Search found 1354 matches

by philat
Sun Aug 19, 2018 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble understanding how to use multiple conditions
Replies: 2
Views: 17

Re: Having trouble understanding how to use multiple conditions

If AL is 100, you never reach the second evaluation because the first condition block runs. You need to put the most restrictive condition first.
by philat
Fri Aug 17, 2018 9:25 am
Forum: Creator Discussion
Topic: adventure game mechanics in VNs
Replies: 12
Views: 228

Re: adventure game mechanics in VNs

Unrelatedly, you should check out Unavowed, the latest Wadjet Eye game. It's been getting great reviews (I'm only in the first hour or so so I can't say for certain what I think) and is a pretty old-school-ish adventure game. May give you some further inspiration.
by philat
Fri Aug 17, 2018 1:35 am
Forum: Creator Discussion
Topic: adventure game mechanics in VNs
Replies: 12
Views: 228

Re: adventure game mechanics in VNs

Hmm. As Imperf3kt suggests, the question is rather broad. I'm also unsure if you're looking for Ren'py games specifically or not. If by "adventure game" you mean the traditional Myst/LucasArts type of games, with an emphasis on exploration of environments and puzzles, I would guess the most well-kno...
by philat
Thu Aug 16, 2018 9:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Conditional menu option not working as intended
Replies: 3
Views: 38

Re: [Solved] Conditional menu option not working as intended

No problem. It's confusing at first. Remember brackets for interpolation are only inside ren'py strings. Outside of strings brackets mean a list.
by philat
Thu Aug 16, 2018 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Syncronicity shake fx issue
Replies: 7
Views: 140

Re: [SOLVED]Syncronicity shake fx issue

Bit late to the party, I guess, but try renpy.layer_at_list(). If you don't want the rain (or any other displayable) to shake, you can put it on a custom layer. (See further: https://www.renpy.org/doc/html/displaying_images.html#layer ) label start: scene bg_policestation show victoria worried car s...
by philat
Thu Aug 16, 2018 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Conditional menu option not working as intended
Replies: 3
Views: 38

Re: Conditional menu option not working as intended

In the condition: just Hacking.enabled, not [Hacking.enabled].
by philat
Sun Aug 12, 2018 9:09 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED)How to jump to a new label when all menu options have been selected?
Replies: 7
Views: 109

Re: How to jump to a new label when all menu options have been selected?

You can also use this undocumented but useful behavior: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=42976#p447121 label 3d: $ flowers_set = [] menu flowers: set flowers_set "White": call white "Red": call red "Yellow": call yellow if len(flowers_set) < 3: jump flowers # implicitly, if the ...
by philat
Wed Aug 08, 2018 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help writing a function using lists and things
Replies: 3
Views: 68

Re: Help writing a function using lists and things

What I imagine is a more long-hand way of expressing Remix's idea above (because I'm not a programmer and compressing logic too much makes it hard for me to read ;) ) Also, you don't need the whole matrix, just a list of absolute positions which can be used to calculate relative distance. #so me ve ...
by philat
Wed Aug 01, 2018 8:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable chapters + music box depending on completion
Replies: 3
Views: 156

Re: Unlockable chapters + music box depending on completion

To be clear, it's possible to use data structures for this (and that is what I would do, probably), but I would recommend getting it to work long-hand before trying short-hand...
by philat
Tue Jul 31, 2018 9:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable chapters + music box depending on completion
Replies: 3
Views: 156

Re: Unlockable chapters + music box depending on completion

The general approach seems right. Probably a typo or something along those lines.
by philat
Tue Jul 31, 2018 9:40 pm
Forum: Ren'Py Questions and Announcements
Topic: draggroup with animated images?
Replies: 1
Views: 71

Re: draggroup with animated images?

child "eileen animated"
by philat
Tue Jul 31, 2018 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Converting UI to Screen
Replies: 12
Views: 260

Re: Converting UI to Screen

Code: Select all

screen stats_overlay():
    frame:
        vbox:
            text "Morals: [morals_points]"
            bar value morals_points range max_morals
Adjust style elements as needed.
by philat
Tue Jul 31, 2018 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen with a transform from a specific location[not possible]
Replies: 15
Views: 463

Re: Showing a screen with a transform from a specific location

It looks like you're using use navi. The zorder should be in the screen that's using, not in navi, then.