Search found 64 matches
- Thu Aug 25, 2022 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Action If and if statement
- Replies: 2
- Views: 317
Re: Action If and if statement
Thanks for clarification! Much appreciated!
- Wed Aug 24, 2022 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Action If and if statement
- Replies: 2
- Views: 317
Action If and if statement
Code: Select all
timer 0.1 action If(x, Function(a), None) repeat TrueCode: Select all
if x:
timer 0.1 action Function(a) repeat TrueThe latter one saves the resource more?
- Fri Aug 19, 2022 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.default_afm_after_click
- Replies: 3
- Views: 247
Re: config.default_afm_after_click
I thought both 'default' and 'init python:' work in a similar manner but... probably they don't. I need to use 'default' specifically for it.
- Fri Aug 19, 2022 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.default_afm_after_click
- Replies: 3
- Views: 247
Re: config.default_afm_after_click
Thanks, PyTom! I wasn't sure which one I should use! One more question regarding preferences.voice_sustain. default preferences.voice_sustain = True When I load the game after deleting persistent data, this works as expected. It makes voice sustain on. But if I change this to init python: preference...
- Fri Aug 19, 2022 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: config.default_afm_after_click
- Replies: 3
- Views: 247
config.default_afm_after_click
It seems it's missing?
I can use preferences.afm_after_click without problems but is it not supposed to be in config variables?
I can use preferences.afm_after_click without problems but is it not supposed to be in config variables?
- Fri Aug 19, 2022 12:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 8.0.2 VP9 framerate issues
- Replies: 11
- Views: 832
Re: Renpy 8.0.2 VP9 framerate issues
Mmm, I don't see the difference. Both versions play well on my computer.
Though I think FPS should be 24 or 30 at most as it's just video?
Though I think FPS should be 24 or 30 at most as it's just video?
- Wed Aug 17, 2022 11:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 8.0.2 VP9 framerate issues
- Replies: 11
- Views: 832
Re: Renpy 8.0.2 VP9 framerate issues
Maybe you can try to reduce the file size with VP9. It seems that is the only big difference.
- Tue Aug 16, 2022 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Blinking Effect Question
- Replies: 5
- Views: 313
Re: Blinking Effect Question
Brilliant!
You know what, there's no way I can figure this out on my own. How can you do that, man... this makes me really sad... still no idea about that math code... lol
Thanks for your help. This is exactly I want.
You know what, there's no way I can figure this out on my own. How can you do that, man... this makes me really sad... still no idea about that math code... lol
Thanks for your help. This is exactly I want.
- Tue Aug 16, 2022 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blinking Effect Question
- Replies: 5
- Views: 313
Re: Blinking Effect Question
Yeah,
To be exact I want it to look like attached video.
Can it be done with on show statement?
I really can't figure it out.
To be exact I want it to look like attached video.
Can it be done with on show statement?
I really can't figure it out.
- Tue Aug 16, 2022 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blinking Effect Question
- Replies: 5
- Views: 313
Blinking Effect Question
Hello. I want this blinking animation to have fadein and out effect. Currently trans.alpha is set to 1.0 and 0.0 respectively so it shows and hides instantly. Is there any way to achieve this? init python: def show_op(trans, st, at): if st < 1 / x: trans.alpha = 1.0 return 0 else: return None def hi...
- Tue Aug 02, 2022 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases
- Replies: 11
- Views: 4247
Re: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases
Never mind, I found solutions.
- Thu Jul 14, 2022 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Movie Playback Issue
- Replies: 0
- Views: 217
Movie Playback Issue
I've noticed that partial movie playback (loop certain part of a movie file) doesn't seem to work since 7.2.0
Can you confirm?
Can you confirm?
- Tue Jun 13, 2017 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I call screen from another screen?
- Replies: 11
- Views: 18041
Re: How can I call screen from another screen?
Thanks for useful tips!
The context concept is new to me. So ren'py allows only one new context at a time. Is there any reason to this? Or just happened to be like that?
Anyway I'll use show screen instead with modal feature as you say.
Thanks again.
The context concept is new to me. So ren'py allows only one new context at a time. Is there any reason to this? Or just happened to be like that?
Anyway I'll use show screen instead with modal feature as you say.
Thanks again.
- Tue Jun 13, 2017 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I call screen from another screen?
- Replies: 11
- Views: 18041
Re: How can I call screen from another screen?
Hi, trooper6. Thanks for your response. The problem I have is if the user activated Auto Forward the game would still progress while the screen is shown. Calling screen pauses the game, right? I want that feature for maps and inventories, called from other screen. While typing this I thought of togg...
- Tue Jun 13, 2017 2:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I call screen from another screen?
- Replies: 11
- Views: 18041
Re: How can I call screen from another screen?
action Call("screen") is not yet implemented?
I find it rather useful but I couldn't find in the doc.
I find it rather useful but I couldn't find in the doc.