Search found 1465 matches

by philat
Tue Jan 15, 2019 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Conversation Menus (ren'py)
Replies: 4
Views: 63

Re: Conversation Menus (ren'py)

Several options discussed in this thread: viewtopic.php?t=51347
by philat
Mon Jan 14, 2019 8:43 pm
Forum: Ren'Py Questions and Announcements
Topic: One Character with two stylings?
Replies: 4
Views: 73

Re: One Character with two stylings?

Don't use the same variable name for your character object and character name. In other words. define pc = Character("[pc_name]", who_color="#2b68b2") define pcthink = Character("[pcthink_name]", who_italic=True, what_italic=True, what_color="#888", what_prefix="(", what_suffix=")") ...other stuff.....
by philat
Sun Jan 13, 2019 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Countdown Timer won't jump to a label when it ends?
Replies: 6
Views: 183

Re: Countdown Timer won't jump to a label when it ends?

Uh... that has nothing to do with the screen I linked to. Just show the countdown screen and put whatever puzzle you want after it, it'll still jump after the timer unless you turn it off.
by philat
Fri Jan 11, 2019 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: Setting variable as another variable (solved)
Replies: 3
Views: 76

Re: Setting variable as another variable (solved)

No problem. Interpolation (in whatever form you may come across, .format() or % or []) is only necessarily when you want to put the variable in a STRING. In all other contexts, it's just the variable name.
by philat
Fri Jan 11, 2019 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: Hover for In-Game Menus?
Replies: 1
Views: 72

Re: Hover for In-Game Menus?

You would have to modify the choice screen pretty extensively -- possibly not something to take on as a novice. Straight up custom screens with imagebuttons would probably be better.
by philat
Tue Dec 25, 2018 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 170

Re: Flipping screens horizontally

The entire point of layered images is NOT using conditionals. You're supposed to name the files with the relevant attributes and use the attributes (not conditions) to control the image. That said, it's perfectly fine to simply use ConditionSwitches or other methods if that is easier for you to unde...
by philat
Tue Dec 18, 2018 2:44 am
Forum: Ren'Py Questions and Announcements
Topic: HELP: Additional text on dialog box when hovering over choices in-game
Replies: 2
Views: 108

Re: HELP: Additional text on dialog box when hovering over choices in-game

Basic answer is tooltips. https://www.renpy.org/doc/html/screen_actions.html#tooltips Slightly longer answer is: modify the choice screen to 1) parse the choice text from the tooltip text (you'd need to think about how to parse, which is a bit of a string manipulation question, but examples include:...
by philat
Tue Dec 18, 2018 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Say Text Window Has Inconsistent Width
Replies: 7
Views: 286

Re: Say Text Window Has Inconsistent Width

There are a lot of issues in general, but suffice it to say that, as you uploaded, the text window is actually nothing like what you think it is. (Add background Solid("#FFF5") to your window style if you don't believe me and look at where the window is.) That said: 1. Delete ALL of your window styl...
by philat
Mon Dec 10, 2018 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Slider percentages
Replies: 1
Views: 89

Re: Slider percentages

The preferences are all variables, so just find them and use them to calculate percentage. Volumes are floats between 0.0 and 1.0 anyway, so that's easy.
by philat
Mon Dec 10, 2018 8:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Point and Click + Timer question!
Replies: 5
Views: 169

Re: [SOLVED] Point and Click + Timer question!

Some suggestions. There is zero reason that clicking should reset the timer unless you have something that is manually hiding/reshowing the countdown screen. screen countdown: zorder 99 timer time action [Hide('countdown'), Jump(timer_jump)] bar value AnimatedValue(0, time, time, time) xmaximum 200 ...
by philat
Sun Dec 09, 2018 9:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Point and Click + Timer question!
Replies: 5
Views: 169

Re: Point and Click + Timer question!

Unsure why the timer would interfere with the cursor, but try using AnimatedValue instead of calling the timer so often.
by philat
Mon Nov 12, 2018 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Button actions performed on screen call without clicking them?
Replies: 8
Views: 146

Re: Button actions performed on screen call without clicking them?

It's somewhat out of date but the principle concept (that you should not use functions in screens unless curried or wrapped in an Action of some sort) still stands, which was the main point. Also, currying still works perfectly fine.