Search found 44 matches
- Wed May 17, 2017 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hyperlink to a local file
- Replies: 6
- Views: 1311
Re: Hyperlink to a local file
[...] when I use it directly it opens a web browser but doesn't navigate to the proper page. Make sure that you have put the file in the right place. For example "file:///[config.basedir]/web/test.html" means "RENPY/web/test.html" not "RENPY/game/web/test.html". I thou...
- Wed May 17, 2017 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hyperlink to a local file
- Replies: 6
- Views: 1311
Re: Hyperlink to a local file
label web: mc "yay" #Make sure it jumped $ OpenURL("file:///" + config.basedir + "web/test.html")() Or you can just go straight to: mc {a=file:///[config.basedir]/web/test.html}Test{/a} Well that puts me on the right track... When I use the label method nothing happens...
- Mon May 15, 2017 4:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hyperlink to a local file
- Replies: 6
- Views: 1311
Re: Hyperlink to a local file
You can use the action: OpenURL("file:///" + config.basedir + "/help.html") Thanks for the reply... not sure where to put that code in order to get it to work I tried putting it in: {a=OpenURL("file:///" + config.basedir + "web/test.html")}Test{/a} but I got ...
- Sun May 14, 2017 12:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hyperlink to a local file
- Replies: 6
- Views: 1311
Hyperlink to a local file
Hello Everyone, I've been working on a new game and have been testing out a few things. I was hoping someone could help me figure out how to use the hyperlink to make it point to a local file stored with the game so it can be brought up without needing to be on the internet. I used os.getcwd() to pu...
- Tue Aug 12, 2014 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Korean/Japanese Showing Squares
- Replies: 3
- Views: 392
Re: Korean/Japanese Showing Squares
I tried commenting those out, but I still only get boxes instead of 안녕하세요.
- Tue Aug 12, 2014 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Korean/Japanese Showing Squares
- Replies: 3
- Views: 392
Korean/Japanese Showing Squares
I used to be able to use Japanese and Korean in my games, but now it no longer works... This is the code that I used, as I said it used to work but now it does not. Yes that font is installed on my PC, I've also tried other fonts that support the languages but I still just get square boxes. $ style....
- Sun Aug 10, 2014 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to Have User Navigate Rooms
- Replies: 15
- Views: 12044
Re: Ways to Have User Navigate Rooms
That works perfectly, I believe I understand most of what is going on so I don't think I'll have a problem integrating my other stuff into it!
- Sun Aug 10, 2014 7:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to Have User Navigate Rooms
- Replies: 15
- Views: 12044
Re: Ways to Have User Navigate Rooms
Thanks! That would be a big help.xela wrote:I have almost the exact code in my game, let me see if I can isolate it.
- Sun Aug 10, 2014 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to Have User Navigate Rooms
- Replies: 15
- Views: 12044
Re: Ways to Have User Navigate Rooms
I'll will have to do some searching, because I have no idea how to do that, I've seen the dungeon crawler but I'm needing each room to have its own separate background and not needing to create views like that system does. I'll still have complicated room logic for items and stuff that the player ne...
- Sun Aug 10, 2014 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to Have User Navigate Rooms
- Replies: 15
- Views: 12044
Ways to Have User Navigate Rooms
I'm working on a new side project and it involved a character being able to freely run through a mansion.I'm unsure how to do and just looking for some guidance on my thoughts so far for navigation. Notes: I want to have each room have spots that "Photos" can be taken of, so the user would...
- Fri Dec 13, 2013 2:38 am
- Forum: Ren'Py Cookbook
- Topic: Dungeon Crawl RPG Framework
- Replies: 99
- Views: 60727
Re: Dungeon crawling RPG frame
rabcor, have you gotten the mini-map to work?
I've tried but can not get it to run in my code either, I'm stuck on the error "Position has no attribute stage"
I've tried but can not get it to run in my code either, I'm stuck on the error "Position has no attribute stage"
- Mon Dec 09, 2013 4:03 am
- Forum: Works in Progress
- Topic: BKA24 - Language RPG/SIM
- Replies: 5
- Views: 1810
Re: BKA24 - Language RPG/SIM
Hi there! I think your game is very cute, entertaining, and educational! :D I also really like AKB48, so I'm sure your girls will be cool too. 8) The one thing I am concerned about is that you said the game has no ending. I think that might hold off some people from playing the game. What if you ma...
- Mon Dec 09, 2013 2:40 am
- Forum: Works in Progress
- Topic: BKA24 - Language RPG/SIM
- Replies: 5
- Views: 1810
BKA24 - Language RPG/SIM
http://lh4.googleusercontent.com/dCdaLXpIHSg31uAMDcwkLJfqcUmLCHisdUHNamQrydo=w593-h189-p-no Note I'm posting this here, to see if there is enough interest for me to keep developing this game/story. I've already sunk a lot of time into it and will continue to do so if people want me too. I have a lo...
- Sun Dec 08, 2013 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Problem with Gallery Room
- Replies: 4
- Views: 960
Re: Problem with Gallery Room
Code: Select all
add g.make_button("parlor_th ", "g/parlor_th.png", xalign=0.5, yalign=0.5
Code: Select all
add g.make_button("2nd_floor_th ", "g/2nd_floor_th.png", xalign=0.5, yalign=0.5)
- Sun Dec 08, 2013 2:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Difference between with Pause(2.0) and $renpy.pause(2.0) ?
- Replies: 7
- Views: 5629
Re: Difference between with Pause(2) and $renpy.pause(2.0) ?
Did you try it without the .0 on the end, not sure if the pause function supports floats, it'll work in renpy.pause but not sure if it makes a difference with the transitional pause or not... I'm stumped beyond that Actually I just tried "with pause" and it wouldn't work for me either, I k...