Search found 38 matches
- Sat May 16, 2015 6:04 pm
- Forum: Ideas
- Topic: Haremu Kikaku Mo [school] [comedy] [harem]
- Replies: 4
- Views: 1971
Re: Haremu Kikaku Mo [school] [comedy] [harem]
Version 1.1 is out now featuring ***ALL NEW CHARACTER ART***
- Wed Oct 29, 2014 2:16 pm
- Forum: Ideas
- Topic: Haremu Kikaku Mo [school] [comedy] [harem]
- Replies: 4
- Views: 1971
Re: Haremu Kikaku Mo [school] [comedy] [harem]
Thanks for playing! I think "Lilac Wine" by Jeff Beck would make a great soundtrack for my demo. "...sweet and heady..."
- Tue May 20, 2014 9:29 am
- Forum: Other Visual Novel Engines
- Topic: kirikiri VN engine
- Replies: 21
- Views: 33117
Re: kirikiri VN engine
This looks like a good way for me to learn more Japanese. I would like to help a little with translation. I only know a little Japanese but with online tools I am okay. As a native English speaker I could do proofreading. Also I am experienced with programming so I know the correct terms for certain...
- Fri May 16, 2014 10:52 am
- Forum: Development of Ren'Py
- Topic: mime-type for renpy script
- Replies: 1
- Views: 833
mime-type for renpy script
I'm developing a highlighter for gtk-sourceview, to highlight renpy code in gedit (Notepad++ and a handful of others also can use it, too). I am tempted to define a mime-type for renpy script files. Ok, so an operating system maps a mimetype to a file extension in some system-specific key-value file...
- Thu May 15, 2014 9:09 am
- Forum: Works in Progress
- Topic: Critter Corral [PetSim] [Alpha]
- Replies: 3
- Views: 1364
Re: Critter Corral [PetSim] [Alpha]
Okay, I put some screenshots up. Thanks for your interest.
- Wed May 14, 2014 4:01 pm
- Forum: Ideas
- Topic: Haremu Kikaku Mo [school] [comedy] [harem]
- Replies: 4
- Views: 1971
Haremu Kikaku Mo [school] [comedy] [harem]
***All new character art in version 1.1*** Another Standard Harem is in demo phase, now that the setting and main character intros are finished I want to get a feel for the response. I have done all the work myself and I am a suprisingly bad character artist. So, I found a website that makes anime a...
- Wed May 14, 2014 3:17 pm
- Forum: Works in Progress
- Topic: Critter Corral [PetSim] [Alpha]
- Replies: 3
- Views: 1364
Re: Critter Corral [PetSim] [Alpha]
Here is a new version, since there seems to be little interest this will likely be the last version. This version fixes a few bugs and adds some more functions. It's still imperfect but I think if you are interested in this sort of game you maybe amused for awhile. Overall I'm pretty satisfied with ...
- Wed May 14, 2014 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Execution Problem
- Replies: 7
- Views: 2274
Re: Execution Problem
I had this problem too on linux. renpy.py and renpy.exe didn't have the execute bit set and setting those bits solved the issue. I haven't tried it on windows, but it may be related.
- Wed Jan 29, 2014 12:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Special Characters in Dialogue
- Replies: 4
- Views: 3574
Re: Special Characters in Dialogue
Python and renpy both use UTF-8 as default. But that doesn't mean the text editor you use does. Look in the options of your text editor to see if you find and set the 'default encoding' to UTF-8. If not you can either use a different editor, you can use 'alt codes' where you hold alt and type the ut...
- Fri Jan 24, 2014 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Password software protection?
- Replies: 3
- Views: 1090
Re: Password software protection?
You can use password protection to unzip a zip file. When you zip your distribution, the zip software normally has an option to require a password to unzip it. I think that renpy doesn't offer to do that when it creates the distribution file. You would use another zip tool like Winzip or 7-zip to un...
- Fri Jan 24, 2014 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "unsopported operand += 1"
- Replies: 5
- Views: 2739
Re: "unsopported operand += 1"
Ok then :p
- Fri Jan 24, 2014 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using pie chart as interface
- Replies: 6
- Views: 1444
Re: Using pie chart as interface
If I were to tackle this I would start with a single image of an arc segment. Then I would apply a transformation of the arc segment and make n copies, each one rotated i * angle about the center point. Where n is the number of slices, i is a loop counter and angle is n/360 degrees. The other way is...
- Fri Jan 24, 2014 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "unsopported operand += 1"
- Replies: 5
- Views: 2739
Re: "unsopported operand += 1"
Unsupported operand means the operand '+=' is not used in python and therefore renpy. Instead you have to write:
Try that.
Code: Select all
peristant.ending = peristant.ending + 1
- Sat Jan 18, 2014 1:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic imagebuttons set
- Replies: 7
- Views: 1369
Re: Dynamic imagebuttons set
So I am picturing what a battle formation might look like. For my example I'll have a row of 3 enemies in the back (top of the screen). I like to use pixels rather than relative positions. I assume the default resolution of 1028 by 800px. Enemies will be 240 by 360px. I start with a class Battle_For...
- Thu Jan 16, 2014 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic imagebuttons set
- Replies: 7
- Views: 1369
Re: Dynamic imagebuttons set
To the next step I take is to develop an algorithm that fills variables into the battle scene script. Nouns describe the data. Nouns: atl, bitvector, list, booleans, maximum-number, enemies, screen, time, buffer of enemies waiting, enemy_formation, list of positions, next open position, enemy_positi...