Search found 136 matches

by Sleepy
Fri Sep 23, 2016 12:43 am
Forum: Ren'Py Questions and Announcements
Topic: Hiding other interactable screens during dialogue screens?
Replies: 4
Views: 1552

Re: Hiding other interactable screens during dialogue screen

I find displayable imagebuttons disappearing when they're onscreen? Such as here http://i66.tinypic.com/v5bom0.png versus here http://i67.tinypic.com/w03w5y.png, where the directional arrow and item added to screen disappear at start of a dialogue. It might be due to the screen set up? I've fiddled ...
by Sleepy
Thu Sep 22, 2016 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding other interactable screens during dialogue screens?
Replies: 4
Views: 1552

Hiding other interactable screens during dialogue screens?

I have exploration based gameplay that uses a cursor. How I make it work is during an exploration screen, if the player hovers over an area, it pulls up the other cursors: screen houghton_cursor_maskshards_popup(): mousearea: area (10, 460, 150, 90) hovered Show("houghton_cursor_maskshards"...
by Sleepy
Tue Sep 20, 2016 12:40 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 863313

Re: Ren'Py Gripes

I did a thread about the issue (https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=40385) but I thought it was worth posting about. Would it be possible to make the quick menu hide when not in dialogue mode, like in the pre-update? I found without linking quick menu to something like the say ...
by Sleepy
Mon Sep 19, 2016 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Making quick menu appear only during dialogue screens?[FIX]
Replies: 4
Views: 1292

Re: Making quick menu appear only during dialogue screens?

I don't think that's the issue. I've blanked that line out before but the quick menu screen will continue to show on all screens, including the choice menu or during transitions. IIRC, what Zorder does is overlay quick menu over another screen (i.e: the say screen). Which I want, just not where it's...
by Sleepy
Mon Sep 19, 2016 6:04 am
Forum: Ren'Py Questions and Announcements
Topic: Making quick menu appear only during dialogue screens?[FIX]
Replies: 4
Views: 1292

Making quick menu appear only during dialogue screens?[FIX]

I've been playing around with the newest update and while I've been able to convert most of my old build into the new update, I've been having some problems with the quick menu. In the old version, the quick menu automatically appeared or hid depending on if you were in the middle of a dialogue scen...
by Sleepy
Mon Sep 19, 2016 5:43 am
Forum: Works in Progress
Topic: Camera Anima [Steampunk/Point-and-Click Adventure][KICKSTARTER FUNDED]
Replies: 25
Views: 9013

Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

Aww, thank you! That's definitely good to hear ^^. We have been chipping away at things but most of our updates have been on https://camera-anima.tumblr.com and my personal devblog. I'm reminded I need to update this thread more often, though it's mostly been a struggle to decide what to post here o...
by Sleepy
Sun Sep 18, 2016 12:51 am
Forum: Creator Discussion
Topic: Anyone else revamping their projects for 6.99.11?
Replies: 8
Views: 1419

Re: Anyone else revamping their projects for 6.99.11?

Awesome, thanks! Missed that line.

I originally tried using a different code to change the history color but it wasn't working. This should fix that.
by Sleepy
Sun Sep 18, 2016 12:31 am
Forum: Creator Discussion
Topic: Anyone else revamping their projects for 6.99.11?
Replies: 8
Views: 1419

Re: Anyone else revamping their projects for 6.99.11?

I figured out the resolution thing later but since Ren'py tended to have that as a default and I'd gotten into the habit of doing my backgrounds that way I just kinda kept doing it ^^'. I'm mostly just kicking myself for not doing it till now because damn it makes things look nicer, pain of switchin...
by Sleepy
Sat Sep 17, 2016 5:10 am
Forum: Creator Discussion
Topic: Anyone else revamping their projects for 6.99.11?
Replies: 8
Views: 1419

Anyone else revamping their projects for 6.99.11?

Updated to the latest version of Ren'Py recently and, while I'm psyched about things like built-in history system and revised GUI system (still need to finnick with some style stuff, though), it's been making me keenly aware of how outdated and cramped parts of my project is. I built around 800x600,...
by Sleepy
Fri Sep 09, 2016 4:31 am
Forum: I am a Programmer, Director, or Other
Topic: Programmer for hire [OPEN]
Replies: 10
Views: 1932

Re: Programmer for hire [OPEN]

Heyo, sorry to bother you but I sent you a few commission questions in a few PMs a while ago. I was wondering, if possible, could I get an update on where things are?
by Sleepy
Wed Aug 10, 2016 3:33 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying Currently Equipped Image? [SOLVED]
Replies: 2
Views: 348

Re: Displaying Currently Equipped Image? [SOLVED]

Sorry for the late response! Anyway, thanks for the help~ I've been finicking around with the code and I've been able to get it to work. The revised code looks like: screen inventory_description: hbox: xalign 0.5 yalign 0.25 xpos 180 ypos 300 frame: style style.button["inventory"] for item...
by Sleepy
Tue Aug 02, 2016 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying Currently Equipped Image? [SOLVED]
Replies: 2
Views: 348

Displaying Currently Equipped Image? [SOLVED]

Currently, I have an inventory that displays the inventory whenever the player scrolls over an area of the screen. This allows players to access the inventory, read item descriptions, and click on an item to equip it. I wanted to show an image for what's equipped at a time, possibly by setting it up...
by Sleepy
Sat Jul 09, 2016 6:02 pm
Forum: Creator Discussion
Topic: What's your favorite font?
Replies: 11
Views: 2568

Re: What's your favorite font?

Also use 1001fonts~ My favorite more 'standard' font, though, is probably Bookman Antique. It's simple, easy to read, and has an elegant feel.
by Sleepy
Sat Jul 09, 2016 5:49 pm
Forum: I am a Programmer, Director, or Other
Topic: Programmer for hire [OPEN]
Replies: 10
Views: 1932

Re: Programmer for hire [OPEN]

Heyo, not sure if you've seen it but I sent you a PM a while ago about a commission.

Hope things are going okay.
by Sleepy
Thu Jun 23, 2016 7:11 pm
Forum: Works in Progress
Topic: Camera Anima [Steampunk/Point-and-Click Adventure][KICKSTARTER FUNDED]
Replies: 25
Views: 9013

Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D

First in a mini-series of gameplay tests up here, with guest appearance of the Artisan: https://www.youtube.com/watch?v=rMWCvymrcqI We've been experimenting with small gameplay tests recently, both to work out some cookbook codes for ourselves and to see what might work in-game. This on features on ...