Search found 67 matches
- Thu Jul 30, 2015 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
Hey, SundownKid! I am pretty much novice so I don't understand what that means but if I take this out from code Ren'py returns error. So this additional arguments must be necessary for some reason? Why's the name **kwargs?? I can change it to **abc and it still works. What's the point of having this...
- Thu Jul 30, 2015 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
Hey, SinnyROM! Thanks for your help!
It works great. Much much better than manually placing codes.
It's perfect if the voice effect continues after the dialogue without clicking though.
I also wonder
init python:
def callback(event, **kwargs):
what's this **kwargs thingy???
It works great. Much much better than manually placing codes.
It's perfect if the voice effect continues after the dialogue without clicking though.
I also wonder
init python:
def callback(event, **kwargs):
what's this **kwargs thingy???
- Wed Jul 29, 2015 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
Hi,
I'm still looking for a solution for this.
Currently I have to manually mute the voice effect every time he speaks.
I don't think this is an efficient way to do this.
Is there any ways to 'keep watching if the character speaks, if not, the voice effect appears' which I think a lot better.
I'm still looking for a solution for this.
Currently I have to manually mute the voice effect every time he speaks.
I don't think this is an efficient way to do this.
Is there any ways to 'keep watching if the character speaks, if not, the voice effect appears' which I think a lot better.
- Wed Jul 09, 2014 5:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Icon Missing
- Replies: 2
- Views: 616
Re: Android Icon Missing
Thanks for confirmation, Jack.
I'm also using the latest one so that might be it.
I'm also using the latest one so that might be it.
- Wed Jul 09, 2014 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Icon Missing
- Replies: 2
- Views: 616
Android Icon Missing
Hello,
I placed android-icon.png, ouya-icon.png in the base directory
but once the build is completed it only shows default renpy icon instead (in BlueStacks emulator, btw)
Is this a bug or am I missing anything?
I placed android-icon.png, ouya-icon.png in the base directory
but once the build is completed it only shows default renpy icon instead (in BlueStacks emulator, btw)
Is this a bug or am I missing anything?
- Mon Jun 30, 2014 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Re: Looking for a solution for audio playback
Ahh! Volume! I've never thought about that. Big thanks, Pytom.
Another question.
Is it possible to get back to growling right after the sentence is finished without touching anything?
I mean, in this case it won't come back until you click the button, right?
Another question.
Is it possible to get back to growling right after the sentence is finished without touching anything?
I mean, in this case it won't come back until you click the button, right?
- Mon Jun 30, 2014 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Looking for a solution for audio playback
- Replies: 13
- Views: 1794
Looking for a solution for audio playback
Hello, I am experiencing technical problem on sound. Say, I have this monster. It's growling (loop footage). Then I want him to speak. Once it finished his sentence, I want its growling back without getting back to the beginning. Like this. "Grrrr 'Ha-ha-ha' rrrrr --- Grrrrrrrrr" I have no...