Say I have a project that is 1280, 720p
HOW do i zoom in on the center? I can't for the LIFE of me figure it out, I've read the guide over and over again but i just can't seem to do it with 1280, 720
Someone help please? <3
Search found 8 matches
- Sat Dec 21, 2013 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zooming in on Images in real time?
- Replies: 1
- Views: 402
- Thu Dec 19, 2013 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point Based Endings Explained?
- Replies: 7
- Views: 1185
Re: Point Based Endings Explained?
So if i write it out like this... menu: "Stay strong, run forward!": $ reality += 3 hide screen countdown jump menu6_end "Vincent faces the monster and holds his arms up.": hide screen countdown $ illusion -=2 jump menu6_caught The game will keep record after i set $ reality = 0 ...
- Wed Dec 18, 2013 4:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Points Based Ending Code entry locations?
- Replies: 1
- Views: 380
Points Based Ending Code entry locations?
I understand the points system... if $ boyfriendpoints >=80: "The boyfriend ending happens." elif $ boyfriendpoints >=50: "The friend ending happens." else: "The forever alone ending happens." BUT, as I am inputting the variables in (Ex. "help her" $ compassio...
- Wed Dec 18, 2013 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a points based ending
- Replies: 5
- Views: 759
Re: Need help with a points based ending
So... The code would be input in the END, correct?
- Wed Dec 18, 2013 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point Based Endings Explained?
- Replies: 7
- Views: 1185
Re: Point Based Endings Explained?
So, I can usually put that at the ending of the game?
As for the choices that will be made, I can just set the $ points to those and the game keeps track of those?
As for the choices that will be made, I can just set the $ points to those and the game keeps track of those?
- Tue Dec 17, 2013 11:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point Based Endings Explained?
- Replies: 7
- Views: 1185
Point Based Endings Explained?
I want to make a multiple ending game with Good, bad, and True endings made possible by making a certain amount of points in the game with decisions.
HOW do i go about doing this? I read the tutorial but it just didn't make sense... Someone help please?
HOW do i go about doing this? I read the tutorial but it just didn't make sense... Someone help please?
- Tue Dec 17, 2013 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simulating Running WHILE In A Timed Decision Menu label
- Replies: 2
- Views: 502
Re: Simulating Running WHILE In A Timed Decision Menu label
So where in my code would I put that
- Tue Dec 17, 2013 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simulating Running WHILE In A Timed Decision Menu label
- Replies: 2
- Views: 502
Simulating Running WHILE In A Timed Decision Menu label
So... this is what I have coded into a visual novel I'm writing label menu1: $ time = 5 $ timer_range = 5 $ timer_jump = 'menu1_caught' show screen countdown menu: "Go left!": hide screen countdown "Dead end!" jump menu1_caught "Go right!": hide screen countdown "H...