens and show them as normal screens.
When you close the extra menu, the other tagged screens stay in the context.
by gas
Wed Jul 11, 2018 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Adding in-game variables to the file save name and Json?
Replies: 5
Views: 258

Re: Adding in-game variables to the file save name?

1) You can use save_name at any point in your script. $ save_name="Chapter"+str(chaptnum) ...for example. For a better management, you can use a json callback. Example init python: def myjson(jsondata): jsondata["name"]=charaname config.save_json_callback.append(myjson) That register the value of ch...
by gas
Mon Jul 09, 2018 1:35 am
Forum: Ren'Py Questions and Announcements
Topic: Max Menu Choices
Replies: 1
Views: 106

Re: Max Menu Choices

That's GREATLY depend on your graphics, custo ization and screen size... a vertical tablet game host more than horizntal one.
Anyway, by using the standard GUI, 1280*720, I've noticed the screen look very crowded at 5 choices, and have 6 choices mess any eventual narrator line.
by gas
Fri Jul 06, 2018 3:42 am
Forum: Ren'Py Questions and Announcements
Topic: SKIPPING FEATURE BEHAVING RANDOMLY
Replies: 5
Views: 183

Re: SKIPPING FEATURE BEHAVING RANDOMLY

Skip already seen text.... MAYBE????
Kids those days...
by gas
Thu Jul 05, 2018 2:43 am
Forum: Ren'Py Questions and Announcements
Topic: How do you keep character animations from skipping?
Replies: 2
Views: 113

Re: How do you keep character animations from skipping?

The new transition dict introduced in renpy 7 (see the changelog) do exactly that.
by gas
Wed Jul 04, 2018 3:18 am
Forum: Ren'Py Cookbook
Topic: Quick Time Event
Replies: 6
Views: 1074

Re: Quick Time Event

After the qte_setup label you can avoid to reassign attributes to variables, they are already in the store.
by gas
Tue Jul 03, 2018 2:17 am
Forum: Development of Ren'Py
Topic: DatingSim Plugin/Template
Replies: 4
Views: 332

Re: DatingSim Plugin/Template

Java coders again XD.
by gas
Tue Jul 03, 2018 2:02 am
Forum: Development of Ren'Py
Topic: RPMT
Replies: 7
Views: 427

Re: RPMT

You miss a point. What "plugin" are you talking about? Nothing like python independant modules to add. There are just releases. Frequent releases of the whole core at each improvement as a whole. Go look changelogs. Got good stuff that fit the core engine? Talk with PyTom and have that stuff release...
by gas
Sun Jul 01, 2018 10:59 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox over nvl textbox?
Replies: 2
Views: 94

Re: Textbox over nvl textbox?

No. You can't. Sad truth.
The solution is to change that phone into a screen that display text, not using normal renpy dialogues.
Something at average coding level.
by gas
Sun Jul 01, 2018 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: Choices in textbox, tried hyperlinks, elmiwisa code but there's issues with saving
Replies: 3
Views: 185

Re: Choices in textbox, tried hyperlinks, elmiwisa code but there's issues with saving

Change the APPEARANCE of the menu using the same window as the dialogue. Is only a graphical thing... If you want to keep both kind of menus, standard and dialogue.like, use a variable to show them differently. I can't post a code right now, but again is just a matter of arranging stuff, not change ...
by gas
Sun Jul 01, 2018 10:45 am
Forum: Development of Ren'Py
Topic: DatingSim Plugin/Template
Replies: 4
Views: 332

Re: DatingSim Plugin/Template

Mumble... templates, but whatever it's better to have just classes to use at will, not an hardcoded template. Fore example, nothing assure your math will be mine, for skill grow (and how they grow? Directly? Passive, Tokimemo? Grouped, single?...)
by gas
Sun Jul 01, 2018 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.0 Prereleased
Replies: 83
Views: 5774

Re: Ren'Py 7.0.1 Released

How does interpolation work for monologue? How to have an interpolated string belong to more dialogue lines?

Apart from this, all those features are what I've wished for ages. Thank you.
by gas
Fri Jun 29, 2018 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: User Interface Ignorance Hell: The Reckoning
Replies: 5
Views: 251

Re: User Interface Ignorance Hell: The Reckoning

For the glory of the Emperor!! The greek written by robots is python jargon. Go download python docs and read "An informal introduction to python". Care to learn about lists, types, conditionals, dicts and for cycles. That give you the proper syntax knowledge. MIND THAT very basic renpy don't need p...