Search found 38 matches

by i1abnrk
Sat May 16, 2015 6:04 pm
Forum: Ideas
Topic: Haremu Kikaku Mo [school] [comedy] [harem]
Replies: 4
Views: 1971

Re: Haremu Kikaku Mo [school] [comedy] [harem]

Version 1.1 is out now featuring ***ALL NEW CHARACTER ART***
by i1abnrk
Wed Oct 29, 2014 2:16 pm
Forum: Ideas
Topic: Haremu Kikaku Mo [school] [comedy] [harem]
Replies: 4
Views: 1971

Re: Haremu Kikaku Mo [school] [comedy] [harem]

Thanks for playing! I think "Lilac Wine" by Jeff Beck would make a great soundtrack for my demo. "...sweet and heady..."
by i1abnrk
Tue May 20, 2014 9:29 am
Forum: Other Visual Novel Engines
Topic: kirikiri VN engine
Replies: 21
Views: 33105

Re: kirikiri VN engine

This looks like a good way for me to learn more Japanese. I would like to help a little with translation. I only know a little Japanese but with online tools I am okay. As a native English speaker I could do proofreading. Also I am experienced with programming so I know the correct terms for certain...
by i1abnrk
Fri May 16, 2014 10:52 am
Forum: Development of Ren'Py
Topic: mime-type for renpy script
Replies: 1
Views: 833

mime-type for renpy script

I'm developing a highlighter for gtk-sourceview, to highlight renpy code in gedit (Notepad++ and a handful of others also can use it, too). I am tempted to define a mime-type for renpy script files. Ok, so an operating system maps a mimetype to a file extension in some system-specific key-value file...
by i1abnrk
Thu May 15, 2014 9:09 am
Forum: Works in Progress
Topic: Critter Corral [PetSim] [Alpha]
Replies: 3
Views: 1364

Re: Critter Corral [PetSim] [Alpha]

Okay, I put some screenshots up. Thanks for your interest.
by i1abnrk
Wed May 14, 2014 4:01 pm
Forum: Ideas
Topic: Haremu Kikaku Mo [school] [comedy] [harem]
Replies: 4
Views: 1971

Haremu Kikaku Mo [school] [comedy] [harem]

***All new character art in version 1.1*** Another Standard Harem is in demo phase, now that the setting and main character intros are finished I want to get a feel for the response. I have done all the work myself and I am a suprisingly bad character artist. So, I found a website that makes anime a...
by i1abnrk
Wed May 14, 2014 3:17 pm
Forum: Works in Progress
Topic: Critter Corral [PetSim] [Alpha]
Replies: 3
Views: 1364

Re: Critter Corral [PetSim] [Alpha]

Here is a new version, since there seems to be little interest this will likely be the last version. This version fixes a few bugs and adds some more functions. It's still imperfect but I think if you are interested in this sort of game you maybe amused for awhile. Overall I'm pretty satisfied with ...
by i1abnrk
Wed May 14, 2014 9:29 am
Forum: Ren'Py Questions and Announcements
Topic: Execution Problem
Replies: 7
Views: 2274

Re: Execution Problem

I had this problem too on linux. renpy.py and renpy.exe didn't have the execute bit set and setting those bits solved the issue. I haven't tried it on windows, but it may be related.
by i1abnrk
Wed Jan 29, 2014 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: Special Characters in Dialogue
Replies: 4
Views: 3571

Re: Special Characters in Dialogue

Python and renpy both use UTF-8 as default. But that doesn't mean the text editor you use does. Look in the options of your text editor to see if you find and set the 'default encoding' to UTF-8. If not you can either use a different editor, you can use 'alt codes' where you hold alt and type the ut...
by i1abnrk
Fri Jan 24, 2014 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Password software protection?
Replies: 3
Views: 1090

Re: Password software protection?

You can use password protection to unzip a zip file. When you zip your distribution, the zip software normally has an option to require a password to unzip it. I think that renpy doesn't offer to do that when it creates the distribution file. You would use another zip tool like Winzip or 7-zip to un...
by i1abnrk
Fri Jan 24, 2014 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: "unsopported operand += 1"
Replies: 5
Views: 2739

Re: "unsopported operand += 1"

Ok then :p
by i1abnrk
Fri Jan 24, 2014 2:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Using pie chart as interface
Replies: 6
Views: 1444

Re: Using pie chart as interface

If I were to tackle this I would start with a single image of an arc segment. Then I would apply a transformation of the arc segment and make n copies, each one rotated i * angle about the center point. Where n is the number of slices, i is a loop counter and angle is n/360 degrees. The other way is...
by i1abnrk
Fri Jan 24, 2014 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: "unsopported operand += 1"
Replies: 5
Views: 2739

Re: "unsopported operand += 1"

Unsupported operand means the operand '+=' is not used in python and therefore renpy. Instead you have to write:

Code: Select all

peristant.ending = peristant.ending + 1
Try that.
by i1abnrk
Sat Jan 18, 2014 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic imagebuttons set
Replies: 7
Views: 1369

Re: Dynamic imagebuttons set

So I am picturing what a battle formation might look like. For my example I'll have a row of 3 enemies in the back (top of the screen). I like to use pixels rather than relative positions. I assume the default resolution of 1028 by 800px. Enemies will be 240 by 360px. I start with a class Battle_For...
by i1abnrk
Thu Jan 16, 2014 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Dynamic imagebuttons set
Replies: 7
Views: 1369

Re: Dynamic imagebuttons set

To the next step I take is to develop an algorithm that fills variables into the battle scene script. Nouns describe the data. Nouns: atl, bitvector, list, booleans, maximum-number, enemies, screen, time, buffer of enemies waiting, enemy_formation, list of positions, next open position, enemy_positi...