Search found 40 matches
- Sun Feb 15, 2015 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED Problem with list variable in a screen text statement
- Replies: 2
- Views: 449
Re: Problem with list variable in a screen text statement
That fixed it! Thanks!
- Sun Feb 15, 2015 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED Problem with list variable in a screen text statement
- Replies: 2
- Views: 449
SOLVED Problem with list variable in a screen text statement
Hi all, I have a screen with the following statement that keeps giving me an error: text "[cd_name[profile]]" size 26 color "#fff500" xalign 0.5 yalign 0.11 Before this line is encountered profile is defined as an integer and given a value - in this case 5. I've also defined cd_n...
- Thu Feb 05, 2015 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can an in-game menu loop back to itself?
- Replies: 3
- Views: 638
Re: Can an in-game menu loop back to itself?
Works perfectly!
Thanks!
Thanks!
- Thu Feb 05, 2015 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can an in-game menu loop back to itself?
- Replies: 3
- Views: 638
[SOLVED] Can an in-game menu loop back to itself?
Hi all! I want to set up an in-game menu that works like this... menu: "Choice 1": hiroshi "Say some stuff and then repeat the menu with this choice hidden." "Choice 2": "Say some stuff and move on" "Choice 3": "Say some stuff and move on" ...
- Thu Feb 05, 2015 4:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dynamic Say window background not changing
- Replies: 4
- Views: 686
Re: Dynamic Say window background not changing
*smacks head*
It works!
Thanks for the help!
It works!
Thanks for the help!
- Thu Feb 05, 2015 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dynamic Say window background not changing
- Replies: 4
- Views: 686
Re: Dynamic Say window background not changing
Hmmm, ConditionSwitch is giving me errors. I put it in like this (based on the ConditionSwitch tutorial you linked): image SpeechBubble = ConditionSwitch( "sb_direction = 'left'", "art/gui/SpeechBubble_Left.png", "sb_direction = 'right'", "art/gui/SpeechBubble_Left...
- Thu Feb 05, 2015 12:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dynamic Say window background not changing
- Replies: 4
- Views: 686
[SOLVED] Dynamic Say window background not changing
Hi all, I'm using speech bubbles at the top of my screen for say windows instead of the text box at the bottom. That's working fine. The problem is that I use a different speech bubble background based on where the character is on the screen. For example, if the character is centered he uses a diffe...
- Wed Feb 04, 2015 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED:How do I adjust character position in SHOW xxxx AT xx
- Replies: 2
- Views: 420
Re: How do I adjust character position in SHOW xxxx AT xx
Thanks! Worked like a charm!
- Wed Feb 04, 2015 7:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED:How do I adjust character position in SHOW xxxx AT xx
- Replies: 2
- Views: 420
SOLVED:How do I adjust character position in SHOW xxxx AT xx
Hi all, I have two characters appearing in a scene at the same time. I put them in by using statements like: show hiroshi smile2 at right show sarah smile at left The trouble I am having is that they look very far apart. I want to move them so they are closer together, but still at the right and the...
- Tue Feb 03, 2015 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: How do I lock out clicking outside of hotspots?
- Replies: 4
- Views: 1184
Re: How do I lock out clicking outside of hotspots?
The key bindings did the trick - thanks!
- Mon Feb 02, 2015 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: How do I lock out clicking outside of hotspots?
- Replies: 4
- Views: 1184
Re: How do I lock out clicking outside of hotspots?
I meant the default quick menu with an added click to continue button.
It (the revised quick menu) is not always visible - it only shows when a specific screen is showing. I would only need to lock out clicking when the click to continue button is up.
It (the revised quick menu) is not always visible - it only shows when a specific screen is showing. I would only need to lock out clicking when the click to continue button is up.
- Mon Feb 02, 2015 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: How do I lock out clicking outside of hotspots?
- Replies: 4
- Views: 1184
SOLVED: How do I lock out clicking outside of hotspots?
When the quick menu is up, clicking anywhere outside the quick menu moves the dialogue forward in a standard game.
If I want the game to only move forward if the player clicks on a hotspot, like the quick menu, how do I do that?
Thanks!
If I want the game to only move forward if the player clicks on a hotspot, like the quick menu, how do I do that?
Thanks!
- Mon Feb 02, 2015 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make an indicator that moves along a bar
- Replies: 4
- Views: 933
Re: Trying to make an indicator that moves along a bar
Looks like it's working now!
Thanks for the suggestions, philat!
Thanks for the suggestions, philat!
- Mon Feb 02, 2015 12:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make an indicator that moves along a bar
- Replies: 4
- Views: 933
Re: Trying to make an indicator that moves along a bar
OK, I got the bar and the indicator to show up, but I'm still having problems. Here is the code I am using in my screens.rpy area to display the bar: bar value VariableValue(PC_Target, 100): xalign 0.5 yalign 0.815 xmaximum 338 ymaximum 23 left_bar Frame("art/gui/pc/PCAffinity_Bar.png", 10...
- Sun Feb 01, 2015 9:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make an indicator that moves along a bar
- Replies: 4
- Views: 933
[SOLVED] Trying to make an indicator that moves along a bar
Hi all, I think that this is a bar question but I'm not sure, so sorry if I'm using the wrong language. I'm trying to set up a bar, kind of like a number line ranging from -100 to 100, with an indicator that moves based on where the current value of a score variable is. In other words, if the player...