Search found 645 matches

by Katy133
Tue Apr 23, 2019 11:19 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback Causing Issues with Random Events
Replies: 4
Views: 109

Re: Rollback Causing Issues with Random Events

pop returns and removes the item from the list. If that's not what you need, then of course you can use some other method. Again, renpy.random should not affect rollback in your first example anyway; I don't know what you're doing to make it behave otherwise. I don't really understand what "removes...
by Katy133
Mon Apr 22, 2019 1:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Rollback Causing Issues with Random Events
Replies: 4
Views: 109

Re: Rollback Causing Issues with Random Events

Besides the fact that I don't believe the random event resets (it shouldn't, because renpy.random is designed to work through rollback), wouldn't using persistent in this manner only allow one playthrough anyway? If the only thing you're trying to is ensure that there are no duplicates, you could j...
by Katy133
Sun Apr 21, 2019 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Rollback Causing Issues with Random Events
Replies: 4
Views: 109

Rollback Causing Issues with Random Events

I'm trying to create a random event that happens, and then creates a persistent switch (to prevent the same event from happening twice unless the player does a True Reset). The problem is that if the player Rollsback, they trigger a different random event. How do I prevent this issue from happening?...
by Katy133
Fri Apr 19, 2019 7:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)
Replies: 1
Views: 116

Re: Scrollbars/Sliders with Partially Transparent Thumbs?

Empish on Discord was able to help me with this. (Thank you!)

If the thumb uses transparency you need to add the following underneath the scrollbars' style:

Code: Select all

thumb_offset x
"x" being a smaller number than the size of the image.
by Katy133
Fri Apr 19, 2019 1:01 pm
Forum: Creator Discussion
Topic: How do you plan out your Visual Novel?
Replies: 8
Views: 350

Re: How do you plan out your Visual Novel?

You have hundreds of examples of a visual story on TV. Every cartoon (anime) is really just an animated VN. A VN might be considered just a storyboard in powerpoint where you can have sound and choices. So, create your story, make a storyboard, make it into a VN. It does not matter how good or bad,...
by Katy133
Tue Apr 16, 2019 10:27 pm
Forum: Asset Creation: Writing
Topic: Introducing love interests late in the story?
Replies: 5
Views: 142

Re: Introducing love interests late in the story?

Looking at books/films that do that (main characters being introduced late into the story) may help you see what methods work and what the possible pitfalls are. For example, the first Dirk Gently novel has Dirk first appears about halfway through the novel.
by Katy133
Mon Apr 15, 2019 3:53 pm
Forum: Asset Creation: Writing
Topic: When to use more dialogue/narration?
Replies: 3
Views: 87

Re: When to use more dialogue/narration?

Generally, visual novels have visuals that allow creators to use to help show what's happening (showing how a character feels, what the setting looks like, etc). Therefore, you will rely on dialogue a lot. Similar to, let's say, television. But (unlike television) there's also the novel element to v...
by Katy133
Sun Apr 14, 2019 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Reposition Buttons/Text in the Preferences Screen? [Solved]
Replies: 2
Views: 57

Re: Reposition Buttons/Text in the Preferences Screen?

For that particular case, since the text and the image are the same element (the images are the foreground element of the button), I don't think you can specify a different x position for the images. The easiest way to acomplish what you want is to edit the images, adding a transparent space at the...
by Katy133
Sun Apr 14, 2019 2:34 pm
Forum: Creator Discussion
Topic: Being Productive?
Replies: 4
Views: 193

Re: Being Productive?

a) How do you become productive without overworking yourself? (Both for having lots of free time, and not having enough time) I've found that having multiple projects works for me. Two or three at the same time is good and manageable. If I get "stuck" or feel unmotivated about one project, I can sw...
by Katy133
Sun Apr 14, 2019 2:16 pm
Forum: Creator Discussion
Topic: How do you stay motivated to finish?
Replies: 16
Views: 558

Re: How do you stay motivated to finish?

What works depends on the individual, but here are some notes I've observed in myself and other VN developers: Use your social media (Twitter, etc) to post screenshot updates of art assents (completed or works-in-progress) and screenshots of code (you can use the Snip Tool to quickly get cropped scr...
by Katy133
Sun Apr 14, 2019 2:04 pm
Forum: General Discussion
Topic: Your first version of Ren'Py!
Replies: 12
Views: 275

Re: Your first version of Ren'Py!

I think I started with 6.17.3 (that's the earliest zip I have). :O
by Katy133
Sun Apr 14, 2019 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Reposition Buttons/Text in the Preferences Screen? [Solved]
Replies: 2
Views: 57

Reposition Buttons/Text in the Preferences Screen? [Solved]

I'm customising the Preferences screen. Exploring the code, I'm learning a lot on how to adjust things, but there's two things I'm still unclear on: 1) The Radio/Check button images are too close/touching the text next to them ("Window/Fullscreen", "Unseen Text/After Choices/Transitions", "Mute All"...
by Katy133
Sat Apr 13, 2019 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Add Navigation Imagebuttons with Text? [Solved]
Replies: 3
Views: 109

Re: Add Navigation Imagebuttons with Text?

Sure! You just need to use an idle_foreground and hover_foreground Here is an example imagebutton. imagebutton: auto 'gui/button/button_base_%s.png' hover_foreground Text("yourText", xalign=0.5, yalign=0.5) idle_foreground Text("yourText", xalign=0.5, yalign=0.5) action yourAction I use it in a pro...
by Katy133
Sat Apr 13, 2019 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)
Replies: 1
Views: 116

Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)

I've customised the Scrollbar and Slider "thumb" .png files (in their respectively titled folders) with images that are partially-transparent (the images look like rounded rectangles--the rounded edges are what's transparent, and the rectangle is what's solid/opaque). But when I open the visual nove...
by Katy133
Sat Apr 13, 2019 1:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Add Navigation Imagebuttons with Text? [Solved]
Replies: 3
Views: 109

Add Navigation Imagebuttons with Text? [Solved]

I'm trying to add images behind the text buttons in the Main Menu and Game Menu (aka the Navigation screen). The images are .png files of an idle button and a hover button. So far, I've programmed textbuttons in the Navigation screen. But how would I add imagebuttons with text? A work-around I used ...