Search found 61 matches
- Sun May 01, 2011 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: wildcard question
- Replies: 2
- Views: 462
Re: wildcard question
I solved it. I just have to clear the variable with $location=[] and then append the new location. I realize this isn't how a list is supposed to be used, but I didn't want to have to create a new actual variable for every room. Not that this method saves that much space probably, but... Anyway than...
- Sun May 01, 2011 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: wildcard question
- Replies: 2
- Views: 462
wildcard question
Hello all, I have the following that shows the player where they are when they enter a location: $location.append("hall") To do this, first I have to remove the previous location from displaying. Is there a way to say $location.remove("x") Where x denotes ANY value? For example, ...
- Wed Apr 27, 2011 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making inventory work
- Replies: 9
- Views: 1401
Re: making inventory work
Cool, it works. Thanks for the help.
I'd like to be able to help others out in return, but I swear I don't know the first thing beyond jump, call, and if statements. Amazing that my game is turning out well regardless. Hope I didn't just jinx it by saying that.
I'd like to be able to help others out in return, but I swear I don't know the first thing beyond jump, call, and if statements. Amazing that my game is turning out well regardless. Hope I didn't just jinx it by saying that.
- Tue Apr 26, 2011 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making inventory work
- Replies: 9
- Views: 1401
Re: making inventory work
Does that mean I can just put
$inv=[]
under the Start label?
Can I then put specify the frame (screen statsinv) after that?
$inv=[]
under the Start label?
Can I then put specify the frame (screen statsinv) after that?
- Sun Apr 24, 2011 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making inventory work
- Replies: 9
- Views: 1401
Re: making inventory work
I don't care about the player actually "having" the inventory items. I'm only looking to display the items in a frame and having the items remain displayed upon loading a saved game.
Maybe it can't be done, but... seems like it should be simple to do.
Maybe it can't be done, but... seems like it should be simple to do.
- Sun Apr 24, 2011 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making inventory work
- Replies: 9
- Views: 1401
Re: making inventory work
There must be a way to make it work. I see a tutorial in the cookbook but I'm not able to make it work with my "show screen statsinv" frame.
If someone knows an answer I'd be very grateful. Anybody...?
If someone knows an answer I'd be very grateful. Anybody...?
- Sat Apr 23, 2011 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making inventory work
- Replies: 9
- Views: 1401
making inventory work
I'm having trouble making inventory persist between a save and a load. In my init section I have: screen statsinv: hbox: yalign 0.95 xpos 0.022 xfill True text("{size=16}{color=#5f9ea0}inv: {/color}{/size}"+"{size=16}{color=#5f9ea0}, {/color}{/size}".join(inv)) In one topic I hav...
- Tue Apr 12, 2011 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
Okay, scratch that. I had some extra test variables in there that were screwing things up.
If I use "if mp.xp is None..." the game saves with some additional xp that shouldn't be there; if I don't, it resets to zero.
Back to the drawing board I guess. I appreciate your help...
If I use "if mp.xp is None..." the game saves with some additional xp that shouldn't be there; if I don't, it resets to zero.
Back to the drawing board I guess. I appreciate your help...
- Tue Apr 12, 2011 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
Interesting... it makes the game start with the existing (non-zero) xp amount, even when I delete persistent. I'm thinking I can make it all work with regular variables and just substitute in some $mp. variables at the end of the game? Couldn't I just have $xp=100 and then say $mp.xp=xp in the final...
- Tue Apr 12, 2011 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
Hmmm... I declare regular variables before Start and they seem to save/load normally? As for something like $mp.xp... do you mean I would declare $mp.xp=0 before "Start" and then after "Start" do something like if mp.xp = 0: $ mp.xp = I don't even know what I would put in there. ...
- Tue Apr 12, 2011 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
I'm just putting the variables in like
$mp.xp=0
$mp.xpmax=200
Along with other regular variables, in the same way.
$mp.xp=0
$mp.xpmax=200
Along with other regular variables, in the same way.
- Tue Apr 12, 2011 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
To elaborate: I want a character's experience points to accumulate throughout a game, and then carry over to the next game. If I use $mp.xp, the xp value does not save in between the time I save and then load a game. A normal variable like $xp does the trick. So I think if I want the xp to carry ove...
- Tue Apr 12, 2011 12:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
Hmm... I admit I don't know about persistent variables. I'm interested in normal variables but also in making those normal variables persistent when the user has completed the game. Upon opening another project, a completely different game/sequel, those normal variables will have multi-persisted. I ...
- Mon Apr 11, 2011 11:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
I guess I should just be using the $mp.save() for persistence of data from one game to another. That does work. For persistence of variable values within one game, I'll stick with regular variables.
Does that make sense?
Does that make sense?
- Mon Apr 11, 2011 11:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help! values aren't preserving
- Replies: 14
- Views: 1151
Re: help! values aren't preserving
Tried it but no dice... I must not know what I'm doing.
$mp.xp+=1
$mp.save()
show screen stats1
I also put the save after "show screen stats" but it still resets to 0 on load.
Bear in mind that I don't really know what I'm doing beyond simple jump and call statements.
$mp.xp+=1
$mp.save()
show screen stats1
I also put the save after "show screen stats" but it still resets to 0 on load.
Bear in mind that I don't really know what I'm doing beyond simple jump and call statements.