Search found 8 matches
- Thu Jan 29, 2015 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Chess game with a twist
- Replies: 0
- Views: 520
Chess game with a twist
I'm trying to implement a chess minigame with a twist, but my Pygame skills are approximately zero over one. I have a good logical flow for the game and I'd like to know the best way to implement it or the functions necessary to do so (along with a tutorial or documentation link concerning the funct...
- Tue Aug 19, 2014 2:25 pm
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 90170
Re: Imagebutton GUI Framework [GxImagebuttons]
Works fine now! Still want to know how to change zoom, though. I'd like to use it for a point-and-click environment, and some images will be different sizes depending on their relative distance from the viewer (simulated through zoom). This will change from screen to screen, so doing all of them thr...
- Tue Aug 19, 2014 1:49 pm
- Forum: Ren'Py Cookbook
- Topic: custom mouse cursor code
- Replies: 13
- Views: 11174
Re: custom mouse cursor code
I'm planning on using this with some imagebuttons as an alternative to the hover state, but I don't know how to set the cursor-changing areas to the image itself. The thing about imagebuttons is that they don't use the transparent parts of the image if you're using focus_mask, so it's possible to us...
- Mon Aug 18, 2014 11:56 pm
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 90170
Re: Imagebutton GUI Framework [GxImagebuttons]
Getting a bit of trouble implementing this. Here's what the code looks like: screen imagebuttontest: add "bg/imagemap/juns_room_day.png" imagebutton auto "sprites/full-body/(PH) Jun Full-Body.png" focus_mask True pos(400,500) action Jump("clicky") Note: "(PH) Jun F...
- Tue Aug 12, 2014 12:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Anchor not affecting displayable during yzoom
- Replies: 2
- Views: 625
Re: (ATL) Anchor not properly affecting displayable during y
Oh... um, thanks.
This is slightly embarassing.
This is slightly embarassing.
- Mon Aug 11, 2014 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Anchor not affecting displayable during yzoom
- Replies: 2
- Views: 625
(SOLVED) Anchor not affecting displayable during yzoom
I'm creating a custom transform that causes a displayable to pop up like a pressed-down spring being released. I had the motion worked out, which you can see here: transform popup: yzoom 0 linear .125 yzoom 1 linear .1 yzoom .7 linear .1 yzoom 1 linear .1 yzoom .8 linear .1 yzoom 1 linear .1 yzoom ....
- Thu Jul 10, 2014 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Minigame sequence + shooting gallery with moving objects
- Replies: 0
- Views: 450
Minigame sequence + shooting gallery with moving objects
Hi, Lemma Soft! This question is complex and unusually specific, but while I know the logic with what I want to do, I'm clueless when it comes to putting it within Ren'Py's syntax. This is gonna be lengthy, but any help would be appreciated. The Minigame Sequence I wanted to ask about a way to make ...
- Tue Dec 31, 2013 10:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to position where the name will be
- Replies: 3
- Views: 791
Re: How to position where the name will be
I'm having the same problem as johnstag123, but when I tried what akemicchi posted, it keeps failing with the following problems (shown in attached screenshots): - Using init: ends up with it being listed as an invalid syntax. If I use it without the colon, the next line ends up as an invalid syntax...