Search found 14 matches

by LofnBard
Wed Mar 19, 2014 4:54 pm
Forum: Completed Games
Topic: Asher [Supernatural/Suspense/Urban Fantasy] REMAKE News, last page
Replies: 53
Views: 13993

Re: Asher [Supernatural/Horror?/Urban Fantasy]

Fun game, hours of enjoyment with great graphics that keep the mood. Thanks! :) My message was erased by the %?!#$?!# forum logging me out when I tried to go to full editor. I'll see what I can remember. I think I'm vague enough that there are no spoilers here. -Increasing text speed cuts off the vo...
by LofnBard
Tue Mar 18, 2014 3:02 am
Forum: Completed Games
Topic: Mogar's Quest: Heart of the Magical Girls |Mac/Windows/Linux
Replies: 8
Views: 5134

Re: Mogar's Quest: Heart of the Magical Girls |Mac/Windows/L

Fun game! I love how it turned around the trope as the animal companion, and the unlikely choice of candidates. What I actually found difficult to believe in the story is that those three would have the highest amount of hope. They're all pretty self-absorbed. Perhaps potential for hope, or some oth...
by LofnBard
Tue Mar 18, 2014 12:29 am
Forum: Completed Games
Topic: SOON [Scifi][Humour] **Now with new art!!**
Replies: 25
Views: 9682

Re: SOON [Scifi][Humour]

FUNNEST GAME EVER!!! I loved it! Finally, a main character I can totally identify with! Mwahahaha... I did need to check the cheat at the very end to avoid messy End, but other than that I was grinning and bouncing the whole time. Very awesome game, well worth playing. I'll plug it to my friends on ...
by LofnBard
Sat Mar 15, 2014 1:20 am
Forum: Works in Progress
Topic: Asylum [Fantasy][SF][Mystery][Drama][Romance] - DEMO UP!
Replies: 54
Views: 11886

Re: Asylum [Fantasy][SF][Mystery][Drama][Romance] - DEMO UP!

I tried downloading it last night. It took nearly an hour to download, which it shouldn't, and then for the first time ever, Chrome labeled it as "Malicious" and suggested I delete it. Since I'd been looking in the Not Yet Approved section and wasn't sure, I deleted it. Anyone else get this weird be...
by LofnBard
Sun Mar 09, 2014 4:33 am
Forum: Ren'Py Questions and Announcements
Topic: State of Ren'Py, 2014
Replies: 16
Views: 3023

Re: State of Ren'Py, 2014, the documentation lag

The big problem is that there isn't a lot of intermediate level documentation. That's probably because writing the quickstart is easy - it's basically the talk I give when people ask me how to get started with the basics of Ren'Py. As you get into more advanced things, we start hitting problems - I...
by LofnBard
Sat Mar 08, 2014 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: State of Ren'Py, 2014
Replies: 16
Views: 3023

Re: State of Ren'Py, 2014, the documentation lag

As a two month old user, I find it's not the new features that matter to me, it's the documentation. More and better features are nice, but the documentation is lagging so far behind it makes the second step into using Ren'Py extremely steep. You've done a truly awesome job with the first step tutor...
by LofnBard
Fri Feb 28, 2014 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game hangs in event handler loop
Replies: 7
Views: 725

Re: Game hangs in event handler loop

Hmmm, the fault is either in the handler function, or in the screens. That really narrows it down. Thank you, wise one, for your guidance. LOL :P In the meantime, I HATH FOUND THE SOLUTION! I put the three interface screens into a single choose_team_roster screen. It's fine, a screen can have multip...
by LofnBard
Thu Feb 27, 2014 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game hangs in event handler loop
Replies: 7
Views: 725

Re: Game hangs in event handler loop

I can't believe it never occurred to me to use Ren'Py Python commands in Ren'Py with a $. :P Either way, I did just try with the ui command in the Ren'Py version as you suggested. 'pause 3' lets me make 1 change to the roster, then the game crashes. $ ui.interact() lets me make 1 change to the roste...
by LofnBard
Wed Feb 26, 2014 3:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game hangs in event handler loop
Replies: 7
Views: 725

Re: Game hangs in event handler loop

I have a version with labels and one in Python with while that both hang. I really don't understand what the reference manual means by modal. What does a modal screen do? It seems to say that modal screens don't allow interaction... I have two screens that both require interaction. I'm not sure how ...
by LofnBard
Wed Feb 26, 2014 6:01 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game hangs in event handler loop
Replies: 7
Views: 725

[SOLVED] Game hangs in event handler loop

Hey folks, I'm trying to make a team selection screen, with a loop that checks for flags that get set by my screens, and makes the appropriate changes to my active team array (a list of three class Character elements). It works if I put a "pause" inside the event handler loop, but forces the user to...
by LofnBard
Mon Feb 17, 2014 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Simple status message text (drop in, rise out)
Replies: 5
Views: 792

Re: Simple status message text (drop in, rise out) question

Solved! Thank you Xela! Since I couldn't find anything like this in the forums, here's the corrected version for our home viewers, with a fancier status message version that takes parameters and displays multiple lines. In wanting to show another example of how parameters are passed, I also realized...
by LofnBard
Mon Feb 17, 2014 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Simple status message text (drop in, rise out)
Replies: 5
Views: 792

Re: Simple status message text (drop in, rise out) question

Thanks so much Xela! This makes it usable in my game. :) But this brings up some new problems. A minor one is that I wanted the status message to drop in, wait, and then float up, because people notice movement above all things, and that really draws attention to to the stat change. The timer's so s...
by LofnBard
Mon Feb 17, 2014 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Simple status message text (drop in, rise out)
Replies: 5
Views: 792

[SOLVED] Simple status message text (drop in, rise out)

Hello, amazing people! I'm trying to have a status message drop in from offscreen, wait a few seconds, then float up offscreen. The problem: If I use "call screen stat_drop" it displays properly, dropping in, waiting, then floating off, but the default text area at the bottom disappears, and control...
by LofnBard
Wed Feb 05, 2014 5:13 am
Forum: Ideas
Topic: Seraphine: Into the Wind
Replies: 184
Views: 26315

Re: Seraphine: Into the Wind (RPG) - w/Demo

Sadly, the Seraphine website and download site are now dead links.

Pity, I was looking forward to trying it.