Search found 1445 matches

by philat
Wed Oct 17, 2018 10:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Long lines of condition evaluation. Any trick to shorten those?
Replies: 5
Views: 126

Re: Long lines of condition evaluation. Any trick to shorten those?

Well, what I meant was like this part: day >= class_b_eventcontinues_day and dtime >= class_b_eventcontinues_dtime and class_b_event_progress == 1 I don't know, since I don't know what the rest of your game looks like, whether this is something that would be collapsible into something like daytimepr...
by philat
Wed Oct 17, 2018 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: change align in Dialog Box
Replies: 9
Views: 217

Re: change align in Dialog Box

That's not how any of this works. You are openly distributing unencrypted files of a game whose creators expressly stated they don't want that happening. Again, if you want to modify the game (including translation), contact the creators.
by philat
Tue Oct 16, 2018 10:59 pm
Forum: Creator Discussion
Topic: Would you be interested in a Ren'Py Dialogue Editor?
Replies: 4
Views: 174

Re: Would you be interested in a Ren'Py Dialogue Editor?

Not sure how much efficiency would be added compared to typing in Atom or Sublime if the writer is doing the programming. However, if it were able to convert, say, a Word file into renpy script, I could see it being useful for teams where programming/writing is separated (e.g., a writer who is unfam...
by philat
Tue Oct 16, 2018 10:52 pm
Forum: Ren'Py Questions and Announcements
Topic: change align in Dialog Box
Replies: 9
Views: 217

Re: change align in Dialog Box

That game isn't open source. I would recommend taking the file down as you shouldn't be distributing the game. Contact the creators if you want to modify it.
by philat
Tue Oct 16, 2018 10:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite opacity issues
Replies: 2
Views: 82

Re: Sprite opacity issues

I have no idea what you're doing, but show image at nellfade, center should work perfectly fine and does so for me in a clean project.
by philat
Tue Oct 16, 2018 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Long lines of condition evaluation. Any trick to shorten those?
Replies: 5
Views: 126

Re: Long lines of condition evaluation. Any trick to shorten those?

Depends on what your conditions are, I guess. If you have non-boolean variables that need to be checked for equivalency, you can use a list. ( if [var1, var2] == [1, 2] instead of if var1==1 and if var2==2 , which is slightly shorter.) If you have a bunch of variables that are always going to be pre...
by philat
Mon Oct 15, 2018 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Lock Combination Puzzle
Replies: 17
Views: 807

Re: Lock Combination Puzzle

I have no idea, I just pulled it off google. In any case, the screen is simple enough. Also look here for a similar example: viewtopic.php?f=51&t=51868
by philat
Mon Oct 15, 2018 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: making an image map with an overlay
Replies: 2
Views: 48

Re: making an image map with an overlay

Eh... simpler to just add the items in the background (literally add "image" before the imagemap) using conditionals and have a completely transparent imagemap.
by philat
Mon Oct 15, 2018 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Drag and drop with image hover effect
Replies: 2
Views: 69

Re: Drag and drop with image hover effect

You were close.

Code: Select all

drag:
    idle_child "idle.png"
    hover_child "hover.png"
by philat
Mon Oct 15, 2018 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: Taking in-game screenshots. Calling them back.
Replies: 3
Views: 105

Re: Taking in-game screenshots. Calling them back.

If you don't need it to be saved, you can just use FileTakeScreenshot and FileCurrentScreenshot. Makes things much simpler for the former, if you don't absolutely need the latter. https://www.renpy.org/doc/html/screen_actions.html#FileTakeScreenshot https://www.renpy.org/doc/html/screen_actions.html...
by philat
Sun Oct 14, 2018 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Extend "" and transform not working with replay
Replies: 1
Views: 56

Re: Extend "" and transform not working with replay

Probably not an issue with extend. Transitions hide the window by default. Try using window show or something along those lines. https://www.renpy.org/doc/html/dialogue ... management
by philat
Thu Oct 11, 2018 10:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Keybindings Not Always Working
Replies: 2
Views: 63

Re: Keybindings Not Always Working

You have R set to NullAction() in the screen main_menu, which I believe is conflicting with the action in options. Try tagging options with menu.
by philat
Thu Oct 11, 2018 12:27 am
Forum: Ren'Py Questions and Announcements
Topic: At times, saves will load to a screen instead of the saved location
Replies: 7
Views: 172

Re: At times, saves will load to a screen instead of the saved location

OP: Nobody can help you without code.



Prussan wrote:
Wed Oct 10, 2018 11:12 pm

Code: Select all

screen TM1:
    zorder 99
    imagemap:
        idle "images/Town Map.png"
        hotspot (195,135,90,90) clicked ui.callsinnewcontext("campground")
Don't use callsinnewcontext. Jump.