Search found 9 matches

by seitensei
Tue Aug 26, 2014 10:50 pm
Forum: General Discussion
Topic: Japan and gun crime?
Replies: 18
Views: 3855

Re: Japan and gun crime?

Because Gun access is not rampant in Japan, my understanding (from living there) is that guns don't have the same threat/deterrent functionality as they might elsewhere. You might look into the rates of crime involving melee implements as an analog- bats, knifes, and the like.
by seitensei
Sat Jun 07, 2014 9:21 pm
Forum: Old Threads (– September 2014)
Topic: Searching for an OSX programmer
Replies: 7
Views: 1202

Re: Searching for an OSX programmer

What you might consider is moving the audio to something more universally supported and mainstream, such as SDL_mixer. It makes little sense to port -just- the OS X sound component. I can't say much for freetype issues, since I use SDL_ttf on both OS X and Linux. Generally speaking, the SDL componen...
by seitensei
Wed Jun 04, 2014 2:16 am
Forum: Old Threads (– September 2014)
Topic: Searching for an OSX programmer
Replies: 7
Views: 1202

Re: Searching for an OSX programmer

Irrlicht 1.8 is compatible with OS X.

Are you compiling natively, or cross-compiling? If you're doing it natively, check out this page: http://www.irrlicht3d.org/wiki/index.ph ... ngOnMacOSX
by seitensei
Wed Jun 04, 2014 1:40 am
Forum: Old Threads (– September 2014)
Topic: Searching for an OSX programmer
Replies: 7
Views: 1202

Re: Searching for an OSX programmer

What kind of problems are you having porting to OS X?

What is your engine's infrastructure based on? I'm an OS X dev, but there are specific languages/frameworks that I use.
by seitensei
Tue Apr 08, 2014 8:06 am
Forum: Old Threads (– September 2014)
Topic: 4 White Guys Productions: Looking for team members!
Replies: 26
Views: 3271

Re: 4 White Guys Productions: Looking for team members!

I'm going to be honest- if I was paying someone 200USD total/flat to handle all the character sprites in my game, I wouldn't be too surprised if they vanished on me. Even at 200USD, you're looking at maybe around 6 hours of work or so on a decent rate- less even, seeing as 6 hours would round to 33....
by seitensei
Mon Apr 07, 2014 8:24 pm
Forum: Old Threads (– September 2014)
Topic: 4 White Guys Productions: Looking for team members!
Replies: 26
Views: 3271

Re: 4 White Guys Productions: Looking for team members!

40% isn't as much a royalty as it is a stake. As far as I can tell, with that much, you're looking to bring someone on as an equal.

50USD is what some of the more skilled artists I know charge as a minimum rate for hobbyist/free projects. That's 50USD per work hour.
by seitensei
Wed Jan 22, 2014 2:23 pm
Forum: Ren'Py Questions and Announcements
Topic: DICE ROLL and if statements
Replies: 9
Views: 4342

Re: DICE ROLL and if statements

You should be able to achieve that through normal conditionals and a random integer. It shouldn't require any changes or additions to Ren'Py.

Don't remember the syntax off the top of my head, but python has randint-
dice = randint(1,11)
if dice <= 10
statement a
by seitensei
Wed Jan 22, 2014 1:20 pm
Forum: Creator Discussion
Topic: Drawing Computer programs
Replies: 9
Views: 1562

Re: Drawing Computer programs

For vector work, I would suggest Sketch App. Inkscape is a decent vector drawing kit, but Sketch App feels a lot easier to use for me.
by seitensei
Wed Jan 22, 2014 1:18 pm
Forum: Creator Discussion
Topic: Episodic VNs: Is it possible to code a game in episodes?
Replies: 20
Views: 4294

Re: Episodic VNs: Is it possible to code a game in episodes?

Instead of providing separate downloads, why don't you just download a content pack into the visual novel that contains new assets and scenes- thus being episodic releases, but within the same game. Think of something like DLC for games, but bundle in the new content into new releases of the game.