Search found 9 matches
- Tue Aug 26, 2014 10:50 pm
- Forum: General Discussion
- Topic: Japan and gun crime?
- Replies: 18
- Views: 3855
Re: Japan and gun crime?
Because Gun access is not rampant in Japan, my understanding (from living there) is that guns don't have the same threat/deterrent functionality as they might elsewhere. You might look into the rates of crime involving melee implements as an analog- bats, knifes, and the like.
- Sat Jun 07, 2014 9:21 pm
- Forum: Old Threads (– September 2014)
- Topic: Searching for an OSX programmer
- Replies: 7
- Views: 1202
Re: Searching for an OSX programmer
What you might consider is moving the audio to something more universally supported and mainstream, such as SDL_mixer. It makes little sense to port -just- the OS X sound component. I can't say much for freetype issues, since I use SDL_ttf on both OS X and Linux. Generally speaking, the SDL componen...
- Wed Jun 04, 2014 2:16 am
- Forum: Old Threads (– September 2014)
- Topic: Searching for an OSX programmer
- Replies: 7
- Views: 1202
Re: Searching for an OSX programmer
Irrlicht 1.8 is compatible with OS X.
Are you compiling natively, or cross-compiling? If you're doing it natively, check out this page: http://www.irrlicht3d.org/wiki/index.ph ... ngOnMacOSX
Are you compiling natively, or cross-compiling? If you're doing it natively, check out this page: http://www.irrlicht3d.org/wiki/index.ph ... ngOnMacOSX
- Wed Jun 04, 2014 1:40 am
- Forum: Old Threads (– September 2014)
- Topic: Searching for an OSX programmer
- Replies: 7
- Views: 1202
Re: Searching for an OSX programmer
What kind of problems are you having porting to OS X?
What is your engine's infrastructure based on? I'm an OS X dev, but there are specific languages/frameworks that I use.
What is your engine's infrastructure based on? I'm an OS X dev, but there are specific languages/frameworks that I use.
- Tue Apr 08, 2014 8:06 am
- Forum: Old Threads (– September 2014)
- Topic: 4 White Guys Productions: Looking for team members!
- Replies: 26
- Views: 3271
Re: 4 White Guys Productions: Looking for team members!
I'm going to be honest- if I was paying someone 200USD total/flat to handle all the character sprites in my game, I wouldn't be too surprised if they vanished on me. Even at 200USD, you're looking at maybe around 6 hours of work or so on a decent rate- less even, seeing as 6 hours would round to 33....
- Mon Apr 07, 2014 8:24 pm
- Forum: Old Threads (– September 2014)
- Topic: 4 White Guys Productions: Looking for team members!
- Replies: 26
- Views: 3271
Re: 4 White Guys Productions: Looking for team members!
40% isn't as much a royalty as it is a stake. As far as I can tell, with that much, you're looking to bring someone on as an equal.
50USD is what some of the more skilled artists I know charge as a minimum rate for hobbyist/free projects. That's 50USD per work hour.
50USD is what some of the more skilled artists I know charge as a minimum rate for hobbyist/free projects. That's 50USD per work hour.
- Wed Jan 22, 2014 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DICE ROLL and if statements
- Replies: 9
- Views: 4342
Re: DICE ROLL and if statements
You should be able to achieve that through normal conditionals and a random integer. It shouldn't require any changes or additions to Ren'Py.
Don't remember the syntax off the top of my head, but python has randint-
dice = randint(1,11)
if dice <= 10
statement a
Don't remember the syntax off the top of my head, but python has randint-
dice = randint(1,11)
if dice <= 10
statement a
- Wed Jan 22, 2014 1:20 pm
- Forum: Creator Discussion
- Topic: Drawing Computer programs
- Replies: 9
- Views: 1562
Re: Drawing Computer programs
For vector work, I would suggest Sketch App. Inkscape is a decent vector drawing kit, but Sketch App feels a lot easier to use for me.
- Wed Jan 22, 2014 1:18 pm
- Forum: Creator Discussion
- Topic: Episodic VNs: Is it possible to code a game in episodes?
- Replies: 20
- Views: 4294
Re: Episodic VNs: Is it possible to code a game in episodes?
Instead of providing separate downloads, why don't you just download a content pack into the visual novel that contains new assets and scenes- thus being episodic releases, but within the same game. Think of something like DLC for games, but bundle in the new content into new releases of the game.