Search found 39 matches

by Vaendryl
Wed Jul 13, 2016 8:18 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] problem with saving and loading
Replies: 0
Views: 633

[solved] problem with saving and loading

EDIT: turned out I didn't put a return statement at the end of an after_load label. D'OH! I'm using the in-built spritemanager to make a minigame combining pygame, custom displayables and unit objects (using python quite heavily), but when I end the interaction and tell renpy to save and load, all s...
by Vaendryl
Fri Jun 03, 2016 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: caching render objects safely
Replies: 3
Views: 535

Re: caching render objects safely

thanks for the answer, man.

main advantage I'd hope to get was to not just cache a single render but multiple, basically caching a simple animation. I don't suppose you've got any ideas about that?
by Vaendryl
Wed Jun 01, 2016 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: caching render objects safely
Replies: 3
Views: 535

caching render objects safely

I was thinking that maybe showing a lot of displaybles on screen could be sped up by storing a render object inside the displayable instance and have the render method return that if nothing's changed, or maybe store a couple of different renders and just return the one that's needed rather than rer...
by Vaendryl
Sat Feb 13, 2016 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: memory error on using deepcopy
Replies: 3
Views: 1753

Re: memory error on using deepcopy

Thanks for the reply! I think each unit has a 'brain' which constitutes its AI which also references itself, as do the weapons attached to a ship, but this usually is not problem. I use this function all the time without issue even with that. however, I guess it's a hint as to what sort of thing to ...
by Vaendryl
Sat Feb 13, 2016 4:16 am
Forum: Ren'Py Questions and Announcements
Topic: memory error on using deepcopy
Replies: 3
Views: 1753

memory error on using deepcopy

I'm not even sure if this is the right place to ask about this issue, but I can't think of another. A user reported the following exception which I haven't seen happen before: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 2399, in scri...
by Vaendryl
Fri Feb 05, 2016 4:19 am
Forum: Development of Ren'Py
Topic: Movie Sprites
Replies: 42
Views: 18206

Re: Movie Sprites

To what extent can movie sprites be manipulated as with static displayables, and can a loop point be defined so as to not replay the entire video as shown in the example? asking the important questions! If I can use this inside a dynamic displayable there are so many neat things possible :D this is...
by Vaendryl
Thu Feb 04, 2016 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Costumizing my two health bars?!
Replies: 11
Views: 3325

Re: Costumizing my two health bars?!

I'm not sure what you're doing with the style lines inside the screen, but it seems it crashes without a $ in front of them denoting they're not screen language but python lines. I don't think they should be there at all, though. then again, I know nothing about styles as I never use them :/ I'm als...
by Vaendryl
Thu Feb 04, 2016 8:22 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 561902

Re: Ren'Py Gripes

I'd love if the renpy.music.play function accepted a delay. I can time animations with ATL just fine but timing multiple sounds is pretty annoying.
by Vaendryl
Thu Feb 04, 2016 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Fixing a bug / patching a game without breaking saves
Replies: 8
Views: 1638

Re: Fixing a bug / patching a game without breaking saves

in my experience things will usually be okay though changing label names and removing lines can get problematic. Particularly if you use a lot of python stuff (your own classes etc) it may be a good idea to use the 'after_load' label which can fix/update some stuff before a save finishes loading and...
by Vaendryl
Fri Dec 18, 2015 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: repeat action of 'Key' screen element [solved]
Replies: 5
Views: 910

Re: repeat action of 'Key' screen element [solved]

that's really interesting :D thanks again!
by Vaendryl
Fri Dec 18, 2015 8:22 pm
Forum: Ren'Py Questions and Announcements
Topic: repeat action of 'Key' screen element [solved]
Replies: 5
Views: 910

Re: repeat action of 'Key' screen element while key is held

alright, I'll have to make that then :) thanks!
by Vaendryl
Fri Dec 18, 2015 8:07 pm
Forum: Ren'Py Questions and Announcements
Topic: repeat action of 'Key' screen element [solved]
Replies: 5
Views: 910

repeat action of 'Key' screen element [solved]

see subject. is this possible? I could probably do something like that by using pygame more closely but I was wondering if there's an easier way to do this that I'm not seeing. in this case I want to use the WASD keys to scroll a viewport. it works now but you have to tap the button to scroll, which...
by Vaendryl
Mon Nov 02, 2015 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: reshow 'say' window as button Action
Replies: 3
Views: 529

Re: reshow 'say' window as button Action

since the store screen is shown by the user pressing a button I have to use an Action to do it instead of regular statements, and there only seems to be the Show action and no call screen equivalent. I could write a custom action, though.
thanks for the reply!
by Vaendryl
Mon Nov 02, 2015 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: reshow 'say' window as button Action
Replies: 3
Views: 529

reshow 'say' window as button Action

So during dialogue I have a button that shows a full-screen store, but I'm not sure if having it on a higher zorder than the say window is recommended. therefore I tried hiding the say screen and showing it after, but Show('say') doesn't work as it requires 2 extra values (who and what) which is not...
by Vaendryl
Tue Sep 23, 2014 12:31 am
Forum: Creator Discussion
Topic: VN Developer's Hangout
Replies: 35
Views: 4909

Re: VN Developer's Hangout

This does have potential, I think. I'm willing to try it if nothing else.