Search found 704 matches
- Wed Mar 04, 2020 11:38 pm
- Forum: WiP: NaNoRenO
- Topic: Kill the Prince?! [BxB][RELEASED!]
- Replies: 24
- Views: 8021
Re: Kill the Prince?! [BxB][Puzzle][Political Shenanigans]
Really excited to see your VN, Heiden!
- Sun Mar 01, 2020 12:21 pm
- Forum: WiP: NaNoRenO
- Topic: Dear Devere [NaNo2020] [Historic/Romance/Mystery/Epistolary] [COMPLETED]
- Replies: 17
- Views: 14393
Dear Devere [NaNo2020] [Historic/Romance/Mystery/Epistolary] [COMPLETED]
https://img.itch.zone/aW1nLzMwOTE2MTAuanBn/original/QrCiGk.jpg ~~~ DOWNLOAD ON ITCHIO ~~~ [Historic/Romance/Mystery/Epistolary] [Made for the NaNoRenO 2020 Jam] ~~~ "I suppose I should start with a short summary of my life. I don't really feel like doing that, so I shall skip to the present.&q...
- Fri Feb 28, 2020 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
- Replies: 5
- Views: 574
Re: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
This thread is solved, but this may be additional help to others trying to do this: Ren'Py comes with a VN you can open called Tutorial. In it, if you select "Screen Displayables," followed by "Viewports" from the menu/index Eileen gives you, you can find an example of "edge...
- Tue Feb 18, 2020 8:40 pm
- Forum: General Discussion
- Topic: Strengths of Visual Novels as a Medium
- Replies: 6
- Views: 9208
Re: Strengths of Visual Novels as a Medium
Do you think that certain types of stories are more suited to VNs? Absolutely. Visual novels often have multiple endings. So if you come up with a story where you have multiple ideas on how the story can end, making the game as a visual novel can be a good decision. Visual novels also combine a lot...
- Tue Feb 18, 2020 8:18 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2020
- Replies: 2
- Views: 4473
Re: NaNoRenO 2020
I'm so excited to see what people will make this year!
- Sat Jan 25, 2020 1:14 pm
- Forum: Creator Discussion
- Topic: The Buzz - a 30-episode visual novel podcast
- Replies: 58
- Views: 22642
Re: The Buzz - a 30-episode visual novel podcast
Additional update: All 30 episodes of The Buzz can now be found on the Internet Archive: The Buzz
- Thu Jan 09, 2020 8:21 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] Need Minimalist Cover Art For Interactive Novel
- Replies: 1
- Views: 876
Re: Need Minimalist Cover Art For Interactive Novel
I'd be interested in creating cover art for your interactive novel. I've sent you a PM.
- Tue Jan 07, 2020 8:23 pm
- Forum: Creator Discussion
- Topic: How much of the game should be in the demo?
- Replies: 7
- Views: 6138
Re: How much of the game should be in the demo?
I think a guideline to start with would be asking yourself if the demo includes these three things: Establish the premise and main conflict. Establish the protagonist. If there are any mini-games or gimmicks, include a snippet of it. There will always be exceptions to these guidelines (example: Some...
- Mon Jan 06, 2020 8:05 pm
- Forum: General Discussion
- Topic: Music Importance
- Replies: 7
- Views: 8027
Re: Music Importance
Music is not, on a technicality, not necessary. We know this because there exists music-less games--usually these games were without music because these games were old and there were technical limitations back then for producing sound (Pong). Or the game is an idle game: A game genre where the point...
- Thu Jan 02, 2020 8:43 pm
- Forum: General Discussion
- Topic: Mystery VNs recommendations
- Replies: 8
- Views: 7956
Re: Mystery VNs recommendations
I'm working on a detective VN called The Butler Detective. It's not released yet as of the time of this post, but you can follow me on social media to watch its progress.
- Fri Dec 06, 2019 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Mouse gestures to a Ren'Py VN?
- Replies: 1
- Views: 576
Adding Mouse gestures to a Ren'Py VN?
I was reading about the development of the adventure game, Trauma, and discovered that the game was built using the Papervision 3D engine, which includes the ByteArray mouse gesture recognition library. This is what I know so far: Ren'Py includes a gesture recogniser, but it only seems to be enabled...
- Mon Nov 25, 2019 8:51 pm
- Forum: Asset Creation: Writing
- Topic: How do you write "complex" characters?
- Replies: 9
- Views: 10778
Re: How do you write "complex" characters?
It's difficult for me to write advice on how to write compelling characters because at this point, my instinct feels kinda intuitive when I write a new character. A piece of advice that I can give is to give your main character a foil: A character who in some way is the opposite of your first charac...
- Tue Nov 19, 2019 7:35 pm
- Forum: Creator Discussion
- Topic: very general but fondamental question about how manage and schematize a game
- Replies: 4
- Views: 3741
Re: very general but fondamental question about how manage and schematize a game
You can use a story grid to help plot out and organise you VN. I gave a talk about this during 2019's Visual Novel Conference.
Here is a recording that was kept of the live talk:
Here is a recording that was kept of the live talk:
- Sat Nov 16, 2019 6:36 pm
- Forum: Creator Discussion
- Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
- Replies: 9
- Views: 5455
Re: for expierenced NV developers/creators, what would you say to a first time VN creator?
Katy133's List of 10 Things I'd Tell First Time VN Creators: When writing, aim for 400 words per day. Sir Terry Pratchett recommended this, and C. Robert Cargill says a small word count goal makes writing feel less daunting to start. Good advice overall Katy133 but as to the line above I'd like to ...
- Fri Nov 15, 2019 8:16 pm
- Forum: Creator Discussion
- Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
- Replies: 9
- Views: 5455
Re: for expierenced NV developers/creators, what would you say to a first time VN creator?
Katy133's List of 10 Things I'd Tell First Time VN Creators: Start small: VN projects always, always, always end up larger than you expected. -Make bite-sized steps: Divide everything into tiny, manageable, daily/weekly steps. Be manageable. Pick the VN project you *want to do,* not the one you *wan...