Search found 64 matches

by ReAnimator
Thu Aug 25, 2022 7:28 am
Forum: Ren'Py Questions and Announcements
Topic: Action If and if statement
Replies: 2
Views: 317

Re: Action If and if statement

Thanks for clarification! Much appreciated!
by ReAnimator
Wed Aug 24, 2022 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Action If and if statement
Replies: 2
Views: 317

Action If and if statement

Code: Select all

timer 0.1 action If(x, Function(a), None) repeat True
and

Code: Select all

if x:
	timer 0.1 action Function(a) repeat True
These two are the same thing? If so which one is preferable?
The latter one saves the resource more?
by ReAnimator
Fri Aug 19, 2022 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: config.default_afm_after_click
Replies: 3
Views: 247

Re: config.default_afm_after_click

I thought both 'default' and 'init python:' work in a similar manner but... probably they don't. I need to use 'default' specifically for it.
by ReAnimator
Fri Aug 19, 2022 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: config.default_afm_after_click
Replies: 3
Views: 247

Re: config.default_afm_after_click

Thanks, PyTom! I wasn't sure which one I should use! One more question regarding preferences.voice_sustain. default preferences.voice_sustain = True When I load the game after deleting persistent data, this works as expected. It makes voice sustain on. But if I change this to init python: preference...
by ReAnimator
Fri Aug 19, 2022 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: config.default_afm_after_click
Replies: 3
Views: 247

config.default_afm_after_click

It seems it's missing?
I can use preferences.afm_after_click without problems but is it not supposed to be in config variables?
by ReAnimator
Fri Aug 19, 2022 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy 8.0.2 VP9 framerate issues
Replies: 11
Views: 832

Re: Renpy 8.0.2 VP9 framerate issues

Mmm, I don't see the difference. Both versions play well on my computer.
Though I think FPS should be 24 or 30 at most as it's just video?
by ReAnimator
Wed Aug 17, 2022 11:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy 8.0.2 VP9 framerate issues
Replies: 11
Views: 832

Re: Renpy 8.0.2 VP9 framerate issues

Maybe you can try to reduce the file size with VP9. It seems that is the only big difference.
by ReAnimator
Tue Aug 16, 2022 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Blinking Effect Question
Replies: 5
Views: 313

Re: Blinking Effect Question

Brilliant!
You know what, there's no way I can figure this out on my own. How can you do that, man... this makes me really sad... still no idea about that math code... lol
Thanks for your help. This is exactly I want.
by ReAnimator
Tue Aug 16, 2022 11:48 am
Forum: Ren'Py Questions and Announcements
Topic: Blinking Effect Question
Replies: 5
Views: 313

Re: Blinking Effect Question

Yeah,
To be exact I want it to look like attached video.
Can it be done with on show statement?
I really can't figure it out.
by ReAnimator
Tue Aug 16, 2022 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: Blinking Effect Question
Replies: 5
Views: 313

Blinking Effect Question

Hello. I want this blinking animation to have fadein and out effect. Currently trans.alpha is set to 1.0 and 0.0 respectively so it shows and hides instantly. Is there any way to achieve this? init python: def show_op(trans, st, at): if st < 1 / x: trans.alpha = 1.0 return 0 else: return None def hi...
by ReAnimator
Tue Aug 02, 2022 12:01 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases
Replies: 11
Views: 4247

Re: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases

Never mind, I found solutions.
by ReAnimator
Thu Jul 14, 2022 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Movie Playback Issue
Replies: 0
Views: 217

Movie Playback Issue

I've noticed that partial movie playback (loop certain part of a movie file) doesn't seem to work since 7.2.0
Can you confirm?
by ReAnimator
Tue Jun 13, 2017 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I call screen from another screen?
Replies: 11
Views: 18041

Re: How can I call screen from another screen?

Thanks for useful tips!

The context concept is new to me. So ren'py allows only one new context at a time. Is there any reason to this? Or just happened to be like that?

Anyway I'll use show screen instead with modal feature as you say.

Thanks again.
by ReAnimator
Tue Jun 13, 2017 3:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I call screen from another screen?
Replies: 11
Views: 18041

Re: How can I call screen from another screen?

Hi, trooper6. Thanks for your response. The problem I have is if the user activated Auto Forward the game would still progress while the screen is shown. Calling screen pauses the game, right? I want that feature for maps and inventories, called from other screen. While typing this I thought of togg...
by ReAnimator
Tue Jun 13, 2017 2:44 am
Forum: Ren'Py Questions and Announcements
Topic: How can I call screen from another screen?
Replies: 11
Views: 18041

Re: How can I call screen from another screen?

action Call("screen") is not yet implemented?
I find it rather useful but I couldn't find in the doc.