Search found 40 matches

by webryder
Sun Feb 15, 2015 1:54 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED Problem with list variable in a screen text statement
Replies: 2
Views: 311

SOLVED Problem with list variable in a screen text statement

Hi all, I have a screen with the following statement that keeps giving me an error: text "[cd_name[profile]]" size 26 color "#fff500" xalign 0.5 yalign 0.11 Before this line is encountered profile is defined as an integer and given a value - in this case 5. I've also defined cd_name[profile] = cd_na...
by webryder
Thu Feb 05, 2015 5:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Can an in-game menu loop back to itself?
Replies: 3
Views: 443

[SOLVED] Can an in-game menu loop back to itself?

Hi all! I want to set up an in-game menu that works like this... menu: "Choice 1": hiroshi "Say some stuff and then repeat the menu with this choice hidden." "Choice 2": "Say some stuff and move on" "Choice 3": "Say some stuff and move on" "Choice 4": "Say some stuff and move on" In other words, whe...
by webryder
Thu Feb 05, 2015 4:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamic Say window background not changing
Replies: 4
Views: 476

Re: Dynamic Say window background not changing

*smacks head*

It works!

Thanks for the help!
by webryder
Thu Feb 05, 2015 3:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamic Say window background not changing
Replies: 4
Views: 476

Re: Dynamic Say window background not changing

Hmmm, ConditionSwitch is giving me errors. I put it in like this (based on the ConditionSwitch tutorial you linked): image SpeechBubble = ConditionSwitch( "sb_direction = 'left'", "art/gui/SpeechBubble_Left.png", "sb_direction = 'right'", "art/gui/SpeechBubble_Left.png", "True", "art/gui/SpeechBubbl...
by webryder
Thu Feb 05, 2015 12:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamic Say window background not changing
Replies: 4
Views: 476

[SOLVED] Dynamic Say window background not changing

Hi all, I'm using speech bubbles at the top of my screen for say windows instead of the text box at the bottom. That's working fine. The problem is that I use a different speech bubble background based on where the character is on the screen. For example, if the character is centered he uses a diffe...
by webryder
Wed Feb 04, 2015 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: SOLVED:How do I adjust character position in SHOW xxxx AT xx
Replies: 2
Views: 291

SOLVED:How do I adjust character position in SHOW xxxx AT xx

Hi all, I have two characters appearing in a scene at the same time. I put them in by using statements like: show hiroshi smile2 at right show sarah smile at left The trouble I am having is that they look very far apart. I want to move them so they are closer together, but still at the right and the...
by webryder
Tue Feb 03, 2015 1:38 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: How do I lock out clicking outside of hotspots?
Replies: 4
Views: 583

Re: How do I lock out clicking outside of hotspots?

The key bindings did the trick - thanks!
by webryder
Mon Feb 02, 2015 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: How do I lock out clicking outside of hotspots?
Replies: 4
Views: 583

Re: How do I lock out clicking outside of hotspots?

I meant the default quick menu with an added click to continue button.

It (the revised quick menu) is not always visible - it only shows when a specific screen is showing. I would only need to lock out clicking when the click to continue button is up.
by webryder
Mon Feb 02, 2015 7:58 pm
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: How do I lock out clicking outside of hotspots?
Replies: 4
Views: 583

SOLVED: How do I lock out clicking outside of hotspots?

When the quick menu is up, clicking anywhere outside the quick menu moves the dialogue forward in a standard game.

If I want the game to only move forward if the player clicks on a hotspot, like the quick menu, how do I do that?

Thanks!
by webryder
Mon Feb 02, 2015 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Trying to make an indicator that moves along a bar
Replies: 4
Views: 521

Re: Trying to make an indicator that moves along a bar

Looks like it's working now!

Thanks for the suggestions, philat!
by webryder
Mon Feb 02, 2015 12:59 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Trying to make an indicator that moves along a bar
Replies: 4
Views: 521

Re: Trying to make an indicator that moves along a bar

OK, I got the bar and the indicator to show up, but I'm still having problems. Here is the code I am using in my screens.rpy area to display the bar: bar value VariableValue(PC_Target, 100): xalign 0.5 yalign 0.815 xmaximum 338 ymaximum 23 left_bar Frame("art/gui/pc/PCAffinity_Bar.png", 10, 0) right...
by webryder
Sun Feb 01, 2015 9:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Trying to make an indicator that moves along a bar
Replies: 4
Views: 521

[SOLVED] Trying to make an indicator that moves along a bar

Hi all, I think that this is a bar question but I'm not sure, so sorry if I'm using the wrong language. I'm trying to set up a bar, kind of like a number line ranging from -100 to 100, with an indicator that moves based on where the current value of a score variable is. In other words, if the player...