Hi,
I've been thinking about this and it seems you are right. The individual volume in Ren'py seems to be divided by the number of playing sound files. So if quiet sound plays while loud music is playing, it gets obvious. I think it's better to handle them simultaneously though. Isn't that possible?
Search found 67 matches
- Sat Dec 12, 2015 10:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music channel lowering its volume when sound plays
- Replies: 6
- Views: 1754
- Sat Dec 12, 2015 9:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic image definition acting weird
- Replies: 4
- Views: 330
Re: Automatic image definition acting weird
You are right, I was doing wrong. Thanks for info though! It's solved now!
- Sat Dec 12, 2015 8:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic image definition acting weird
- Replies: 4
- Views: 330
Re: Automatic image definition acting weird
Hi, thanks for response!
So I have to hide after 'show image_01' if I want use that image again? Is that the way used to? Because I don't remember I had to do such a thing before.
So I have to hide after 'show image_01' if I want use that image again? Is that the way used to? Because I don't remember I had to do such a thing before.
- Sat Dec 12, 2015 6:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic image definition acting weird
- Replies: 4
- Views: 330
Automatic image definition acting weird
Hi, It seems automatic image definition has an issue here. You cannot show the same image twice! So the code below obviously doesn't work. Isn't this a bug? show image_01 e "You've created a new Ren'Py game." show image_02 e "Once you add a story, pictures, and music, you can release ...
- Fri Dec 04, 2015 2:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music channel lowering its volume when sound plays
- Replies: 6
- Views: 1754
Re: [solved] Music channel lowering its volume when sound pl
That's odd. I'm here because I also have similar problem. In my case it happens when I test voice volume via pref screen. Music volume gets lower, then enter the game, it get normal. If it's really a matter of loudness of the file, I'm shocked!
- Thu Dec 03, 2015 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music channel lowering its volume when sound plays
- Replies: 6
- Views: 1754
Re: [solved] Music channel lowering its volume when sound pl
So loud sound makes music quiet?
- Mon Nov 30, 2015 3:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Auto forward mode.
- Replies: 5
- Views: 1182
Re: Auto forward mode.
I didn't know that! Thanks, PyTom!
- Sun Nov 29, 2015 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto forward mode.
- Replies: 5
- Views: 1182
Re: Auto forward mode.
Never mind.
- Sat Nov 21, 2015 12:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.sample_voice bug
- Replies: 0
- Views: 289
config.sample_voice bug
This is probably a bug.
In preference screen, when you test the voice sound with the code 'config.sample_voice',
Ren'py automatically reduce the music volume for no reason and it stays there until the game begins.
A small thing but anyone noticed?
In preference screen, when you test the voice sound with the code 'config.sample_voice',
Ren'py automatically reduce the music volume for no reason and it stays there until the game begins.
A small thing but anyone noticed?
- Fri Oct 30, 2015 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory usage diagnostics
- Replies: 1
- Views: 351
Memory usage diagnostics
Hi,
Is there any tools that logs how much main and video memory is used while playing a game(only for a game)?
I want make some specifications for people who play the game, but I am not sure how I do it.
Is there any tools that logs how much main and video memory is used while playing a game(only for a game)?
I want make some specifications for people who play the game, but I am not sure how I do it.
- Sat Sep 26, 2015 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent users skipping transition effect like dissolve
- Replies: 5
- Views: 2721
Re: Prevent users skipping transition effect like dissolve
Hi, philat! Thanks for suggestions!
ATL method works great! Never thought about that!
And I can see what you mean about annoyance.
I keep them as minimum as possible.
ATL method works great! Never thought about that!
And I can see what you mean about annoyance.
I keep them as minimum as possible.
- Fri Sep 25, 2015 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent users skipping transition effect like dissolve
- Replies: 5
- Views: 2721
Re: Prevent users skipping transition effect like dissolve
Hi, thanks again, trooper6!
It seems I cannot get it work with hard pause method though.
You cannot skip to the next image, but Renpy skips transition effect.
It seems I cannot get it work with hard pause method though.
You cannot skip to the next image, but Renpy skips transition effect.
Code: Select all
show image_01 with dissolve
$ renpy.pause(2.0, hard=True)
show image_02 with dissolve
- Fri Sep 25, 2015 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent users skipping transition effect like dissolve
- Replies: 5
- Views: 2721
Prevent users skipping transition effect like dissolve
Prevent users skipping transition effect like dissolve, is it possible?
I tried hard pause but it doesn't do what I need.
I want screen to fade out smoothly no matter what user does.
It totally kills the pace of the game.
I tried hard pause but it doesn't do what I need.
I want screen to fade out smoothly no matter what user does.
It totally kills the pace of the game.
- Fri Jul 31, 2015 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
The way you let the program know it is the callback's keyword and not Eileen's keyword is by adding the prefix "cb_" to the keyword. In this case you end up with, cb_char. Thanks again but... how does the one know this?? Like adding prefix "cb_"... It must be strictly "cb_&...
- Fri Jul 31, 2015 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
Thanks, SinnyROM and trooper6! Your explanation is very helpful but clearly beyond my knowledge. I can somehow understand what you wrote but it's impossible to get on my own. I'll leave that **kwarg. Thank you, both. I really appreciate! init -1 python: renpy.music.register_channel("Chan1"...