Search found 14 matches
- Wed Mar 19, 2014 4:54 pm
- Forum: Completed Games
- Topic: Asher [Supernatural/Suspense/Urban Fantasy] NEWS, see last page
- Replies: 56
- Views: 23062
Re: Asher [Supernatural/Horror?/Urban Fantasy]
Fun game, hours of enjoyment with great graphics that keep the mood. Thanks! :) My message was erased by the %?!#$?!# forum logging me out when I tried to go to full editor. I'll see what I can remember. I think I'm vague enough that there are no spoilers here. -Increasing text speed cuts off the vo...
- Tue Mar 18, 2014 3:02 am
- Forum: Completed Games
- Topic: Mogar's Quest: Heart of the Magical Girls |Mac/Windows/Linux
- Replies: 8
- Views: 5545
Re: Mogar's Quest: Heart of the Magical Girls |Mac/Windows/L
Fun game! I love how it turned around the trope as the animal companion, and the unlikely choice of candidates. What I actually found difficult to believe in the story is that those three would have the highest amount of hope. They're all pretty self-absorbed. Perhaps potential for hope, or some oth...
- Tue Mar 18, 2014 12:29 am
- Forum: Completed Games
- Topic: SOON [Scifi][Humour] **Now with new art!!**
- Replies: 25
- Views: 11617
Re: SOON [Scifi][Humour]
FUNNEST GAME EVER!!! I loved it! Finally, a main character I can totally identify with! Mwahahaha... I did need to check the cheat at the very end to avoid messy End, but other than that I was grinning and bouncing the whole time. Very awesome game, well worth playing. I'll plug it to my friends on ...
- Sat Mar 15, 2014 1:20 am
- Forum: Works in Progress
- Topic: Asylum [Fantasy][SF][Mystery][Drama][Romance] - DEMO UP!
- Replies: 54
- Views: 13752
Re: Asylum [Fantasy][SF][Mystery][Drama][Romance] - DEMO UP!
I tried downloading it last night. It took nearly an hour to download, which it shouldn't, and then for the first time ever, Chrome labeled it as "Malicious" and suggested I delete it. Since I'd been looking in the Not Yet Approved section and wasn't sure, I deleted it. Anyone else get thi...
- Sun Mar 09, 2014 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: State of Ren'Py, 2014
- Replies: 16
- Views: 3619
Re: State of Ren'Py, 2014, the documentation lag
The big problem is that there isn't a lot of intermediate level documentation. That's probably because writing the quickstart is easy - it's basically the talk I give when people ask me how to get started with the basics of Ren'Py. As you get into more advanced things, we start hitting problems - I...
- Sat Mar 08, 2014 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: State of Ren'Py, 2014
- Replies: 16
- Views: 3619
Re: State of Ren'Py, 2014, the documentation lag
As a two month old user, I find it's not the new features that matter to me, it's the documentation. More and better features are nice, but the documentation is lagging so far behind it makes the second step into using Ren'Py extremely steep. You've done a truly awesome job with the first step tutor...
- Fri Feb 28, 2014 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Game hangs in event handler loop
- Replies: 7
- Views: 1679
Re: Game hangs in event handler loop
Hmmm, the fault is either in the handler function, or in the screens. That really narrows it down. Thank you, wise one, for your guidance. LOL :P In the meantime, I HATH FOUND THE SOLUTION! I put the three interface screens into a single choose_team_roster screen. It's fine, a screen can have multip...
- Thu Feb 27, 2014 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Game hangs in event handler loop
- Replies: 7
- Views: 1679
Re: Game hangs in event handler loop
I can't believe it never occurred to me to use Ren'Py Python commands in Ren'Py with a $. :P Either way, I did just try with the ui command in the Ren'Py version as you suggested. 'pause 3' lets me make 1 change to the roster, then the game crashes. $ ui.interact() lets me make 1 change to the roste...
- Wed Feb 26, 2014 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Game hangs in event handler loop
- Replies: 7
- Views: 1679
Re: Game hangs in event handler loop
I have a version with labels and one in Python with while that both hang. I really don't understand what the reference manual means by modal. What does a modal screen do? It seems to say that modal screens don't allow interaction... I have two screens that both require interaction. I'm not sure how ...
- Wed Feb 26, 2014 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Game hangs in event handler loop
- Replies: 7
- Views: 1679
[SOLVED] Game hangs in event handler loop
Hey folks, I'm trying to make a team selection screen, with a loop that checks for flags that get set by my screens, and makes the appropriate changes to my active team array (a list of three class Character elements). It works if I put a "pause" inside the event handler loop, but forces t...
- Mon Feb 17, 2014 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Simple status message text (drop in, rise out)
- Replies: 5
- Views: 1517
Re: Simple status message text (drop in, rise out) question
Solved! Thank you Xela! Since I couldn't find anything like this in the forums, here's the corrected version for our home viewers, with a fancier status message version that takes parameters and displays multiple lines. In wanting to show another example of how parameters are passed, I also realized...
- Mon Feb 17, 2014 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Simple status message text (drop in, rise out)
- Replies: 5
- Views: 1517
Re: Simple status message text (drop in, rise out) question
Thanks so much Xela! This makes it usable in my game. :) But this brings up some new problems. A minor one is that I wanted the status message to drop in, wait, and then float up, because people notice movement above all things, and that really draws attention to to the stat change. The timer's so s...
- Mon Feb 17, 2014 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Simple status message text (drop in, rise out)
- Replies: 5
- Views: 1517
[SOLVED] Simple status message text (drop in, rise out)
Hello, amazing people! I'm trying to have a status message drop in from offscreen, wait a few seconds, then float up offscreen. The problem: If I use "call screen stat_drop" it displays properly, dropping in, waiting, then floating off, but the default text area at the bottom disappears, a...
- Wed Feb 05, 2014 5:13 am
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31703
Re: Seraphine: Into the Wind (RPG) - w/Demo
Sadly, the Seraphine website and download site are now dead links.
Pity, I was looking forward to trying it.
Pity, I was looking forward to trying it.