Search found 8 matches

by DoctorScaglietti
Thu Jan 29, 2015 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Chess game with a twist
Replies: 0
Views: 455

Chess game with a twist

I'm trying to implement a chess minigame with a twist, but my Pygame skills are approximately zero over one. I have a good logical flow for the game and I'd like to know the best way to implement it or the functions necessary to do so (along with a tutorial or documentation link concerning the funct...
by DoctorScaglietti
Tue Aug 19, 2014 2:25 pm
Forum: Ren'Py Cookbook
Topic: Imagebutton GUI Framework [GxImagebuttons]
Replies: 102
Views: 58215

Re: Imagebutton GUI Framework [GxImagebuttons]

Works fine now! Still want to know how to change zoom, though. I'd like to use it for a point-and-click environment, and some images will be different sizes depending on their relative distance from the viewer (simulated through zoom). This will change from screen to screen, so doing all of them thr...
by DoctorScaglietti
Tue Aug 19, 2014 1:49 pm
Forum: Ren'Py Cookbook
Topic: custom mouse cursor code
Replies: 13
Views: 7705

Re: custom mouse cursor code

I'm planning on using this with some imagebuttons as an alternative to the hover state, but I don't know how to set the cursor-changing areas to the image itself. The thing about imagebuttons is that they don't use the transparent parts of the image if you're using focus_mask, so it's possible to us...
by DoctorScaglietti
Mon Aug 18, 2014 11:56 pm
Forum: Ren'Py Cookbook
Topic: Imagebutton GUI Framework [GxImagebuttons]
Replies: 102
Views: 58215

Re: Imagebutton GUI Framework [GxImagebuttons]

Getting a bit of trouble implementing this. Here's what the code looks like: screen imagebuttontest: add "bg/imagemap/juns_room_day.png" imagebutton auto "sprites/full-body/(PH) Jun Full-Body.png" focus_mask True pos(400,500) action Jump("clicky") Note: "(PH) Jun Full-Body.png" is defined as jun_ful...
by DoctorScaglietti
Mon Aug 11, 2014 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Anchor not affecting displayable during yzoom
Replies: 2
Views: 397

(SOLVED) Anchor not affecting displayable during yzoom

I'm creating a custom transform that causes a displayable to pop up like a pressed-down spring being released. I had the motion worked out, which you can see here: transform popup: yzoom 0 linear .125 yzoom 1 linear .1 yzoom .7 linear .1 yzoom 1 linear .1 yzoom .8 linear .1 yzoom 1 linear .1 yzoom ....
by DoctorScaglietti
Thu Jul 10, 2014 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Minigame sequence + shooting gallery with moving objects
Replies: 0
Views: 344

Minigame sequence + shooting gallery with moving objects

Hi, Lemma Soft! This question is complex and unusually specific, but while I know the logic with what I want to do, I'm clueless when it comes to putting it within Ren'Py's syntax. This is gonna be lengthy, but any help would be appreciated. The Minigame Sequence I wanted to ask about a way to make ...
by DoctorScaglietti
Tue Dec 31, 2013 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How to position where the name will be
Replies: 3
Views: 542

Re: How to position where the name will be

I'm having the same problem as johnstag123, but when I tried what akemicchi posted, it keeps failing with the following problems (shown in attached screenshots): - Using init: ends up with it being listed as an invalid syntax. If I use it without the colon, the next line ends up as an invalid syntax...