Search found 148 matches
- Fri Jun 19, 2015 1:32 pm
- Forum: Asset Creation: Writing
- Topic: When the Narrator's Perspective is Different...
- Replies: 5
- Views: 915
Re: When the Narrator's Perspective is Different...
It depends on the reason why the universe agrees with the narrator, I think. Namely; does the universe agree because it reflects reality, or is it a created universe (eg. a fantasy or sci-fi setting)? If you're writing, say, historical fiction, and your characters have realistic attitudes for their ...
- Wed May 27, 2015 7:10 am
- Forum: Creator Discussion
- Topic: What length of game do you aim for?
- Replies: 10
- Views: 1815
Re: What length of game do you aim for?
I don't think there's an ideal playtime to aim for when it comes to VNs. Because it's a medium which can take cues from a whole plethora of others (TV, film, comics, novels, plays, poetry -- whatever you like) there's no real way to pin down an 'appropriate' length. It depends on the format of your ...
- Sat May 23, 2015 10:01 pm
- Forum: Creator Discussion
- Topic: What is done in the project development phase?
- Replies: 7
- Views: 1683
Re: What is done in the project development phase?
As someone who's been in much the same position with my current project, I think the big important thing with getting project development started is -- unless your scope demands otherwise -- getting at least a first draft of the script done first. Which it sounds like you've pretty much got! I didn'...
- Thu May 14, 2015 11:04 pm
- Forum: Creator Discussion
- Topic: How important is voice acting to you?
- Replies: 25
- Views: 4090
Re: How important is voice acting to you?
I think voice-acting is best used as a tool of accentuation -- as in, it should only be considered important to development if it's going to emphasize another worthwhile aspect of the VN, or draw out an element of the story somehow. So, for example -- if you have incredibly well-written dialogue, th...
- Wed May 13, 2015 10:25 pm
- Forum: Works in Progress
- Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
- Replies: 61
- Views: 16867
Re: Inverness Nights [BxB/history/fantasy]
Welp, it's been another month! Progress report time. Since April, I've mostly been doing editing. I'm trying to polish up the game so that there aren't any plot holes, and so my cringey mid-2014 dialogue is mostly trimmed or cut. Given the better part of a year has gone by now, a lot of the earlier ...
- Tue May 12, 2015 6:27 am
- Forum: Asset Creation: Writing
- Topic: Effective villain protagonists
- Replies: 17
- Views: 3734
Re: Effective villain protagonists
I particularly like villain protagonists because they tend to be more direct and driven about their goals than heroes are. One of the main ways a work can deter a hero from getting what they want is by throwing a caveat in with it (if you get it you hurt these people, the other characters don't want...
- Sun Apr 26, 2015 5:18 am
- Forum: Creator Discussion
- Topic: How to start talking to followers
- Replies: 8
- Views: 1776
Re: How to start talking to followers
Tumblr isn't the best platform for conversations for a few reasons that it'd take a while to list, but if you want to communicate with people on it, best way is generally to post your work or odds and ends about your life/interests, and see who responds. You'll never get everyone talking with you, o...
- Sun Apr 12, 2015 12:36 pm
- Forum: Asset Creation: Writing
- Topic: Writing "Canon" and the Problems of Being "Real"
- Replies: 16
- Views: 2782
Re: Writing "Canon" and the Problems of Being "Real"
I'm of roughly the same mind as truefaiterman, in that I think true/best ends have value when they do more than the other ends. I think they usually work well in the case of visual novels that are focused more on plot than character. For instance, I think in something like an otome game, having a tr...
- Fri Apr 10, 2015 7:30 am
- Forum: Anime, Games, and Japan
- Topic: Best Tear Jerker Music Pieces
- Replies: 17
- Views: 5179
Re: Best Tear Jerker Music Pieces
'$weet Fourth Symphony' from Blue Exorcist is my favourite bit of anime tear jerker music; but there are a few others I quite like... 'Aoi Shiori' -- Ano Hana 'We Were Lovers -instrumental-' -- Gankutsuou 'Sorairo Days -Tengen Toppa edition-' -- Gurren Lagann 'One Summer Day' -- Spirited Away 'Frien...
- Thu Apr 02, 2015 11:01 am
- Forum: Works in Progress
- Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
- Replies: 61
- Views: 16867
Re: Inverness Nights [BxB/history/fantasy]
Time for the obligatory monthly update! Though I haven't got much exciting to show this time-- I started postgrad a few weeks back, so my time is split three-ways between trying to get an Honours degree, trying to do my job, and trying to work on this game. Since early March, I've done the following...
- Tue Mar 24, 2015 1:07 am
- Forum: Creator Discussion
- Topic: Who runs VN Review sites?
- Replies: 30
- Views: 5234
Re: Who runs VN Review sites?
I've been considering doing EVN reviews, since I now have a degree in Media Studies and having some sort of use for my qualifications would be nice, but I'm kind of wary of potential backlash if I try to juggle being a creator and being a reviewer (potentially burning bridges with other devs if I ha...
- Sun Mar 08, 2015 12:38 pm
- Forum: Works in Progress
- Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
- Replies: 61
- Views: 16867
Re: Inverness Nights [BxB/history/fantasy]
Update ahoooy! Firstly, as discussed in the posts above, I've made some changes to the size of the font and the placement of the textbox-- I've brought it up a bit higher and made the words much, much bigger. While I think this has done a good job at fixing the legibility issues the game had and mak...
- Wed Feb 18, 2015 11:32 pm
- Forum: Creator Discussion
- Topic: How exactly does the voice acting work?
- Replies: 4
- Views: 1099
Re: How exactly does the voice acting work?
While I know some groups get together and record some/all dialogue together (on Skype or otherwise), generally VAing is done solo. I can't speak for the pro side of things, but I'm in a few amateur VAing groups, and what we normally do for our productions is record a few takes of every line with dif...
- Wed Feb 18, 2015 1:23 am
- Forum: Creator Discussion
- Topic: Basing a VN on a historical figure?
- Replies: 15
- Views: 2876
Re: Basing a VN on a historical figure?
I think a VN based on a historical figure would be cool, but it would be hard to have a major figure as the protagonist unless the point of the game is seeing how history could've been changed with different actions. I mean, with Napoleon, for example, you could recreate his life as a KN, or allow p...
- Thu Feb 12, 2015 4:14 pm
- Forum: Works in Progress
- Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
- Replies: 61
- Views: 16867
Re: Inverness Nights [BxB/history/fantasy]
Funny you should mention the textbox wraparound/size-- I've actually been reading some stuff on design theory for textboxes lately, so I've been trying to get an overhaul of it sorted out. I'm aware I should be keeping it to sort of 10 or so words before the wrap, and that it's sitting a bit too low...