Search found 17 matches
- Sat Apr 15, 2023 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {nw} tag and self-voicing.
- Replies: 2
- Views: 264
Re: {nw} tag and self-voicing.
On a similar topic, is there a python equivalent to the 'alt' command?
- Sat Apr 15, 2023 7:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {nw} tag and self-voicing.
- Replies: 2
- Views: 264
{nw} tag and self-voicing.
I'm doing a quick check on accessibility across my project, and I've noticed that lines with {nw} at the end get skipped when using the self-voicing option. I've had a check for previous mentions of this, but I've only found discussion with regard to having voiced lines associated with dialogue, and...
- Fri Apr 14, 2023 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having some menu choices hidden, others greyed out
- Replies: 2
- Views: 346
Re: Having some menu choices hidden, others greyed out
Thank you that's a great solve, definitely works like a charm! I had a feeling that it seemed like I could pass values from the choices down to Python like that, but I still can't for the life of me work out how Ren'Py code translates to a more standard function/argument format. Being able to pass a...
- Fri Apr 14, 2023 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having some menu choices hidden, others greyed out
- Replies: 2
- Views: 346
Having some menu choices hidden, others greyed out
So I'm aware that you can set: define config.menu_include_disabled = True to toggle whether menu choices that don't meet requirements are hidden from view, or greyed out. However, ideally I'd like to decide choice by choice, whether that choice should be hidden or greyed out? Consider this script: d...
- Thu Apr 13, 2023 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Initialising members of a default-ed class
- Replies: 2
- Views: 251
Re: Initialising members of a default-ed class
Thanks! This has effectively been my workaround so far - in particular just having optional named parameters in the constructor - the factory function doesn't feel much more elegant, just outsources the work to a new separate function. But in short then - keep all of the initialisation on a single l...
- Thu Apr 13, 2023 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Initialising members of a default-ed class
- Replies: 2
- Views: 251
Initialising members of a default-ed class
Let's assume I have a simple class: init python: class Character: def __init__(self, firstname, lastname): self.firstname = firstname self.lastname = lastname self.hitpoints = 100 I can't instantiate that class in the init python block, because then it won't be stored properly and won't respect load...
- Thu Apr 13, 2023 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Cropped Paperdoll as Portrait
- Replies: 4
- Views: 324
Re: Displaying a Cropped Paperdoll as Portrait
I tried side images, but I think I keep having the same issue with all non-Python Ren'Py code - I really struggle to tell what keywords can work in what context. I couldn't get side images to appear/disappear or refer to them properly, and it seemed like they needed to be tied to characters maybe? E...
- Thu Apr 13, 2023 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Cropped Paperdoll as Portrait
- Replies: 4
- Views: 324
Re: Displaying a Cropped Paperdoll as Portrait
Thanks, that's a helpful start at least!
- Thu Apr 13, 2023 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying a Cropped Paperdoll as Portrait
- Replies: 4
- Views: 324
Displaying a Cropped Paperdoll as Portrait
I would like to be able to show a paperdoll character on the screen when they are present, but also display a portrait for them - based on a cropped version of that paperdoll - when they are speaking, next to the text. What I have currently is something like this: image player_paperdoll = Composite(...
- Fri Jan 06, 2023 7:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animating a Displayable on Button Click
- Replies: 4
- Views: 324
Re: Animating a Displayable on Button Click
Thank you so much, setting the transform to take parameters in #3 is what ultimately did the trick for me!
- Fri Jan 06, 2023 7:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animating a Displayable on Button Click
- Replies: 4
- Views: 324
Re: Animating a Displayable on Button Click
Thanks, this works! I'm curious why this works, but this doesn't: init python: zoom_level = 1.0 def zoom_in(): zoom_level = min(zoom_level + 0.1, 2.0) def zoom_out(): zoom_level = max(zoom_level - 0.1, 0.1) transform variable_zoom: linear 1.0 zoom zoom_level image character: "character.png"...
- Thu Jan 05, 2023 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animating a Displayable on Button Click
- Replies: 4
- Views: 324
Animating a Displayable on Button Click
This seems like a really simple one, but I've not been able to find anything at all that covers this in the forums or documentation after exhaustive searching. There seem to be a lot of threads about how to animate the button itself after it has been clicked, but not how to get the button to animate...
- Fri Sep 02, 2022 7:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Loading new images from disk while game is running
- Replies: 5
- Views: 417
Re: Loading new images from disk while game is running
Oh I think I finally got it! Took a while of digging through documentation, but I've finally realised that renpy.show() doesn't just have to use the name of an image registered by renpy.image(). If you use the optional 'what' argument you can pass a displayable directly to renpy.show() and bypass th...
- Fri Sep 02, 2022 6:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Loading new images from disk while game is running
- Replies: 5
- Views: 417
Re: Loading new images from disk while game is running
Thank you! The news module in particular is a great example - im.Data() is a function I hadn't seen before, and that makes some of what I'm doing a lot easier. I'm starting to understand the different ways in which images are handled better. So I guess the main issue I'm having now is - I can make a...
- Thu Sep 01, 2022 6:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Loading new images from disk while game is running
- Replies: 5
- Views: 417
Loading new images from disk while game is running
In brief, is there any workaround that would allow me to load a new image via Python after init? I am downloading new image files while the game is running, and would like to display them as background/character images. However, I cannot run renpy.image outside of init. I've tried using a DynamicIma...