Search found 651 matches

by ShiraiJunichi
Tue Aug 11, 2015 10:06 pm
Forum: Creator Discussion
Topic: The new renai.us/games.renpy.org support thread.
Replies: 255
Views: 415165

Re: The new renai.us/games.renpy.org support thread.

Greetings!

So, the archives are hosting an old version of Tying Threads. Would you mind updating them with the versions on my website (http://www.eng.utah.edu/~jasons/summers ... ished.html)?

Thanks so much!
by ShiraiJunichi
Sat Jun 06, 2015 12:11 am
Forum: Completed Games
Topic: Tying Threads
Replies: 46
Views: 26388

Re: Tying Threads

It's really cool to see people are still playing and enjoying Tying Threads. Thanks everyone!

snowshine has continued polishing her artistic abilities, and now works as a freelance artist. She drew an image of Cheryl recently which I thought some here might appreciate:
cheryl-taj-mahal.jpg
by ShiraiJunichi
Thu Jun 14, 2012 1:16 am
Forum: Completed Games
Topic: Tying Threads
Replies: 46
Views: 26388

Re: Tying Threads

Updated to version 1.0! Snowshine was able to complete the art and even translate into Vietnamese! Thanks SnowShine! And I was able to stop being lazy and put everything together! 'Bout DANG time, Jun! See the original post for updated game files. Would someone mind uploading them to the archives? S...
by ShiraiJunichi
Sun Jan 30, 2011 1:28 pm
Forum: Creator Discussion
Topic: Ren'Ai Archive separation?
Replies: 1
Views: 697

Ren'Ai Archive separation?

Whatever happened to this idea?

http://lemmasoft.renai.us/forums/viewto ... dult#p9134

In it's present state, I am reluctant to link to the archives... T_T
by ShiraiJunichi
Sun Nov 07, 2010 2:44 am
Forum: Ren'Py Questions and Announcements
Topic: Multilanguage support with multiple fonts (changing styles)
Replies: 1
Views: 718

Multilanguage support with multiple fonts (changing styles)

I would like to put multilanguage support in my game, allowing the user to switch between two languages in the same game. config.translations can be changed at any time, so translating the menu text on the fly isn't a problem. However, I would like to use different fonts for the different languages ...
by ShiraiJunichi
Sun Aug 30, 2009 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: sfont kerns
Replies: 1
Views: 610

sfont kerns

In an older version of Ren'Py, the following code worked: $ import asfont22 # Register the sfont contained in asfont22 as "subfont". $ renpy.register_sfont('subfont', 22, filename="asfont22.png", kerns=asfont22.kerns, spacewidth=4) Now that code fails: I'm sorry, but an exception...
by ShiraiJunichi
Sun Aug 30, 2009 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: customizing the main menu animation and music
Replies: 4
Views: 1097

Re: customizing the main menu animation and music

Thanks. Though that code requires that you place the buttons and everything yourself. That's probably necessary when the animation must continue to play while waiting for the user- but the particular animation I'm doing only animates before the user interaction. So, I found that replacing "_lib...
by ShiraiJunichi
Mon Aug 24, 2009 12:23 am
Forum: Ren'Py Questions and Announcements
Topic: making a theme function
Replies: 3
Views: 934

Re: making a theme function

Yes, I've seen that list and I think it's incomplete. It says nothing about style.say_label, style.say_dialogue, style.say_window, or style.menu_choice. I assume there are a few that I'm missing. Information about these styles is scattered around the documentation, which made finding it difficult. A...
by ShiraiJunichi
Sun Aug 23, 2009 5:57 pm
Forum: Completed Games
Topic: The Cute, Light, and Fluffy Project
Replies: 48
Views: 41636

Re: The Cute, Light, and Fluffy Project

Seeing this title at the archives, I just had to play it. And I am thoroughly satisfied. Great work everyone. I would especially like to thank Chronoluminaire and SunKitten, as "Cloud Fairy" is definitely my personal favorite. I simply adore Elna's playful personality. And I guess that's w...
by ShiraiJunichi
Sun Aug 23, 2009 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: making a theme function
Replies: 3
Views: 934

making a theme function

I would like to make a theme function. I believe I read that ren'py doesn't support user defined functions (more than one line long)... So I thought maybe a subroutine would work. But putting a call statement inside of an init block seems to always give me errors. Also, in creating my own theme, it ...
by ShiraiJunichi
Sun Aug 23, 2009 2:16 pm
Forum: Ren'Py Questions and Announcements
Topic: customizing the main menu animation and music
Replies: 4
Views: 1097

customizing the main menu animation and music

I would like to play music and perform some animations when the game enters the main menu. Before I was able to do the following: label main_menu: # code to play music and perform animations jump _library_main_menu That jump statement no longer works. And I think jumping to the main menu created a n...
by ShiraiJunichi
Sun Aug 23, 2009 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: default preference menu bug
Replies: 0
Views: 595

default preference menu bug

I would like to use my own custom theme- not call any of the theme functions. However, this results in the in the menu buttons (the ones at the bottom right) of the preferences menu to be completely unresponsive. The actual preference options as well as the save and load menus seem to work just fine...
by ShiraiJunichi
Mon Feb 23, 2009 3:04 am
Forum: General Discussion
Topic: The 2008 Lemmy Visual Novel Awards - Results now posted!
Replies: 132
Views: 18389

Re: The 2008 Lemmy Visual Novel Awards - Results now posted!

I was wondering why it was taking so long to display the results- now I see. Great job Blue Lemma- it was definitely more dramatic and meaningful than just posting the results. And thanks for the honor- I'll be sure to post that badge on Summer Snow's website *sigh* Remembering how many people were ...
by ShiraiJunichi
Mon Feb 16, 2009 2:21 am
Forum: Completed Games
Topic: Tying Threads
Replies: 46
Views: 26388

Re: Tying Threads

Well, this thread deserves a bump :) I just played this for the first time, thanks to its Lemmy nominations, and I'm very glad I did. Thanks for the kind comments- I'm glad you enjoyed Summer Snow's work. * Some of the backgrounds vary significantly in art style. Though I do very much like the filt...
by ShiraiJunichi
Sun Feb 15, 2009 8:45 pm
Forum: General Discussion
Topic: The 2008 Lemmy Visual Novel Awards - Results now posted!
Replies: 132
Views: 18389

Re: The 2008 Lemmy Visual Novel Awards - Vote Now!

Wow- I almost missed these awards. RL has been keeping me really busy, so I haven't visited the forums for quite a while. Thanks for the nomination- that alone is quite an honor. I'd like to play some of the other games so I can make an informed choice and vote too, but the archives seem to be down....