Search found 44 matches

by jacobjumper
Tue Jul 14, 2020 1:46 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to randomize choice direction?
Replies: 1
Views: 228

Re: Is there a way to randomize choice direction?

Sure, you can do that by creating a random int,

Code: Select all

$ randint = renpy.random.randint(0, 1)
then calling something like

Code: Select all

if randint == 0:
	jump school
elif randint == 1:
	jump home
by jacobjumper
Mon Jul 13, 2020 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Change Position of NVL text Based on Character
Replies: 0
Views: 208

Change Position of NVL text Based on Character

I'm trying to change the position of NVL text depending on the character speaking, which I know can be done through something like define e = Character("Eileen", kind=nvl, window_left_margin = 130, window_right_margin = 150) define a = Character("Aileen", kind=nvl, window_left_margin = 230, window_r...
by jacobjumper
Tue Jan 16, 2018 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: "Launching the Project Failed" Error When Building
Replies: 6
Views: 807

Re: "Launching the Project Failed" Error When Building

Addon: I'm able to build a distro so long as I don't force a recompile while doing it.
by jacobjumper
Tue Jan 16, 2018 4:13 am
Forum: Ren'Py Questions and Announcements
Topic: "Launching the Project Failed" Error When Building
Replies: 6
Views: 807

Re: "Launching the Project Failed" Error When Building

I deleted 00console.rpy and errors.txt. No dice. No traceback is created either.
by jacobjumper
Tue Jan 16, 2018 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: "Launching the Project Failed" Error When Building
Replies: 6
Views: 807

Re: "Launching the Project Failed" Error When Building

Oh, I didn't notice but there was. I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 14, in script call "I haven’t been sleeping well lately." File "renpy/common/00console.rpy", line 693, in script call python in _console: ScriptError: could not fin...
by jacobjumper
Tue Jan 16, 2018 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: "Launching the Project Failed" Error When Building
Replies: 6
Views: 807

"Launching the Project Failed" Error When Building

I attempted to build a distribution and was met with the error Launching the project failed. Please ensure that your project launches normally before running this command. I launched my project and it runs fine, all the way through. I tried to force recompile and was met with the same error. I tried...
by jacobjumper
Thu Dec 14, 2017 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Menu option error
Replies: 5
Views: 500

Re: Menu option error

It's an indentation issue. Try

Code: Select all

e"Do you mind?"

menu:
	"Yes, I do.":
            jump choice1_yes

	"No, I don't.":
         	jump choice1_no
by jacobjumper
Thu Dec 14, 2017 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Expected Statement and Menuitem Errors
Replies: 7
Views: 520

Re: Expected Statement and Menuitem Errors

Did you copy and paste this somewhere else, with the quotes? Sometimes the editor considers those quotes "invalid", causing this issue.
by jacobjumper
Thu Dec 14, 2017 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: Keep Text Shown During Transitions?
Replies: 0
Views: 166

Keep Text Shown During Transitions?

So, for the first two labels of the game, I was able to use window show dissolve to keep the text from hiding during a dissolve transition, but after an NVL and a choice, that stopped working, even when using window show dissolve again. I've tried window auto as well. This affects my sprites that ar...
by jacobjumper
Tue Dec 12, 2017 3:20 am
Forum: Ren'Py Questions and Announcements
Topic: Unable to Create Custom Textbutton For Music Room
Replies: 2
Views: 239

Re: Unable to Create Custom Textbutton For Music Room

Wrapping it all up like

Code: Select all

init:
	$ style.musicroom...
Gets me a new error when I try to load that screen, that music room isn't defined as a style.
by jacobjumper
Mon Dec 11, 2017 9:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Unable to Create Custom Textbutton For Music Room
Replies: 2
Views: 239

Re: Unable to Create Custom Textbutton For Music Room

I tried using the code

Code: Select all

style.button['Musicroom'].background = "ui/button.png"
but because it isn't a frame, I couldn't center it properly.
by jacobjumper
Mon Dec 11, 2017 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Unable to Create Custom Textbutton For Music Room
Replies: 2
Views: 239

Unable to Create Custom Textbutton For Music Room

So I have a music room that isn't the same as in the cookbook. init python: mr = MusicRoom(fadeout = 1.0) #Song List mr.add("music/Act1/00-00-01 Flair of Familiarity - Slow.ogg", always_unlocked=True) mr.add("music/Act1/01-01-01 Ambient3.ogg") mr.add("music/Act1/01-01-02 Another Pint Please - Foggy....
by jacobjumper
Mon Oct 23, 2017 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: Use quick_menu causing errors on new game
Replies: 9
Views: 545

Re: Use quick_menu causing errors on new game

No, I have it set to where it fills the 'ogg' in, to save time.

I used a different, newer version of the quick menu, and it works, even if none of my styles work.
by jacobjumper
Sun Oct 22, 2017 11:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Use quick_menu causing errors on new game
Replies: 9
Views: 545

Re: Use quick_menu causing errors on new game

You were right in that for some reason, my readback.rpy was missing. But it still isn't showing, even though the use quick_menu line is now right after the say screen start.
by jacobjumper
Sun Oct 22, 2017 11:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Use quick_menu causing errors on new game
Replies: 9
Views: 545

Re: Use quick_menu causing errors on new game

label start: $ _game_menu_screen = "game_menu" stop music fadeout 1 #Scene 1: Ground/Zero #################### label GroundZero: with slowfade window show scene openingCG at Position(xpos=0.0, xanchor=0.0, ypos=0.0, yanchor=0.0) with fade play music "music/Act1/01-01-01 Ambient3.ogg" fadeout 1.0 pl...