Search found 44 matches

by chris3spice
Wed May 17, 2017 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Hyperlink to a local file
Replies: 6
Views: 1311

Re: Hyperlink to a local file

[...] when I use it directly it opens a web browser but doesn't navigate to the proper page. Make sure that you have put the file in the right place. For example "file:///[config.basedir]/web/test.html" means "RENPY/web/test.html" not "RENPY/game/web/test.html". I thou...
by chris3spice
Wed May 17, 2017 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Hyperlink to a local file
Replies: 6
Views: 1311

Re: Hyperlink to a local file

label web: mc "yay" #Make sure it jumped $ OpenURL("file:///" + config.basedir + "web/test.html")() Or you can just go straight to: mc {a=file:///[config.basedir]/web/test.html}Test{/a} Well that puts me on the right track... When I use the label method nothing happens...
by chris3spice
Mon May 15, 2017 4:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Hyperlink to a local file
Replies: 6
Views: 1311

Re: Hyperlink to a local file

You can use the action: OpenURL("file:///" + config.basedir + "/help.html") Thanks for the reply... not sure where to put that code in order to get it to work I tried putting it in: {a=OpenURL("file:///" + config.basedir + "web/test.html")}Test{/a} but I got ...
by chris3spice
Sun May 14, 2017 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Hyperlink to a local file
Replies: 6
Views: 1311

Hyperlink to a local file

Hello Everyone, I've been working on a new game and have been testing out a few things. I was hoping someone could help me figure out how to use the hyperlink to make it point to a local file stored with the game so it can be brought up without needing to be on the internet. I used os.getcwd() to pu...
by chris3spice
Tue Aug 12, 2014 10:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Korean/Japanese Showing Squares
Replies: 3
Views: 392

Re: Korean/Japanese Showing Squares

I tried commenting those out, but I still only get boxes instead of 안녕하세요.
by chris3spice
Tue Aug 12, 2014 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Korean/Japanese Showing Squares
Replies: 3
Views: 392

Korean/Japanese Showing Squares

I used to be able to use Japanese and Korean in my games, but now it no longer works... This is the code that I used, as I said it used to work but now it does not. Yes that font is installed on my PC, I've also tried other fonts that support the languages but I still just get square boxes. $ style....
by chris3spice
Sun Aug 10, 2014 9:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 12044

Re: Ways to Have User Navigate Rooms

That works perfectly, I believe I understand most of what is going on so I don't think I'll have a problem integrating my other stuff into it!
by chris3spice
Sun Aug 10, 2014 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 12044

Re: Ways to Have User Navigate Rooms

xela wrote:I have almost the exact code in my game, let me see if I can isolate it.
Thanks! That would be a big help.
by chris3spice
Sun Aug 10, 2014 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 12044

Re: Ways to Have User Navigate Rooms

I'll will have to do some searching, because I have no idea how to do that, I've seen the dungeon crawler but I'm needing each room to have its own separate background and not needing to create views like that system does. I'll still have complicated room logic for items and stuff that the player ne...
by chris3spice
Sun Aug 10, 2014 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Ways to Have User Navigate Rooms
Replies: 15
Views: 12044

Ways to Have User Navigate Rooms

I'm working on a new side project and it involved a character being able to freely run through a mansion.I'm unsure how to do and just looking for some guidance on my thoughts so far for navigation. Notes: I want to have each room have spots that "Photos" can be taken of, so the user would...
by chris3spice
Fri Dec 13, 2013 2:38 am
Forum: Ren'Py Cookbook
Topic: Dungeon Crawl RPG Framework
Replies: 99
Views: 60727

Re: Dungeon crawling RPG frame

rabcor, have you gotten the mini-map to work?

I've tried but can not get it to run in my code either, I'm stuck on the error "Position has no attribute stage"
by chris3spice
Mon Dec 09, 2013 4:03 am
Forum: Works in Progress
Topic: BKA24 - Language RPG/SIM
Replies: 5
Views: 1810

Re: BKA24 - Language RPG/SIM

Hi there! I think your game is very cute, entertaining, and educational! :D I also really like AKB48, so I'm sure your girls will be cool too. 8) The one thing I am concerned about is that you said the game has no ending. I think that might hold off some people from playing the game. What if you ma...
by chris3spice
Mon Dec 09, 2013 2:40 am
Forum: Works in Progress
Topic: BKA24 - Language RPG/SIM
Replies: 5
Views: 1810

BKA24 - Language RPG/SIM

http://lh4.googleusercontent.com/dCdaLXpIHSg31uAMDcwkLJfqcUmLCHisdUHNamQrydo=w593-h189-p-no Note I'm posting this here, to see if there is enough interest for me to keep developing this game/story. I've already sunk a lot of time into it and will continue to do so if people want me too. I have a lo...
by chris3spice
Sun Dec 08, 2013 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: New Problem with Gallery Room
Replies: 4
Views: 960

Re: Problem with Gallery Room

Code: Select all

add g.make_button("parlor_th ", "g/parlor_th.png", xalign=0.5, yalign=0.5
There is a space in that line...probably the issue also going to have the same issue with

Code: Select all

add g.make_button("2nd_floor_th ", "g/2nd_floor_th.png", xalign=0.5, yalign=0.5)
by chris3spice
Sun Dec 08, 2013 2:24 am
Forum: Ren'Py Questions and Announcements
Topic: Difference between with Pause(2.0) and $renpy.pause(2.0) ?
Replies: 7
Views: 5629

Re: Difference between with Pause(2) and $renpy.pause(2.0) ?

Did you try it without the .0 on the end, not sure if the pause function supports floats, it'll work in renpy.pause but not sure if it makes a difference with the transitional pause or not... I'm stumped beyond that Actually I just tried "with pause" and it wouldn't work for me either, I k...