Search found 35 matches
- Tue Feb 24, 2015 8:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a menu with If options having some bugs
- Replies: 3
- Views: 425
Re: Creating a menu with If options having some bugs
You are such a trooper!! Thank you so so much! [Please, forgive me, I cannot resist a pun so opportune] I think what my problem was, was that for some reason [really not sure why I did] I placed a (set) every single time you entered a place that would get you an item. So I think it was over-ridding ...
- Tue Feb 24, 2015 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a menu with If options having some bugs
- Replies: 3
- Views: 425
Creating a menu with If options having some bugs
menu: "Throw what's in the fridge." if "blood" in items: jump bad "Throw the knife down." if "knife" in items: jump bad1 "Throw the rope down." if "rope" in items: jump bad2 "Yell down at them.": jump bad3 So here's what's going ...
- Fri Nov 07, 2014 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code posted, multiple Jump issues
- Replies: 7
- Views: 813
Re: Code posted, multiple Jump issues
Hey Akemichhi!! That helped a lot thank you so much! I can click through again!
- Fri Nov 07, 2014 3:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Code posted, multiple Jump issues
- Replies: 7
- Views: 813
Re: Code posted, multiple Jump issues
screen bedrooml: imagemap: ground "bg5.png" hover "bg5movel.png" hotspot (10, 290, 150, 145) clicked Return("frame") hotspot (398, 541, 300, 80) clicked Return("glass") hotspot (539, 2, 343, 370) clicked Return("door") hotspot (735, 373, 130, 80) cl...
- Thu Nov 06, 2014 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code posted, multiple Jump issues
- Replies: 7
- Views: 813
Re: Code posted, multiple Jump issues
Mmm... I looked over it and I don't think so? When you're done investigating something, I want you to go back to the room you were in when you investigated it. And that's working with everything except for the door to the kitchen, and the arrow to go to the right side of the room. Sorry if I misunde...
- Thu Nov 06, 2014 4:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code posted, multiple Jump issues
- Replies: 7
- Views: 813
Re: Code posted, multiple Jump issues
Thank you so much Alex!!
I re-did the first post so it's in code mode now! Sorry about that!
And... that show thing seems like it'll work like a charm thank you so much!
I re-did the first post so it's in code mode now! Sorry about that!
And... that show thing seems like it'll work like a charm thank you so much!
- Thu Nov 06, 2014 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code posted, multiple Jump issues
- Replies: 7
- Views: 813
Code posted, multiple Jump issues
label start: b "I woke up because it hurt." label begin: $ items = [] screen bedrooml: imagemap: ground "bg5.png" hover "bg5movel.png" hotspot (10, 290, 150, 145) clicked Return("frame") hotspot (398, 541, 300, 80) clicked Return("glass") hotspot (5...
- Mon Nov 03, 2014 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Value Error
- Replies: 1
- Views: 415
Value Error
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 35, in script File "game/script.rpy", line 35, in python ValueError: need more than 1 value to unpack -- Full Traceback -----------------------------------------------------------...
- Mon Oct 20, 2014 7:33 pm
- Forum: We are offering Paid Work
- Topic: New VN looking for long-term artist
- Replies: 13
- Views: 3690
Re: New VN looking for long-term artist
Hello there! This sounds like a really fun and exciting project! Either way I hope it goes well for you! I've made a visual novel myself, as well as completed a successful Kickstarter, so I'm familiar with all the needed aspects for such an undertaking, and would really love to be a part of more wor...
- Mon Oct 20, 2014 7:31 pm
- Forum: We are offering Paid Work
- Topic: CG Artist Concept Art Character Sheet Artist NEED IT [PAID]
- Replies: 5
- Views: 2381
Re: CG Artist Concept Art Character Sheet Artist NEED IT [PA
Hello there! This sounds like a really fun and exciting project! Either way I hope it goes well for you! I've made a visual novel myself, as well as completed a successful Kickstarter, so I'm familiar with all the needed aspects for such an undertaking, and would really love to be a part of more wor...
- Fri Oct 17, 2014 5:29 pm
- Forum: Works in Progress
- Topic: Steam Greenlight Visual Novel!
- Replies: 4
- Views: 1794
Steam Greenlight Visual Novel!
http://steamcommunity.com/sharedfiles/f ... =309653165
Please give it a vote and spread the word if you'd like to see this on Steam!
Let's get more VN love on Steam!! <3
Please give it a vote and spread the word if you'd like to see this on Steam!
Let's get more VN love on Steam!! <3
- Fri Aug 29, 2014 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation Hiccup-- Time Sensitive!
- Replies: 4
- Views: 626
Re: Translation Hiccup-- Time Sensitive!
I did, and the way I understood it was that translating the 'none' strings effected the menu buttons, and when I wrote out the code like it says to in the document nothing happens.
It's possible that I misunderstood what it was saying though.
It's possible that I misunderstood what it was saying though.
- Fri Aug 29, 2014 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation Hiccup-- Time Sensitive!
- Replies: 4
- Views: 626
Re: Translation Hiccup-- Time Sensitive!
Hi, thanks for the response! If you're referring to this: translate None strings: old "Start Game" new "Artstay Amegay" I've already tried it, and for some reason it's not working : / Which is why I went looking for another way, and ended up finding what I originally posted.
- Fri Aug 29, 2014 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation Hiccup-- Time Sensitive!
- Replies: 4
- Views: 626
Translation Hiccup-- Time Sensitive!
So I'm in a bit of a time crunch here... I'm all but ready to launch my game, I have a deadline to meet, and I just finished translating my game so that it'll be bilingual German and English. I've gotten all the buttons and what not to work, so if you click the English button you can play in English...
- Mon Aug 18, 2014 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multi-Language Help
- Replies: 3
- Views: 1026
Re: Multi-Language Help
Think I may just private message you cause I really need a solution to this soon haha;;